Colonia Engineers

Just unlock all the damn engineers in Colonia with no need to go back to the bubble please. Simple solution will make everyone happy and nobody sad.

Simple.
 
Just heard Obsidianant complain about it on his livestream as he has an exploration ship out there from the early days of colonia on onecof his accounts. He is unhappy about it. So for some people it clearly is a problem.
Obsidian Ant complains a lot lately. I'm not an explorer and don't mind. His opinion doesn't carry more weight than yours or mine.
 

Deleted member 110222

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Ye so Jacques Station was established before the engineers. There are loads if unengineered ships out there. You can be a dogus about it all you want. It's stupid and it's quite clearly stupid.

The bubble was established before that.

Your point?

I have to accept change. Why not you?

Obsidian Ant complains a lot lately. I'm not an explorer and don't mind. His opinion doesn't carry more weight than yours or mine.

Careful dude, can't go slating discussing famous YouTubers as if they're... Dare I say, normal players?

Just heard Obsidianant complain about it on his livestream as he has an exploration ship out there from the early days of colonia on onecof his accounts. He is unhappy about it. So for some people it clearly is a problem.

I don't care about OA. In fact, I don't really like him.
 
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They want it NAO.

If these guys didn't use the starter engineers before going out there... Well in my opinion they're asking to be ganked by those pesky griefers for one.

More importantly, they're assuming they should get specialist treatment because they happen to not mind watching 500-700 loading screens before starting to play the game.

Now they get to watch the loading screen 500-1,400 times.

I'd guess most people complaining about this have never and will never go to Colonia, it's just another excuse for high pitched shrieking.
 

Deleted member 110222

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I'd guess most people complaining about this have never and will never go to Colonia, it's just another excuse for high pitched shrieking.

I will absolutely go to Colonia. Wouldn't be the first time.

This time I'd even have a reason.

Then I'd laugh as people complain about the toys I have that they "can't" have.
 
Great but if you read my post again you'll see that it was an example to illustrate that people do feel frustrated about this. In response to a claim that people in Colonia are only too happy to travel all the way back to unlock an engineer.

Maybe the Colonials will speak for themselves if they think its a real problem.
 

Deleted member 110222

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Great but if you read my post again you'll see that it was an example to illustrate that people do feel frustrated about this. In response to a claim that people in Colonia are only too happy to travel all the way back to unlock an engineer.

No, you gave an example of one person who is no more important than any other player, complaining.
 
Great but if you read my post again you'll see that it was an example to illustrate that people do feel frustrated about this. In response to a claim that people in Colonia are only too happy to travel all the way back to unlock an engineer.
Yeah, I realise some people will not be too happy about this. But you can't please everybody. I'll take the opportunity to work on my exploration rank while traveling there. If the blueprints will be worth it, that is.
 
I will absolutely go to Colonia. Wouldn't be the first time.

This time I'd even have a reason.

Then I'd laugh as people complain about the toys I have that they "can't" have.

Do it in a MKIV with black Friday paint a Jameson pilot name and some guardian weps.
 
I'd guess most people complaining about this have never and will never go to Colonia, it's just another excuse for high pitched shrieking.

You would guess wrong. Again. I am in Colonia and I think what was a welcome quality of life improvement has been announced in a manner that adds grind and frustration.

The purpose of this thread is to ask fdev to make the trivial change of removing the need for people to make a 44K ly round trip to use them.

Again, unlocking engineers in Colonia costs nobody anything and makes many fellow players happy. Why do you want to off other players instead? What do you gain?
 

Deleted member 110222

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Simple concept really. Good change is good. Bad change is bad.
Making people travel 40,000ly to unlock engineers is just poor gameplay. It's got nothing to do with accepting change.

I didn't want to resort to this, but I feel it has to be said.

Has it occured to you that by not engaging with the engineers, you might actually be playing the game wrong?

As for running off to Colonia before 2.1... Well, as I am told so often, all choices have consequences.

"Life isn't fair."
 
Simple concept really. Good change is good. Bad change is bad.
Making people travel 40,000ly to unlock engineers is just poor gameplay. It's got nothing to do with accepting change.

Agreed. I am genuinely baffled why some players just want other players games to be worse when a positive change costs them nothing. Its just weird. Its a poor change and cost free to fix, just unlock them. Why would ANY player be against fixing it?
 
I have unlocked them, the fact we have to join and do it again is a pain, If we have unlocked to level 5 why do we have to upgrade them again. Just because they have traveled to Colonia, just seems stupid as we don't have to do it any other place after they have reached that level.

Fly safe Cmdr's
o7
 
We should already have engineers in Colonia and we shouldn't have to jump through rings to build them up again, what a load of rubbish, the idiot who thought up that idea needs sacking and lets move forward with the game, not 2 steps back.
So, when Colonia was founded the basic request from the players was "the ability to found a new player-driven colony".

While Frontier have arguably been pretty good at providing CGs and rewards which match how players generally wanted Colonia to develop, the ability to directly prioritise what blueprints engineers specialise in is:
1) The first non-CG occasion on which player actions can provide a permanent improvement to the galaxy (as opposed to 2.4's station repairs which just remove a persistent detriment, or the BGS and Powerplay which just shuffle the existing bits around)
2) The first directly player-driven way to enhance a system. (as opposed to hoping your CG gets into the queue)

Yes, the level of blueprint provided by an engineer is fairly minor in importance - especially since for anyone with a decent set of pinned blueprints, there's minimal benefit past G1 anyway - but it's a good proof of concept of the principle.

I guess people will vote with their feet as to whether this is "too grindy" or "exactly what we were waiting for" ... if the result is "too grindy - we should have it all handed to us on a plate by Frontier" then I expect they'll quietly deprioritise any other colonisation and development mechanics on the roadmap and just go back to moving the Thargoids around once a week. But I don't think that will happen...

It's just plain stupid.

An engineer at a Frontier outpost of civilisation requires you leave and go back to where you came from, to visit someone who has nothing to do with anything, someone of absolutely no relevance to anything going in Colonia. Go talk to someone literally half a galaxy away, before said engineer will talk to you!

Seriously would any engineer in Colonia EVER ask someone out there to do that? It's just ridiculous.
It's not how I'd have done it - I'd just have had however many there are as their own tree with a "common knowledge" one at the start - but there's a good argument for doing it this way:

1) Any Colonia engineer, by definition, has an "invite" requirement (travel 22kLY from start and then probably do something else) several times bigger than the 3rd-row Palin, so making them 2nd-row is hardly disproportionate
2) Absolute beginners really shouldn't be getting pointed at Colonia anyway, which a "common knowledge" engineer would do.
3) As with a lot of changes it may catch a few people in a bit of a strange situation on release day, but six months down the line or for people starting the game the day after 3.2's release it will be completely irrelevant. "Unlock the basic engineers before you leave" will be just as much a part of advice to people travelling out there as "pin some good blueprints before you leave", "remember to put some A-rated modules in storage" or similar already is ... and as "if you want anything that's not a D-rated Viper/T-6 you'll have to bring it yourself" used to be in the earlier days of the region.

When 3.0's remote workshops came in, everyone in Colonia who wanted to get any use out of them had to make a round trip for the pins. (And probably unlocked any worthwhile engineers they were missing on the way to get some extra pins) Wasn't a big deal then ... certainly not a big deal for anyone thinking about heading here for the first time now!

Ye so Jacques Station was established before the engineers. There are loads if unengineered ships out there. You can be a dogus about it all you want. It's stupid and it's quite clearly stupid.
Jaques was established before engineers, but wasn't discovered after his misjump in the Eol Prou region until around the 2.1.05 release, several months after Engineers arrived. The initial work to stabilise and rescue the station involved a lot of hauling from the bubble, with the region only really getting its own basic economy in 2.2.

I've met the occasional person passing through Colonia who had literally been on an exploration trip on the far side of the galaxy since before 2.1 (2.5 years ago!) and had missed ... well, quite a lot, really ... but they were extremely rare and had bigger to-do lists anyway.
 
I've full access to all engineers and I've been using them extensively on every new ship I buy. I've also been to colonia in the past, and spent about 3 months there, visited BP and finally returned to the bubble.

I mean to say that this change doesn't affect me, personally. Having said that, I think it's stupid to ask people in Colonia, those that haven't used engineers before to travel all this distance and back. If they don't, suddenly they're at a disadvantage against all those that arrive fully prepared and able to engineer the ships they buy locally without having to wait 60 hours for them to transfer from the bubble and at a huge cost.

Why does this company have to give with one hand and take with the other?
 
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