Colonia Engineers

I think your idea of having all the Engineering handed to you while your away from the bubble is the definition of poor gameplay.

You know when it uses to take 24 hours to get to a location like Colonia or Saga A*. Your idea might have been good.

I did post the Video on the First page. So people can see how fast some people can do Sol to Colonia in less than 2 hours 107 Jumps I think it important for people to know it possible and it does not take long to get to Colonia.



What are you talking about? Were the bubble engineers handed to the bubble people? It takes some effort to unlock them. Additionally, the fast travel to and from Colonia requires an already engineered ship. An anaconda gets 38ly range unengineered (http://www.edshipyard.com/new/#/L=C60H4C0S0,,,9p30A7W0AOi0AfQ0Aty0B600BRu0Bcg0,,mpT0PA87TC0mpY2UI02jw0), not the 76ly range mine has. Our whole argument is for the people that have moved to Colonia and haven't engineered anything since. It's punishment for them having to come back to the bubble, unlock the local engineers (whom they'll probably won't need afterwards anyway), and then get back home to continue their lives after unlocking the Colonia engineers, again.

If you can't see something wrong in this thought process, I'm out of arguments.
 

Lestat

Banned
What are you talking about? Were the bubble engineers handed to the bubble people? It takes some effort to unlock them. Additionally, the fast travel to and from Colonia requires an already engineered ship. An anaconda gets 38ly range unengineered not the 76ly range mine has. Our whole argument is for the people that have moved to Colonia and haven't engineered anything since.
Woopie do I went to Colonia and back with an Anaconda with no engineering. Only had 17 to 20 ly jump range. You don't see me whining. It required time and effort.

It's punishment for them having to come back to the bubble, unlock the local engineers (whom they'll probably won't need afterwards anyway), and then get back home to continue their lives after unlocking the Colonia engineers, again.
They have an easy mode. Buy a sidewinder and self-destruct. They are back in the bubble. Then they can finish their engineering. I could have done the same thing. But the thrill of doing something low jump range was better than self-destruct.
If you can't see something wrong in this thought process, I'm out of arguments.
Here what I see that wrong. Before Engineering was released it required effort and skills to get to Colonia Not the lack of skill. Who in their right mind want a skill-less game.

If the player willing to take time once every month or every other month to go to the bubble. There should not be an issue. We don't want Elite Easy.

Remember Colonia is NOT New York. It more like Tombstone. Small Town stuggling to live.
 
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Remember Colonia is NOT New York. It more like Tombstone. Small Town stuggling to live.

Exactly. And this change makes their struggle even more difficult. That's my point. Don't have to make it even more of a boot camp than it already is. If they can't compete with the engineered "city boys", solo will get really crowded... (don't get me wrong, I'm not an advocate for open, I play in solo and Mobious only).

We are arguing about other people's gamestyle. I just can't understand why you want to make things more difficult for them.
 
Right?! They shouldn't even have Engineers at Colonia... :p

So soft, so supple, so wanting, and so meta. Get wrecked, nub. :)

Someone take care of this lightweight for me. My goodness.

...

Sorry, mate. I've had a fair bit to drink, but it is what it is, and there should be something in this game that's actually worth achieving, or what's the point anyway? Why bother in the first place?

Bit off topic here, and I'm not sure where the rest of you are on the world, but some of you have hopefully noticed that you can prominently see Venus, Jupiter, Saturn and Mars in an arcing line across the sky the last several weeks. Pretty cool. Kind of helps put things in perspective.

Yeah, I still can't get to Sol in the game. Like I said, it is what it is. :)

Cheers.

A game is still a game.

Also, having Sol locked behind a permit wall is also complete manure.

It doesn't have to be this way - if enough people protest, then they'll be forced to reconsider these things.

What is wrong is being completely complicit with Frontier's game design because of a "it is what it is" mindset (or, even worse, constistently defending their bad ideas because one is in complete love with them), when clearly it is going to upset hundreds or even thousands of people who moved out to Colonia before the Engineers had even released. These people have either completely ignored the Engineers (because they have rightly moved to somewhere else in the galaxy - chasing their fun) or have had anything seldom to do with them.

There is something seriously wrong with their head developers/directors, whom presumably can't see their "manure" beyond the trees (un-censored source: Marilyn Manson - Beautiful People).

Sometimes, giving players what they want is exactly what players want - Grade 5 Engineers freely available in Colonia.

Seems fairly obvious, but it seems to totally glide over the scalps of those coming up with "good ideas" at Frontier.

P.S. I don't live out in Colonia, but I sympathise with those players - something a developer might be capable of if they have travelled 50,000ly, there and back again.
 
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Seems fairly obvious, but it seems to totally glide over the scalps of those coming up with "good ideas" at Frontier.

P.S. I don't live out in Colonia, but I sympathise with those players - something a developer might be capable of if they have travelled 50,000ly, there and back again.

Exactly!
 
If they can't compete with the engineered "city boys", solo will get really crowded... (don't get me wrong, I'm not an advocate for open, I play in solo and Mobious only).
I've been out in Colonia for the last 18 months with just a single 2-day trip back to the bubble to pin blueprints after 3.0. That single trip is unusual - most residents travel back more frequently (there was a big rush for Guardian FSD Boosters after 3.1 [1], but I couldn't be bothered as my ships have enough range already)

I have in my ship collection out in Colonia:
- 1 Python, G5 engineered and A-rated (my original "travel to Colonia" ship)
- 2 FDLs, G5+specials engineered and A-rated (one old one with okayish legacy mods I haven't flown for ages, one new one I engineered in the bubble on my weekend there)
- 1 Asp, G5 engineered, A/D-mix (most engineering except the FSD done with remote blueprints after flying it up from the bubble)
- 1 Cobra III, G5 engineered and A-rated (all engineering done with remote blueprints after transferring the hull and modules up from the bubble)
- 1 Anaconda, G5 engineered and B/C-rated (all engineering done with remote blueprints, ship has never left the region)
- 1 Krait, G4/5 engineered and B/C-rated (all engineering done with remote blueprints, ship has never left the region)
(and some other junk ships I can't be bothered to sell)

Your hypothetical player who wants to "compete" [2] with me without ever visiting the bubble (and remember, I've only done it once in the last 18 months) will at best be able to produce a B/C-rated ship with G1-3 engineering - G1 on release day, maybe G3 a bit later. But they're welcome to try interdicting me anyway if that's their thing - it usually isn't.

So if the possibility of me or someone with even better equipment attacking them prior to 3.2's release didn't "scare them out of Open" ... I can't imagine the news that they *still* can't get some G1-G3 mods on their ship without a round trip will.

We are arguing about other people's gamestyle. I just can't understand why you want to make things more difficult for them.
Please stop being outraged on our behalf based on incorrect assumptions about our gamestyle, then.

If people in Colonia wanted an easy-mode fully-convenient experience ... we wouldn't be in Colonia in the first place, we'd be docked up at Shinrarta Dezhra. Those of us who care about engineering at all have already unlocked engineers and won't be affected ... those of us who don't care about engineering don't care about engineering and won't be affected ... those of us who got as far as G5 FSD and left it at that already have some G5-engineered FSDs, will have to go back to the bubble anyway if they want more, and so won't be affected.


[1] I didn't see any complaints that explorers based in Colonia would have to go back to the bubble for that.
[2] Not a word generally associated with Colonia's residents.
 
I've been out in Colonia for the last 18 months with just a single 2-day trip back to the bubble to pin blueprints after 3.0. That single trip is unusual - most residents travel back more frequently (there was a big rush for Guardian FSD Boosters after 3.1 [1], but I couldn't be bothered as my ships have enough range already)

I have in my ship collection out in Colonia:
- 1 Python, G5 engineered and A-rated (my original "travel to Colonia" ship)
- 2 FDLs, G5+specials engineered and A-rated (one old one with okayish legacy mods I haven't flown for ages, one new one I engineered in the bubble on my weekend there)
- 1 Asp, G5 engineered, A/D-mix (most engineering except the FSD done with remote blueprints after flying it up from the bubble)
- 1 Cobra III, G5 engineered and A-rated (all engineering done with remote blueprints after transferring the hull and modules up from the bubble)
- 1 Anaconda, G5 engineered and B/C-rated (all engineering done with remote blueprints, ship has never left the region)
- 1 Krait, G4/5 engineered and B/C-rated (all engineering done with remote blueprints, ship has never left the region)
(and some other junk ships I can't be bothered to sell)

Your hypothetical player who wants to "compete" [2] with me without ever visiting the bubble (and remember, I've only done it once in the last 18 months) will at best be able to produce a B/C-rated ship with G1-3 engineering - G1 on release day, maybe G3 a bit later. But they're welcome to try interdicting me anyway if that's their thing - it usually isn't.

So if the possibility of me or someone with even better equipment attacking them prior to 3.2's release didn't "scare them out of Open" ... I can't imagine the news that they *still* can't get some G1-G3 mods on their ship without a round trip will.


Please stop being outraged on our behalf based on incorrect assumptions about our gamestyle, then.

If people in Colonia wanted an easy-mode fully-convenient experience ... we wouldn't be in Colonia in the first place, we'd be docked up at Shinrarta Dezhra. Those of us who care about engineering at all have already unlocked engineers and won't be affected ... those of us who don't care about engineering don't care about engineering and won't be affected ... those of us who got as far as G5 FSD and left it at that already have some G5-engineered FSDs, will have to go back to the bubble anyway if they want more, and so won't be affected.


[1] I didn't see any complaints that explorers based in Colonia would have to go back to the bubble for that.
[2] Not a word generally associated with Colonia's residents.

Then I'm completely wrong, and it's a great gameplay decision. Maybe to unlock the next set of engineers a complete circumnavigation of the galaxy is in order.
 
Why not watch that video in my first post. That Neutron highway sound fun. It might be more your cup of tea. It requires Skill.
As usual, you’ve missed the point.

It’s unrealistic to expect people to go all the way back to the bubble just to visit an engineer who’s right on their doorstep.

It’s boring, time-consuming, and repetitive.
 
Just like exploration then.

Looks like you guys in Colonia will be fine.

So, just want to check - how would players who are in Colonia right now be able to access this engineer if they haven't interacted with the 4 engineers in the bubble?

Do you think that it is reasonable for players to have had interactions with them prior to having any contact with an engineer over 20,000LY away?
 
Accessing via phone, 15 mins searching has proved fruitless....

Is there any detail of the blueprints available?
The only details I've seen so far are that the engineers will start with G1 blueprints only, but can be improved to G3 over time through providing (so far unspecified) assistance to them.

So, just want to check - how would players who are in Colonia right now be able to access this engineer if they haven't interacted with the 4 engineers in the bubble?

Do you think that it is reasonable for players to have had interactions with them prior to having any contact with an engineer over 20,000LY away?
It would be unreasonable for players in the Sol bubble to be expected to travel over 20,000 LY to get access to engineering services. If they provide any exclusive blueprints - which I think is unlikely - except for exploration-only ones (long range discovery scanner?) that would not be a good thing, and I hope they don't. Similarly they should not introduce a Sol bubble engineer who requires unlocking a Colonia engineer first - which I assume is what you're all really worried about!

It would not, however, be unreasonable - in fact, it would be perfectly consistent with current behaviour - for Colonia facilities to have a pre-requisite only available in the Sol bubble. If you're in Colonia and you want to unlock the Enzyme Missile Rack ... there's a Tech Broker in Tir, but you can't get Radiation Baffle without a 44kLY round trip. If you're in Colonia and you want to use Remote Workshops ... 44kLY round trip to pin the blueprint or to change your mind on which blueprint to pin. This is how it's always worked there.
 

Deleted member 110222

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So, just want to check - how would players who are in Colonia right now be able to access this engineer if they haven't interacted with the 4 engineers in the bubble?

Do you think that it is reasonable for players to have had interactions with them prior to having any contact with an engineer over 20,000LY away?

I'd say tough. There are consequences for not playing the game properly.
 

Deleted member 110222

D
How does one "play the game properly"? And how do they find this out in-game?

The five starter engineers are spoon-fed to you. They have a big glaring button on your right-hand panel. You literally cannot miss it.

If you choose to ignore the early-game content, which is what the five engineers in question are, then it is entirely your fault that you are now potentially finding yourself disadvantaged.
 
The five starter engineers are spoon-fed to you. They have a big glaring button on your right-hand panel. You literally cannot miss it.

If you choose to ignore the early-game content, which is what the five engineers in question are, then it is entirely your fault that you are now potentially finding yourself disadvantaged.

So you think it is reasonable for someone in Colonia to have to travel over 40,000LY to use an engineer who is right on their doorstep?
 

Deleted member 110222

D
So you think it is reasonable for someone in Colonia to have to travel over 40,000LY to use an engineer who is right on their doorstep?

Yes, because nobody starts in Colonia. You should have engineered before leaving the bubble.

Choices have consequences. This is yours.
 
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