FD should increase size of the team developing ED

I figure that a CEO often has to be careful with their public words.

Of course, but telling all the truth, is less important than defending the interests of his company. I can understand that, he do well his works, the problem is what I think is naivety or innocence on the part of a group their clients, and the abuse of trust that produces that innocence. You shoul understand that if his company depends on hi lying, he will lie or misinform. Like choosing words.

Is like what is show in your sign ""More people play in Open, it's the majority, more than the other modes by a significant margin"" Without data and context, that can means so differente ideas and facts.

Or the useless constant debate about Steam stats...
 
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Of course, but telling all the truth, is less important than defending the interests of his company. I can understand that, he do well his works, the problem is what I think is naivety or innocence on the part of a group their clients, and the abuse of trust that produces that innocence.
I'm not sure what to say here, other than that consumers shouldn't "trust" a company, or feel the need to have faith or other emotional attachments to them. While people may have personal friendships with various employees, the company overall isn't your friend.
 

Lestat

Banned
I think the way they are doing things is just fine. Take their time and do it right. Instead of other games that are still Alpha.
 
Is like what is show in your sign ""More people play in Open, it's the majority, more than the other modes by a significant margin"" Without data and context, that can means so differente ideas and facts.
I take it at face value: the majority of CMDRs play in Open, by a significant margin. I already knew that Open had the most active playerbase anyway.

Or the useless constant debate about Steam stats...
Again, Steam stats should be taken at face value: statistics of the Steam section of the playerbase. Trends can be assumed to also apply to the overall playerbase but they aren't definitive.
 
I'm not sure what to say here, other than that consumers shouldn't "trust" a company, or feel the need to have faith or other emotional attachments to them. While people may have personal friendships with various employees, the company overall isn't your friend.

Exactly, so way why not analyze the state of development then, without taking into account the declaration of the 100, that is based only in trust and not in facts? Without that declarations, you can keep the same conclusions?
 

Sorry for my bad English, it's really hard to express myself clearly.

My point.

1- I can see a decline in quality and quantity of the production released, from 2.1, until today (2.1, 2.2, 2.3, 2.4, even 3.0, again 3.1 and 3.2). I'm moderatelly optimistic about 3.3, but I know nothing after that. So is not possible for me understand that capabilities of the team (number and efficiency), are constants and at the same level tnat in origin (2013 until 2.0).

2- I can see Frontier growing as an enterprise, and being ED, every year being more and more, a smaller proportional part of the pie, although individually it is the greater part. So I think there are change of priorities in management of workforce.

3- There are no testable detailed data of their internal work organization, only gross numbers in the reports. And it is logical that they do not give them (shareholders, rivals, to not scare of with problems to potential customers...).

We have only declarations. You can trust them, or you can distrust them. But in my opinion, for this 3 points, I can not trust the literally of that declarations, and take that as missinfo of some kind.
 
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Lestat

Banned
Again, Steam stats should be taken at face value: statistics of the Steam section of the playerbase. Trends can be assumed to also apply to the overall playerbase but they aren't definitive.
1 Does the console use Steam? Nope, so that mean Xbox and PS are not linked to the steam player base.

2 Do everyone use Steam on Their PC. Nope. I still play the game with the Elite Launcher. My guess a lot of other players also play this way.

That kinda blows your ace value: statistics of the Steam out of the water.
 
1 Does the console use Steam? Nope, so that mean Xbox and PS are not linked to the steam player base.

2 Do everyone use Steam on Their PC. Nope. I still play the game with the Elite Launcher. My guess a lot of other players also play this way.

That kinda blows your ace value: statistics of the Steam out of the water.
What? I clearly said "Steam stats should be taken at face value: statistics of the Steam section of the playerbase". And that any trends taken from them are non-definitive assumptions.

Did you read something different?
 
I take it at face value: the majority of CMDRs play in Open, by a significant margin. I already knew that Open had the most active playerbase anyway.

This is still not clear. FD stated that there are more players in Open compared to OTHER modes.

So it can be 40% in Open, 30% in Private and 30% in Solo. Meaning that 40% in Open and the 60% is divided in solo/pg. Keeping in mind that new players come in Open, play for some hours and possibly leave the game to collect dust. So this statement from FD is meaningless.

Considering the achievements that some other companies are able to achieve with limited development staff, I don't think that flat numbers of developers is the real problem facing ED....

On the topic of more devs not actually helping due to the mythical man-month, that's only an issue that occurs in specific scenarios. Specifically, the man-month warns that adding more staff late into a development cycle is counterproductive as they need time to familiarise themselves with what they are working on, it overall takes months before a new staff member can really begin to contribute to a project and until then they are simply a burden as other staff have to show them how things work and get them up to speed. Adding more staff to ED might not increase development rates for the next 6 months, but beyond that point they will get fully into the swing of things. On the "too many cooks spoil the broth" statement, that only really applies if the code is close knit enough such that everything connects together and it is almost impossible for someone to work without interfering with another's work, however ED is full of extremely disconnected elements that can have their own entire teams working on them without any issues arising with other teams' work. This limitation also mostly only applies to the fundamental code changes and not on basic content such as ships and modules which are basically models and a database entry and as such are very easy to go broad on in development. Considering how Warframe is able to handily sustain 250+ developers actively working on it without any major losses in efficiency and League of Legends had over 1000 developers working on it during its peak, ED could easily find sufficient work for all of FD's employees and more due to the sheer variety in its stuff.

This post summarizes everything perfectly in regards of development, but I don't know if 6 months is a guarantee that development will accelerate with more developers. I imagine the code is fairly complex and an there's all kind of game elements that affect the other element, and if developer doesn't have that overview, it can possibly brake other aspects of the game, creating bugs, more work for the senior devs and the cycle continues. I would guess it takes a 1+ year to start picking up the development speed.

And maybe this is what is happening now, new people in the team, because I can't believe that there is still the same dev team from 3-4 years ago working on new features, because not only the development speed has not increased, the quality has also not increased, I would say it goes downhill. (C&P was developed well? no)

Maybe developers and programmers in this forum would agree that the longer you stay on the project, the better and faster and more efficient you become at working with it. At least that was my experience in a few companies I worked in.
And that's where the problem lies, in management, in a clear direction of the game, a vision. It *still* feels puzzling what direction this game is going, a combat direction?

ED is a grower, not a shower.

ED grows widely... in girth I guess? :D
 
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Good idea! XD

I feel sorry for them, but the office change must have been total chaos for months, and I can understand some problems.

I think that the year "Beyond" (free) and the office change are linked and premeditated

Frontier has kept the control of its evolution without being too much under the pressure of a paid DLC.
 
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