Congrats yourself M00ka
As I logged out near the site last night, I might do another run for a BP. While I'm only really interested in the FSD Boost at this time, it might be nice to have a BP in reserve...along with whatever materials I can gather easily. I will be going to that other, non active, site though for most of my material and data gathering.
It's a funny thing this mission. I briefly read a guide, but decided to just explore the site first and see what I could figure out. I got ambushed by a Sentinel the
moment I exited my ship, didn't expect that, then proceeded to wander around. Those Pillars that pop up to give Relics were an obvious cue to shoot them, so that's the first thing I did - I was trying to see what seemed
obvious to do without re-reading the guide. I continued to wander around, and the other pillars - the chargeable ones - started to pop up, along with more Sentinels, so I located all of those. I had some weird issues trying to scan the Obelisk things the first time around, I had trouble targeting them, so only scanned one. I scanned the rest
after I'd activated the main orb and scanned it.
The mission felt a bit tedious to me, though now I've done it once, I appreciate how it works. The main issues are around SRV handling. The SRV is constantly snagging / glitching on the terrain. It'll one moment get stuck on the buildings, then go skidding off them - the game
really can't handle the SRV going over this stuff well at all. One time it rolled over on its roof - somewhat randomly - and sat there unresponsive for a short while before it started responding to my input once more. That was a bit odd.
The Sentinels themselves are...well, they're not much of a threat really. I was attempting to use cover, pop out and shoot them, draw them near my DBX's PD coverage etc. but, it's really not necessary at all. Three pips each to SYS and WEA means even if you just sit there you rarely go below 50% shields, pop an extra pip to SYS as needed and your shields are barely dented. The movement of the Sentinels is odd, they seem to move somewhat randomly until they get LoS on you, I had no sense of being
hunted by them at all. The only time they were potentially dangerous is when they spawned right on top of me.
So, yeah, not a terrible activity, especially considering the potential benefits, but the glitchy SRV handling - and my own quite clunky control configuration - is what makes it a little tiresome at times. I experienced similar SRV handling issues while exploring crash sites, the SRV able to clip
into something it should have been stopped by or just driven over, but then after clipping into it collision detection started working and getting
out of it was an issue. Oh, on the guardian site, did anyone else notice floating pillars that were
not joined to the ground? These were just deco pillars, nothing with a function. Just looked like a Skyrimesque floating trees / rocks thing lol.
It'll be interesting to see what the experience is like the second time around, with it being at not so late an hour and with me not being low on sleep
Scoob.