Emigrating to Colonia - Work in Progress

Greetings, Commanders!

My Name is waldgeist, and I am a commander from Austria, playing the game for about a year now.
I am thinking about emigrating to Colonia (at least for a while), and I realised that this is a step which has to be well planned.

I know that there is a bunch of threads and infos about the topic in the net and the forums,
but still there are some questions - I will try to collect useful threads and info here in this thread.
I'd be glad for any useful infos and links you could share, especially if there already exists
a thread covering all the useful info about "How to plan your trip to colonia in a most effective/economic way" or about "Being in Colonia"

GOING THERE
The Hurt Highway (also Sag A; Beagle Point) https://www.exowing.com/hurt-highway.html
Colonia Connection Highway https://forums.frontier.co.uk/showthread.php/298533-The-Colonia-Connection-Route-Map / http://elite-dangerous.wikia.com/wiki/Colonia_Connection_Highway
You might wanna use a long-range exploration ship, like a DBX, ASPX or Exploraconda.
Lightwight everything, leve 5-upgrade your FSD + Mass Manager, get a Guardian FSD-Booster, Heat-Sinks, Advanced Disco-Scanner, fast or long-range DSS if you want, AFMU, Repair Limpets and a low-class D-rated shield if you wanna feel safe, take small-class modules & d-rate what you can, lightweight-mod on what you can (sensors!), you might want a mining laser and/or srv for gathering materials, take with you jumponium-materials if you want, slf for fun... Your choice, not everyting is needed for a very quick trip.

FLEET
Some of you might think about moving "a fleet" to colonia, so do I.
Problem is, if you are not super-rich, you will have to pay about *1,3 (130%) of you ships' value (hull & modules) to get it transferred. Also the costs for transfering modules without the ship are the same.
Shipping Costs to Colonia Example https://forums.frontier.co.uk/showt...is-what-it-costs-to-transfer-ships-to-Colonia

So there are some possiblities:
- Flying every ship yourself & return with a cheep-long-distance ship (eg. DBX), which you have transfered before (61 hours transfer time)
- Paying the transfer-fee (can grow into billions, if you think of fully equipped battle-cutters)
- going there with your most expensive ship (which will have a poor jumprate, taking time, saving money)
- going there eg with an exploraconda kind of ship
- you might wanna go there with passengers, stacking those missions (one way or return plus one-way data courier missions, only available from Tourism economy stations (ian doncaster))
- see post Nr. 7 (Garand1987) for a joyful way of getting to colonia (taking time), he recommends bringing a Python due to it's multi-purpose possibilities
- jijik2 Cutter to Colonia [/url]https://forums.frontier.co.uk/showthread.php/347243-Cutter-to-Colonia[/url]
- going there in whatever way and buy there what you can (ships hulls available in colonia) & get the rest (esp. modules) transfered & save some money
- you might wanna engineer (& experimental-effect) the modules you wanna transfer first in the bubble, no extra transfer-cost for this

-
Position fleet at your starter system
Fly ship 1 to colonia
Suicidewider back to bubble
rinse and repeat

SHIPS/SHIP HULLS available in Colonia

https://www.reddit.com/r/EliteDangerous/comments/66sgwb/outfitting_and_shipyards_updated_in_colonia/
Ships are: Sidewinder, Hauler, Eagle, Adder, Viper Mk3, Cobra Mk3, Viper Mk4, Type 6, Dolphin, DBX, Keelback, Vulture, Type7, ASPX, Orca, FDL, Python, Type 9, Beluga Liner and Anaconda. So generally saying every ship exept those bound to Federation, Empire or Alliance.

MODULES
So, you might decide to buy your hulls in colonia, but you wanna outfit them very well.
My choice will be to buy & engineer every module, which i cannot get in colonia, in the bubble & then get it transferred to colonia.
It seems like the outfitting-thing in colonia is limited to a.) small versions of the modules and b.) generelly rather b- and c-rated (not a-rated).
Modules in colonia: https://forums.frontier.co.uk/showthread.php/393788-Outfitting-once-you-get-to-Colonia

Useful Quotes from this^ link:

Ian Doncaster "
Best local outfitting is at the following stations

Colonia Dream (Ratraii)
Colonia Hub (Colonia - surface)
Robardin Rock (Carcosa)
TolaGarf's Junkyard (Kojeara)
Dervish Platform (Ogmar - outpost)
Edit: Whirling Station (another high class outfitting point)

With the exception of Dervish Platform, these also all have good shipyards if you want to try a different hull.

Generally C-rated equipment is the best that's available. Exceptions to this:
- A-rated refineries, collectors and prospectors available in all sizes
- B-rated modules of most types available in sizes 3 or smaller
- A-rated shield boosters available
- All (non-AX) weapon types and sizes available

Full summary at https://cdb.sotl.org.uk/outfitting
Summary of that: yes, everything is available in all sizes, but a lot of the bigger core/optional internals aren't available in A-rated. (Mostly B-rated, though)"

Major Klutz:
"[...] you can use EDDB to find the modules you're looking for if they are available anywhere in the area.
Here's link to an example https://eddb.io/station?m=945&i=1&r=633211
Just enter the module type you're looking for."

Example for outfitting at Ratraii/Colonia Dream https://www.edsm.net/en/system/stat...acility/outfitting/idS/22/nameS/Colonia+Dream

ONCE IN COLONIA
Well, this seems like "the bible for colonia" - and ian doncaster is a very helpful colonian expert: COLONIA DATABASE https://cdb.sotl.org.uk
Colonia Gazette https://eliteccn.com/
Ian Doncaster: "I've summarised the various obvious differences from the bubble at https://cdb.sotl.org.uk/new and the broad history of the last two years at https://cdb.sotl.org.uk/story"

TO DO
Ian Doncaster: "There's lots to see - https://cdb.sotl.org.uk/visit
Get allied with every faction?
Help an engineer upgrade?
Join one of the many player groups - or stay independent?
CGs are roughly every 1-3 months."

MATERIAL TRADERS
- one of each in the region (Ian Doncaster)

TECH BROKERS
- one of each in the region (Ian Doncaster)

MEGASHIPS AND INSTALLATIONS
There are 19 of them - https://cdb.sotl.org.uk/megaships
Or if you prefer, 33 installations - https://cdb.sotl.org.uk/installations


GUARDIAN SITES, THARGOIDS and THARGOID SITES
- as far as we know, not existant (Ian Doncaster)

ENGINEERS in Colonia
There are new engineers in Colonia, but there are some preconditions before you can use them https://forums.frontier.co.uk/showthread.php/444749-Guide-to-Engineers-in-Colonia
Inara link https://inara.cz/galaxy-engineers/
Tip for unlocking Colonia engineers (Ian Doncaster): The Nameless live in Carcosa.
So, right now the engineers deliver a lot of possible upgrades, but so far only level 1 (this, I think, is changing from now on). It will be the colonia-community's possiblity to togheter bring them to level 5.
Remote Engineering via "Bubble-Engineers" is possible, so pin your blueprints carefully.
Adding special effects with Colonia Engineers is possible

Basically, there's not much in the way of shortcuts. On the other hand, since 3.0 - and including materials spent on engineering seven ships to G4/G5, getting a top 10% finish in a research CG, and putting about 9000 rolls into engineer research - I've basically filled up most of my material reserves anyway just by wandering around, and 3.3 looks like it will make that approach even easier.

Raw materials: lots of volcanism sites as usual. 3.3 will of course make them much easier to find.

The low-end ones you can get very easily from a quick mining session, of course. Pristine Reserves everywhere so you get a good yield.

Some of the tip-off sites in the region have cargo racks with high-grade raw materials which can be re-logged if you're desperate. Any particular site is probably only available about 1/4-1/3 of the time, but there are a lot of sites.

Manufactured materials: there's not really any shortcuts for the high-end materials. Colonia system supercruise is good for Combat Aftermath USS for a lot of the trickier mid-grades. 3.3 looks from Beta like it will make high-grade signal sources very common in uninhabited systems in the region.

There are also a lot of places which offer surface scan or high-end cargo haulage missions, which can be used to get large amounts of EFCs and Biotech Conductors for use or cross-trade.

The wrecked megaship in Luchtaine has a cloud of low-grade manufactured around it, but it's probably not worth visiting specifically for them.

Data materials: lots of installations and megaships for data piracy, and the missions mentioned above will get you lots of Modified Embedded Firmware (plus various other bits if you do the surface scan missions, of course) for cross-trades.

A couple of the installations have satellites which can be scanned for a quick bit of low-grade data. Again, more something you'd do while you're there for other reasons than a primary source.

Jaques Station is ridiculously busy with tourist traffic so you can pick up all your wake data there.



Thank you for you help, fly save and see you in the black,

o7, CMDR waldgeist
 
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Trying to get an overview of what modules you can get and can't get without eddb-ing everything myself:
Full summary at https://cdb.sotl.org.uk/outfitting
Summary of that: yes, everything is available in all sizes, but a lot of the bigger core/optional internals aren't available in A-rated. (Mostly B-rated, though)

Since my old post you quote above, Whirling Station adds an extra high-class outfitting point, and a lot more has become available.

- are there tech brokers (human, guardian?)
- are there material traders?
One of each in the region.

- guardian sites, thargoids & thargoid sites - none, right?
Correct - so far as we know, anyway.

- new engineers: do they grant the experimental/special effects?
- is remote engineering with bubble-engineers possible (if yes, thinking about pinning the right blueprint is interessting as long as the colonial engineers are not on level 5)
Yes. Plan your pinned blueprints carefully, at least for now, but G5 with the pin and then add the special locally is easy.

Tip for unlocking the Colonia engineers: The Nameless live in Carcosa.

- do you know useful threads for people who arrived in colonia and need some advice/orientation
I've summarised the various obvious differences from the bubble at https://cdb.sotl.org.uk/new and the broad history of the last two years at https://cdb.sotl.org.uk/story

ONCE IN COLONIA
...?
There's lots to see - https://cdb.sotl.org.uk/visit
Get allied with every faction?
Help an engineer upgrade?
Join one of the many player groups - or stay independent?
CGs are roughly every 1-3 months.
 
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Well, I’d take an AspX to Colonia, get the best A jump drive and the best A fuel scoop. Other than that you’ll want an ADS and a DSS, and likely a planetary vehicle hanger. Don’t rush the trip out there, it’s LONG and if you try to make it a rush job, you’ll get burned out. Take your time, see some sights. You can certainly take the Colonia Connection there but personally I’d suggest going out to the west of it by a bit (and a little above or below the plane). This is because you’ll find that once you’re about 1k away from bubble, every single system you’ll jump to is completely undiscovered. Keep an eye out for water worlds, earthlikes, and any planet that may be a candidate for terraforming. These pay big money and you’ll get your name on them when you turn in your expo data at the end. Jump range, if you’re in the 40’s you’re good. That’s plenty to get you out there in a reasonable time. If you do this you’ll have about a 50-60 million credit (maybe much more) payout once you get there. Once there, the AspX will still serve you well as a general use ship with some re outfitting. But I think the best ship for Colonia is the Python. This is because it can do everything. It can fight, it can haul, it can mine, and most importantly, it can land on medium pads. Meaning all the missions etc that have you go to outposts will be open to you. I wouldn’t pay to get your other ships up there. You may get the itch to make the trip again in which case you can just suicidewinder back to the bubble and grab another ship. Otherwise, just leave them there. At some point you’ll want to visit the bubble again for some reason and you’ll have a ready fleet. I keep ships in bubble and ships in Colonia for that reason (and outfitting is different for each area based on their different demands). But take it slow, scan them systems, and say hi to the Colonia folk when you get there :)
 
THANKS A LOT for your replies so far!

I've integrated the posts so far in the OP.

Garand1987, one question to you: how do you do the suicidewinder-thing?
Thanks a lot.

Anybody who has sth. interesting to add - you are kindly invited to do so - I will host this thread for at least 1-2 weeks longer to round it up.

o7 waldgeist
 
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THANKS A LOT for your replies so far!

I've integrated the posts so far in the OP.

Garand1987, one question to you: how do you do the suicidewinder-thing?
Thanks a lot.

Anybody who has sth. interesting to add - you are kindly invited to do so - I will host this thread for at least 1-2 weeks longer to round it up.

o7 waldgeist

What you would do is, say you’re way out in colonia and you want to get back to bubble fast to grab a ship or something, you’d go to a station and buy a sidewinder since they’re really cheap. Then you’d just fly out beyond the exclusion zone of the station and activate the ships self destruct. Once it goes boom and you’re at the rebuy screen it’ll ask you if you want to rebuy and spawn at the closest station, or get a free sidewinder and spawn back at the starting system in the bubble. Select the free/spawn in bubble option and you’re good to go.
 
Ah thank you. I always misbelieved that I'd lose all my savings like ships and ingame-achievements if i took this option

No, you’ll lose the sidewinder that you bought to do it in (which is why you don’t do it in a good ship :p) but all else remains yours.
 
Thanks for clearing this up CMDR garand1987.

Another question came up: do one-way passenger missions (transport missions) to colonia exist - where you can collect your reward at the destination in colonia?

Or only tourist/sightseeing missions, in which case you'd have to safely return to your original destination in the bubble?
 
Thanks for clearing this up CMDR garand1987.

Another question came up: do one-way passenger missions (transport missions) to colonia exist - where you can collect your reward at the destination in colonia?

Or only tourist/sightseeing missions, in which case you'd have to safely return to your original destination in the bubble?

Both types do exist I’ve seen them at my home system before. They don’t really seem to pay well considering what you have to do. I think the last transport mission to Colonia I saw only paid 4 million or so, which when you consider finding a terraformable water world along with the First do discover bonus pays over a million by itself, taking your time to get out there instead of having the time constraints of a mission will be more profitable. I’ve found a lot of systems on my trips out that way that had multiple terraformable water worlds and a couple terraformable high metal worlds, so a system like that might pay 4-5 million alone. And if you’re on your exploration game you’ll likely find a handful like that along your 21k ly trip to the Colonia Neb.
 
Oh, and I’ve forgotten to mention, with the AspX, along with the modules I’ve mentioned, sell off it’s guns, you won’t need them in deep space and they just rob your jump range. I take along a D rated class 3 shield just in case I mess up a planetary landing. Other than that D rate all of your core internal modules except for your FSD, which should be the biggest A rated one, and your power plant which should be an A rated plant one size down from the biggest one. It’ll be the same weight as a D rated large one but also more heat efficient so it’ll make scooping fuel faster and easier. This is the loadout I would use:

http://www.edshipyard.com/#/L=B0g0,...sO0B600BNC0Bcg0,,522008c005U07Q401IM02jw02UI0

There is engineering to the FSD, a full grade 3 increased range (you can add mass management experimental if you like for a little more). But a full grade 3 is real easy to get and it gets your jump range up to 44 which is plenty for the trip.
 
Thank you for your advice concerning passenger missions. I will check it out in one of my all-faction-allied systems and then decide.

I will take my Exploraconda and check out if i can still optimise it for either jumprange (now about 70ly, with some stuff on it) or passenger purpose.

Not sure if i check out this gnosis-fever-stuff first (i guess anyone can leave the gnosis if tired of staying a month via pad-loitering sort of thing and getting shot to pieces, next detention center should be outside the permit-locked region), or if i start the colonia-experience sooner.

when i go there, i intend to bring some engineered ships via transfer as far as i can afford, then do some deep space (beagle, sag.a just because), then back to the bubble selling the data with the lyr-bonus; and then check colonia out for a longer time.

will be a project for the next... months.

btw: is there by chance a megaship one could hack in colonia if in the mood to get some MEF?
 
Oh why do you need to plan everything ahead. Just jump into the unknown, start a new life in a new city, escape, survive. You know you can do it. Just watch out for The Nameless.
 
Yes - as do one-way data courier missions.

Both are only available from Tourism economy stations.
...thanks, i will have a look...

Oh why do you need to plan everything ahead. Just jump into the unknown, start a new life in a new city, escape, survive. You know you can do it. Just watch out for The Nameless.

I guess I am just that kind of a guy: i need to plan everything ahead just to find myself doing it slighty differently ending up by jumping in the unknown...

...is there by chance a megaship one could hack in colonia if in the mood to get some MEF?
 
i just have unlocked and level to grade 5 all 4 engineeirs in Colonia...Got there with paper Anaconda with 82ly jump range...Took me time to outfit the ship for combat because of that Namelless bounty.
 
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