Why does it take so long to fix game issues?

Are you saying:

  1. There is no conceivable way other than the one I went through in the post you replied to?
  2. What I went through is inconceivable to you?
  3. You just don't agree with what I'd said?
  4. You just didn't really read through what I'd said?
  5. Something else?

I mean exactly what I said in my post. There is no conceivable way that Zac's claim that FD has "dedicated" a "full development team" of "over 100 people" to work on Elite for a "full year" during Beyond is true.
 
Ok, so for Zac's latest post specifically, he talks about "being able to dedicate a full development team (over 100 people!) for a full year of free content".

So for the sake of arguement let's consider that as purely just the people working on the new things that are part of Beyond (or were intended to be part of Beyond but have been postponed).

The point remains that's the amount of people working on this year's content, not the amount of people working on the content which has come out over the last year.

Given what was set out for Beyond, it would mean that a good percentage of those people would be working on Q4 stuff for most of the year.

It is not a 100 person-year / 4 per Chapter model. It is a model where a substantial amount of the person-years is towards Chapter 4.

To use an analogy, if you had a revenue forecast which was:

Q1 - 100K
Q2 - 50K
Q3 - 50K
Q4 - 300K

At Q3 would you consider it a valid criticism of performance the revenue for the year so far hadn't been 375K?

If you disagree with the delivery model that's fine, but I really don't think it's valid to criticise delivery against the model at this point of the year on the grounds that it's not matching the amount of delivery you would expect from a completely different delivery model.

So in summary, everything's fine because the advertised content all is showing up in the final part of the year?

Yeah, I don't agree with that.

If Fdev pulls a fast one on everyone and Q4 turns out to have all the improvements and fixes to existing core game content that was anticipated, sure, everything can be forgiven.

But nothing about Zac's post is giving me faith that will happen.

__

i am sure there are 100+ working on Elite Dangerous.
but for us it looks like there are half of them only working in PR and management, while only one in the QA department.

nah, i think the quality drop we player experience is due to the multiplatform nature of the game, and that all the updates are going through the verification process of two different consoles.
i wonder how much staff that binds...

I'd definitely believe that's been a contributing factor. Given the out of touch management, I'd expect adding the multiplatform branching has made things even more difficult to deal with.
 
I mean exactly what I said in my post. There is no conceivable way that Zac's claim that FD has "dedicated" a "full development team" of "over 100 people" to work on Elite for a "full year" during Beyond is true.

So, unless I'm very much mistaken this is our current situation (abstracted for the sake of clarity):

  1. Person A makes a statement
  2. Person B then explains how that statement can be true
  3. Person C then states that there is no conceivable way that the statement can be true
  4. Person B then seeks clarity from Person C as to how there can be any logical consistency to what's set about above
  5. Person C then just repeats what they said at step 3
Is there anything missing from that?
 
The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.

What does, is this: No online game can survive with a development pace this glacial. Period. End of discussion. It cant be done, and that is that. Call it a niche game all you want. Say it was never going to attract a large crowd if this scares you. I dont care. Because no online game can survive with a development pace like this one. People will simply get tired of waiting for new content...and that is in a normal game, where new content offers actual new game play...more less a game like this, where new content is basically new things to look at and click on repeatedly.

Years ago, due to a staggering amount of incompetence (seriously, no other justification exists) someone high up took a loot at this engine, and made the incredibly ill advised decision to go online multiplayer despite the clear inability of their tech to handle this decision with anything approaching reliability, more less aplomb. Frontier has 3 games on the Cobra engine. One of those is multiplayer. Of those three games, the one with the worst reviews, fewest players, most bugs and least content (not to mention, the most glacial content delivery pace) is the online game.

Because the tech they shoehorned into that role, does not work to deliver. (This is evidenced by the reliance on Peer to Peer and the crap instancing mechanics that are relied on for literally everything and that, by extension, ensure nothing matters or has a lasting impact on the universe). And now, we, the players, are paying for the ineptitude responsible for trying - and failing, utterly and miserably, and very, very visibly failing - to make a small, niche game on a bad engine work as a large, games-as-a-service multiplayer phenomenon. It didnt work, and on this tech, its not ever going to work. Period.

Honestly, folks...have a sit down. Take a deep breath. And let it go. Because really, you need to prepare yourselves. This is it. Its done. Is over. Legs isnt coming. Atmo probably isnt even coming. Honestly, I would be surprised if more content is on the way for this misguided, 4 year old, financial black hole of a pet project. They tried. They failed. Its over.

I dont like. I would be happy to be proven wrong. But with the twin blows of Brett's technical limitations confession, and Zac's content delivery delay...if they HAD concrete good news to deliver, they would have offered it up, if only to soften the PR disasters they have created this week.

Which means they dont have good news. At all. Literally nothing quantifiable or concrete exists. Or is even in the pipeline and at a point where they can tell us, with certainty, that it will be delivered. Four years in, and they got nothing. That, is plain to see.

Frontier are throwing in the towel, folks. Face it. Its over.
 
.... Frontier are throwing in the towel, folks. Face it. Its over.

The towel has been used to mop up the salty tears flowing in abundance from the forum, and is now so wet that it no longer functions. The order for Mega sponges has had an unforseen delay in delivery, which explains the postponement of some ED features.

As soon as the Mega sponges do arrive, work will recommence.
 
I've been playing No Mans Sky recently and noticed that the rate at which the bugs are getting fixed compared to Elite is nothing short of a miracle. I was looking at the patch releases here

https://www.nomanssky.com/release-log/

and how many bugs are being fixed in such a short period of time and it really puts ED to shame. They actually seem to take the bug reports from players and fix stuff within a few weeks even the small issues yet Elite has bugs and games issues that are still around from years ago.

What are Hello Games doing differently and would it be possible for Frontier to maybe learn a few things from over there with regards to how development and bug fixing is tackled?

Would it be worthwhile Frontier assigning some more resources toward fixing game issues rather than releasing yet more weapons that I personally don't really care about?

Frontier don't care about Elite Dangerous anymore now that they are getting paid to make licensed games such as JW.
 
The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.

What does, is this: No online game can survive with a development pace this glacial. Period. End of discussion. It cant be done, and that is that. Call it a niche game all you want. Say it was never going to attract a large crowd if this scares you. I dont care. Because no online game can survive with a development pace like this one. People will simply get tired of waiting for new content...and that is in a normal game, where new content offers actual new game play...more less a game like this, where new content is basically new things to look at and click on repeatedly.

Years ago, due to a staggering amount of incompetence (seriously, no other justification exists) someone high up took a loot at this engine, and made the incredibly ill advised decision to go online multiplayer despite the clear inability of their tech to handle this decision with anything approaching reliability, more less aplomb. Frontier has 3 games on the Cobra engine. One of those is multiplayer. Of those three games, the one with the worst reviews, fewest players, most bugs and least content (not to mention, the most glacial content delivery pace) is the online game.

Because the tech they shoehorned into that role, does not work to deliver. (This is evidenced by the reliance on Peer to Peer and the crap instancing mechanics that are relied on for literally everything and that, by extension, ensure nothing matters or has a lasting impact on the universe). And now, we, the players, are paying for the ineptitude responsible for trying - and failing, utterly and miserably, and very, very visibly failing - to make a small, niche game on a bad engine work as a large, games-as-a-service multiplayer phenomenon. It didnt work, and on this tech, its not ever going to work. Period.

Honestly, folks...have a sit down. Take a deep breath. And let it go. Because really, you need to prepare yourselves. This is it. Its done. Is over. Legs isnt coming. Atmo probably isnt even coming. Honestly, I would be surprised if more content is on the way for this misguided, 4 year old, financial black hole of a pet project. They tried. They failed. Its over.

I dont like. I would be happy to be proven wrong. But with the twin blows of Brett's technical limitations confession, and Zac's content delivery delay...if they HAD concrete good news to deliver, they would have offered it up, if only to soften the PR disasters they have created this week.

Which means they dont have good news. At all. Literally nothing quantifiable or concrete exists. Or is even in the pipeline and at a point where they can tell us, with certainty, that it will be delivered. Four years in, and they got nothing. That, is plain to see.

Frontier are throwing in the towel, folks. Face it. Its over.

There are days that I share this opinion, usually right after an update drops that ignores all the bugs I've reported, but it's my sincere hope that you and I are wrong, even if a positive outcome for Elite Dangerous is only one in 14,000,605 possibilities.
 
The whole of season 3 is essentially about fixing the game.

You said it yourself about hello games, their current rate of progress isn't typical.

I do wish bug fixes wouldn't be left for months though, I'd prefer more small patches for bug fixes & leave the new content for the big updates.

I laught, thank you.
 
So in summary, everything's fine because the advertised content all is showing up in the final part of the year?

Yeah, I don't agree with that.
No, I was simply talking about the 100 people over a year side of things. In summary, a perceived non-adherence to a delivery model is not a valid basis for criticism when that delivery model is not not the delivery model which was set out.

That's not got any bearing on any concerns you might individually have about what that delivery model is supposed to be delivering.
 
The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.

What does, is this: No online game can survive with a development pace this glacial. Period. End of discussion. It cant be done, and that is that. Call it a niche game all you want. Say it was never going to attract a large crowd if this scares you. I dont care. Because no online game can survive with a development pace like this one. People will simply get tired of waiting for new content...and that is in a normal game, where new content offers actual new game play...more less a game like this, where new content is basically new things to look at and click on repeatedly.

Years ago, due to a staggering amount of incompetence (seriously, no other justification exists) someone high up took a loot at this engine, and made the incredibly ill advised decision to go online multiplayer despite the clear inability of their tech to handle this decision with anything approaching reliability, more less aplomb. Frontier has 3 games on the Cobra engine. One of those is multiplayer. Of those three games, the one with the worst reviews, fewest players, most bugs and least content (not to mention, the most glacial content delivery pace) is the online game.

Because the tech they shoehorned into that role, does not work to deliver. (This is evidenced by the reliance on Peer to Peer and the crap instancing mechanics that are relied on for literally everything and that, by extension, ensure nothing matters or has a lasting impact on the universe). And now, we, the players, are paying for the ineptitude responsible for trying - and failing, utterly and miserably, and very, very visibly failing - to make a small, niche game on a bad engine work as a large, games-as-a-service multiplayer phenomenon. It didnt work, and on this tech, its not ever going to work. Period.

Honestly, folks...have a sit down. Take a deep breath. And let it go. Because really, you need to prepare yourselves. This is it. Its done. Is over. Legs isnt coming. Atmo probably isnt even coming. Honestly, I would be surprised if more content is on the way for this misguided, 4 year old, financial black hole of a pet project. They tried. They failed. Its over.

I dont like. I would be happy to be proven wrong. But with the twin blows of Brett's technical limitations confession, and Zac's content delivery delay...if they HAD concrete good news to deliver, they would have offered it up, if only to soften the PR disasters they have created this week.

Which means they dont have good news. At all. Literally nothing quantifiable or concrete exists. Or is even in the pipeline and at a point where they can tell us, with certainty, that it will be delivered. Four years in, and they got nothing. That, is plain to see.

Frontier are throwing in the towel, folks. Face it. Its over.

I totally agree with you. Have some rep sir.
 
The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.

...snip...

Are you seriously suggesting that there aren't ~100 coders working on ED?!
 
Are you seriously suggesting that there aren't ~100 coders working on ED?!

No.

I am GUARANTEEING that there are not 100 people working, FULL TIME, on JUST Elite. Because if there were, the pace of content delivery wouldn't be something only evolution and erosion could appreciate.

Are there 100 people who drop in a line of code or an art asset annually? Sure. No doubt. So 100 people isnt a lie. Per se. But 100 full time, dedicated people, working exclusively on Elite? The only way that's the case, is that the delivery pipeline is so hopelessly broken, that they may as well quit anyway.
 
The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.

What does, is this: No online game can survive with a development pace this glacial. Period. End of discussion. It cant be done, and that is that. Call it a niche game all you want. Say it was never going to attract a large crowd if this scares you. I dont care. Because no online game can survive with a development pace like this one. People will simply get tired of waiting for new content...and that is in a normal game, where new content offers actual new game play...more less a game like this, where new content is basically new things to look at and click on repeatedly.

Years ago, due to a staggering amount of incompetence (seriously, no other justification exists) someone high up took a loot at this engine, and made the incredibly ill advised decision to go online multiplayer despite the clear inability of their tech to handle this decision with anything approaching reliability, more less aplomb. Frontier has 3 games on the Cobra engine. One of those is multiplayer. Of those three games, the one with the worst reviews, fewest players, most bugs and least content (not to mention, the most glacial content delivery pace) is the online game.

Because the tech they shoehorned into that role, does not work to deliver. (This is evidenced by the reliance on Peer to Peer and the crap instancing mechanics that are relied on for literally everything and that, by extension, ensure nothing matters or has a lasting impact on the universe). And now, we, the players, are paying for the ineptitude responsible for trying - and failing, utterly and miserably, and very, very visibly failing - to make a small, niche game on a bad engine work as a large, games-as-a-service multiplayer phenomenon. It didnt work, and on this tech, its not ever going to work. Period.

Honestly, folks...have a sit down. Take a deep breath. And let it go. Because really, you need to prepare yourselves. This is it. Its done. Is over. Legs isnt coming. Atmo probably isnt even coming. Honestly, I would be surprised if more content is on the way for this misguided, 4 year old, financial black hole of a pet project. They tried. They failed. Its over.

I dont like. I would be happy to be proven wrong. But with the twin blows of Brett's technical limitations confession, and Zac's content delivery delay...if they HAD concrete good news to deliver, they would have offered it up, if only to soften the PR disasters they have created this week.

Which means they dont have good news. At all. Literally nothing quantifiable or concrete exists. Or is even in the pipeline and at a point where they can tell us, with certainty, that it will be delivered. Four years in, and they got nothing. That, is plain to see.

Frontier are throwing in the towel, folks. Face it. Its over.

Nope, they just confirmed 100+ devs recently plus new content free and premium everything's looking just super.
 
Based on what?

Also, can you GUARANTEE the winning lottery numbers for next week please.

Based on the glacial pace of content delivery.

Look - one of three things, IS absolutely, observably true:

1. There are NOT 100 full time devs exclusive to Elite. This is observable truth, based on the glacial pace of development and the complete inability to deliver actual, new game play mechanics in anything resembling a timely and stable fashion.

2. There ARE 100 full time developers dedicated to Elite, but the content pipeline is a hopelessly broken mess they lack the time, ability or both to fix. Hence, the glacial pace of delivery.

3. There ARE 100 full time developers working on Elite. Most of them either artists, or the slowest game play developers in the history of modern, multi-million dollar games.


One of those 3 things IS inarguable, observable truth. Believe whichever one you choose, because it literally does not matter, as none of them is a positive for players.
 
No.

I am GUARANTEEING that there are not 100 people working, FULL TIME, on JUST Elite. Because if there were, the pace of content delivery wouldn't be something only evolution and erosion could appreciate.

Are there 100 people who drop in a line of code or an art asset annually? Sure. No doubt. So 100 people isnt a lie. Per se. But 100 full time, dedicated people, working exclusively on Elite? The only way that's the case, is that the delivery pipeline is so hopelessly broken, that they may as well quit anyway.

Well I'm glad at least that this isn't going to have to be something where we're going to have to go back over the possible misconception that developers == coders.
 
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