The exact number of people working on Elite no longer matters. Its almost assuredly NOT 100 FULL TIME devs. It might be 100 people occasionally dropping in to add a line of code when they arent busy working on projects that actually make money...but there it is literally impossible for 100 full time developers to produce so little in a year...unless of course the content delivery pipeline is a broken mess. Regardless, however, that does not matter. At all.
What does, is this: No online game can survive with a development pace this glacial. Period. End of discussion. It cant be done, and that is that. Call it a niche game all you want. Say it was never going to attract a large crowd if this scares you. I dont care. Because no online game can survive with a development pace like this one. People will simply get tired of waiting for new content...and that is in a normal game, where new content offers actual new game play...more less a game like this, where new content is basically new things to look at and click on repeatedly.
Years ago, due to a staggering amount of incompetence (seriously, no other justification exists) someone high up took a loot at this engine, and made the incredibly ill advised decision to go online multiplayer despite the clear inability of their tech to handle this decision with anything approaching reliability, more less aplomb. Frontier has 3 games on the Cobra engine. One of those is multiplayer. Of those three games, the one with the worst reviews, fewest players, most bugs and least content (not to mention, the most glacial content delivery pace) is the online game.
Because the tech they shoehorned into that role, does not work to deliver. (This is evidenced by the reliance on Peer to Peer and the crap instancing mechanics that are relied on for literally everything and that, by extension, ensure nothing matters or has a lasting impact on the universe). And now, we, the players, are paying for the ineptitude responsible for trying - and failing, utterly and miserably, and very, very visibly failing - to make a small, niche game on a bad engine work as a large, games-as-a-service multiplayer phenomenon. It didnt work, and on this tech, its not ever going to work. Period.
Honestly, folks...have a sit down. Take a deep breath. And let it go. Because really, you need to prepare yourselves. This is it. Its done. Is over. Legs isnt coming. Atmo probably isnt even coming. Honestly, I would be surprised if more content is on the way for this misguided, 4 year old, financial black hole of a pet project. They tried. They failed. Its over.
I dont like. I would be happy to be proven wrong. But with the twin blows of Brett's technical limitations confession, and Zac's content delivery delay...if they HAD concrete good news to deliver, they would have offered it up, if only to soften the PR disasters they have created this week.
Which means they dont have good news. At all. Literally nothing quantifiable or concrete exists. Or is even in the pipeline and at a point where they can tell us, with certainty, that it will be delivered. Four years in, and they got nothing. That, is plain to see.
Frontier are throwing in the towel, folks. Face it. Its over.