Robert Maynard
Volunteer Moderator
Do you honestly beleive that there are enough PvP players to go around upsetting the balance of every BGS effort made on all fronts?
It doesn't matter how many - it's the proposal to force PvE players, who wish to affect the BGS, to play among them - one can be too many for some.
Because the only thing I'm starting to see here, as much as it disgusts me, is that some people are just phobic of taking the odd loss every now and then.
It's not about loss in general, it's about PvP. There's another common conflation whereby it is assumed that players that don't like PvP cannot stand to lose. I don't enjoy PvP, in general, but particularly in this game. Which is fine - because this game does not require any player to engage in PvP.
Literally nothing changes if open only BGS was made a thing as far as PvE goes. You would still interact with it with the same methods, the only difference is, you might get shot at once or twice.
.... by players, not by NPCs.
Thats the only difference.
Which is the fundamental difference.
Moreover, if you choose to engage a group who's primary skills lie in combat, why should they be denied using thier skillset to stop you? As it stands, you can use your skillset to stop them dead in thier tracks with little to no repurcussion on the matter. That is exactly the example of what we are trying to change.
.... because no-one here is playing a game that requires PvP.
Not shutting anyone out from their chosen playstyle.
Find some willing participants - rather than trying to force the unwilling to engage in a play-style that they do not enjoy.
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