If Combat Logging is a bad thing. Then why is it okay to attack a player faction without being seen?

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Powderpanic

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When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!

Worst strawman of the day award goes to Agony

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Powerpanic
The Voice of Griefing
 

Robert Maynard

Volunteer Moderator
Is it, otherwise this argument wouldn't keep coming up again and again. If you want to attack a PvP orientated faction you should have to do it in open.. it's not really a crazy concept.

It is perfectly fair - all players can affect the BGS, using the same tools, regardless of play-style preference, game mode or platform.

It keeps coming up simply because Frontier have not changed the BGS to suit the optional play-style preference that is PvP.
 
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The Replicated Man

T
When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!

No you don't want to do that, thats for sure lol.

But you also don't want to blindfold your opponent and expect him to counter your moves properly
 
Is it, otherwise this argument wouldn't keep coming up again and again. If you want to attack a PvP orientated faction you should have to do it in open.. it's not really a crazy concept.

However, it is a simplistic concept to imagine that there is only a hammer in the toolbox.
 

Robert Maynard

Volunteer Moderator
If squadrons can claim territory and exploit resources to fund ships and combat I am all for it. Without this, its just another cqc/powerplay.

I very much doubt that they will be able to - there is no player ownership of territory in this game - as players are neither in control of Faction nor PowerPlay "membership" and are therefore in control of neither.

I expect that Squadrons will sit outside the BGS (but their members will, as always, be able to affect the BGS).

We'll see, in time, what Frontier deliver in that regard.
 
I very much doubt that they will be able to - there is no player ownership of territory in this game - as players are neither in control of Faction nor PowerPlay "membership" and are therefore in control of neither.

I expect that Squadrons will sit outside the BGS (but their members will, as always, be able to affect the BGS).

We'll see, in time, what Frontier deliver in that regard.

Sounds like we are going to be heading for another unused dissapointing feature if it goes this way. I dont even give myself false hope for good things anymore, I just expect more beige/grey gameplay skirting around the edge of what could be great gameplay.
 

Robert Maynard

Volunteer Moderator
First of all, all PvP groups could apply to Fdev to have their BGS faction tagged as such. Then a rule could be implemented whereby if a PvP tagged faction controls a system, an open token system is in effect for that system only. If the PvP faction loses control, then the BGS rules for the system return to normal.

Problem solved.

I chuckled when I re-read the portion that states that the defending Faction could use Solo / Private Groups to defend while the attacking Faction could not - that does not seem to be consistent with the "Open Only" philosophy.
 

Robert Maynard

Volunteer Moderator
Sounds like we are going to be heading for another unused dissapointing feature if it goes this way. I dont even give myself false hope for good things anymore, I just expect more beige/grey gameplay skirting around the edge of what could be great gameplay.

Not everyone's definition of "great" is the same.
 
There should be dedicated PvP methods for impacting both PP and the BGS. That way people can continue to choose how and where they perform their activities, but everyone's playstyle has meaning and impact.

I agree that would be the ideal scenario, but to have that balanced across the board seems really hard, if not impossible to pull off.
So why not just split it? Leave BGS as it is, but make PP open only: as FDev have already stated that it was designed to spark player confrontations in the first place.
I'm involved in both activities for the record. And I know PvP at the moment is dominated by PvE activities: when I engage in PP I'm mostly hauling goods to fortify, so PP would get harder for me. But I'd welcome it anyway. Because it would make PvP more meaningful.
 
I agree that would be the ideal scenario, but to have that balanced across the board seems really hard, if not impossible to pull off.
So why not just split it? Leave BGS as it is, but make PP open only: as FDev have already stated that it was designed to spark player confrontations in the first place.
I'm involved in both activities for the record. And I know PvP at the moment is dominated by PvE activities: when I engage in PP I'm mostly hauling goods to fortify, so PP would get harder for me. But I'd welcome it anyway. Because it would make PvP more menaingful.

Just spitballing here, but:

Make PP semi-OO, with a 50% penalty for playing outside Open.
Add a mechanism where a kill in PvP gives the attacker whatever number merits the destroyed ship was carrying, so destroying a trader carrying 500 merits actually MEANS something.

That would seem to give players the option to avoid PvP, but still be effective (albeit much less so) while giving PvP a potential positive impact rather than just being a blocking tactic.
 
Help me, I'm stuck in a time loop!

I'll see you all a year ago in 24hrs from now.

I think the correction would be to teach the pony a new trick.
 
If squadrons can claim territory and exploit resources to fund ships and combat I am all for it. Without this, its just another cqc/powerplay.

As long as "claim territory" doesn't mean I'm kept from the area by mechanical means (e.g. a permit lock) and the squadrons will have to work for it (e.g. pay the upkeep for their NPC patrols), fine by me. I have a choice between a fast ship and a stealth ship.
But that's disgressing from a thread that just turned interesting.
 
Just spitballing here, but:

Make PP semi-OO, with a 50% penalty for playing outside Open.
Add a mechanism where a kill in PvP gives the attacker whatever number merits the destroyed ship was carrying, so destroying a trader carrying 500 merits actually MEANS something.

That would seem to give players the option to avoid PvP, but still be effective (albeit much less so) while giving PvP a potential positive impact rather than just being a blocking tactic.

I like that idea. But I'm not too great at spotting possible problems in these kind of proposals, so winning me over isn't that hard. Hope others can chime in better on the nitty-gritty details.
 
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