When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!
That's how I win at Solitaire too.
When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!
When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!
Is it, otherwise this argument wouldn't keep coming up again and again. If you want to attack a PvP orientated faction you should have to do it in open.. it's not really a crazy concept.
When I play chess, i win by punching my opponent in the face and then taking a dump on the board. I mean, its not how chess was designed to be played, but i win!
Is it, otherwise this argument wouldn't keep coming up again and again. If you want to attack a PvP orientated faction you should have to do it in open.. it's not really a crazy concept.
If squadrons can claim territory and exploit resources to fund ships and combat I am all for it. Without this, its just another cqc/powerplay.
I very much doubt that they will be able to - there is no player ownership of territory in this game - as players are neither in control of Faction nor PowerPlay "membership" and are therefore in control of neither.
I expect that Squadrons will sit outside the BGS (but their members will, as always, be able to affect the BGS).
We'll see, in time, what Frontier deliver in that regard.
First of all, all PvP groups could apply to Fdev to have their BGS faction tagged as such. Then a rule could be implemented whereby if a PvP tagged faction controls a system, an open token system is in effect for that system only. If the PvP faction loses control, then the BGS rules for the system return to normal.
Problem solved.
Sounds like we are going to be heading for another unused dissapointing feature if it goes this way. I dont even give myself false hope for good things anymore, I just expect more beige/grey gameplay skirting around the edge of what could be great gameplay.
Not everyone's definition of "great" is the same.
That's how I win at Solitaire too.
Yes other peoples definitions of great are bleeding active players.
That's how I win at Solitaire too.
There should be dedicated PvP methods for impacting both PP and the BGS. That way people can continue to choose how and where they perform their activities, but everyone's playstyle has meaning and impact.
I agree that would be the ideal scenario, but to have that balanced across the board seems really hard, if not impossible to pull off.
So why not just split it? Leave BGS as it is, but make PP open only: as FDev have already stated that it was designed to spark player confrontations in the first place.
I'm involved in both activities for the record. And I know PvP at the moment is dominated by PvE activities: when I engage in PP I'm mostly hauling goods to fortify, so PP would get harder for me. But I'd welcome it anyway. Because it would make PvP more menaingful.
No you don't want to do that, thats for sure lol.
But you also don't want to blindfold your opponent and expect him to counter your moves properly
If squadrons can claim territory and exploit resources to fund ships and combat I am all for it. Without this, its just another cqc/powerplay.
Just spitballing here, but:
Make PP semi-OO, with a 50% penalty for playing outside Open.
Add a mechanism where a kill in PvP gives the attacker whatever number merits the destroyed ship was carrying, so destroying a trader carrying 500 merits actually MEANS something.
That would seem to give players the option to avoid PvP, but still be effective (albeit much less so) while giving PvP a potential positive impact rather than just being a blocking tactic.