Important Question : Do we still can scan navigation beacon and reveal system map in populated systems ?
Scanning nav beacon will reveal Mission Targets, Stations will always be shown on entering a system.
Not sure about actual bodies
Important Question : Do we still can scan navigation beacon and reveal system map in populated systems ?
I would say I'm happy, but then I have a doubt - how does this fit with existing non-exploration use of the discovery scanner?
Say, I jump into an unknown - to me - system within the bubble, say for a mission, and I have to go to a given planet. At that time I am not interested in looking around for things - I just want to find that planet and go there fast. Now, I just honk the scanner, detect the planet and set course. What happens with this new mechanism?
Will there still be a basic, intermediate and advanced discovery scanner, or are they rolled into one?
If there still are 3 versions, what are the differences?
So, has anyone mentioned now that FD hates explorers and other stuff about no meaningful content this year?
An adjustment of procedure will need to be accepted. ..,I do however hope the HONK sound is toned down a bit thoughThis is great. Finally! Though I'm pretty sure some of us will hate you for that. Changing habits and all that evil things you know...![]()
So the current basic loadout for explorer ship is:
shield
dss
ads
fuel scoop
No problem, even the sidey can do this.
Add SRV requirement for synth these ships can no longer be fit for exploration
viper
eagle
ieagle
DBS
hauler
sidey
Was this really the plan?
I would say I'm happy, but then I have a doubt - how does this fit with existing non-exploration use of the discovery scanner?
Say, I jump into an unknown - to me - system within the bubble, say for a mission, and I have to go to a given planet. At that time I am not interested in looking around for things - I just want to find that planet and go there fast. Now, I just honk the scanner, detect the planet and set course. What happens with this new mechanism?
This is a very valid point. Rep+1
Speed in executing missions is critical. If we have to spend an hour with this new mechanic every time we jump into a system to make a delivery, it will very quickly kill the benefit of trading missions.
I love the idea of this, I really do. But as always with FD, i fear the manner in which it may be implemented.
This is just the first piece of info. SRVs haven't been mentioned yet. How difficult is that to understand?