After reading everything in this thread (cause apparently I have nothing else to do with my time), and seeing everyone's concerns from starport access blocking that could cause rare resource shortages to being left out of a major game function as an unaligned freelance player to name calling, I think I have two galaxy class suggestions here:
1.) Make all expansion/colonization gameplay contract based to a minor faction specifically. Not Universal Cartographics or Major Faction based. You pick up a contract from a local minor faction going through expansion, and deposit the module it provides into a system (if this provides too much freedom and game-breaking issues, then make the contract randomly select a system FOR THE PLAYER FACTION, thus ending free placement). This means that instead of the Player Faction controlling access, it's done via the NPC Faction. Once either the land or space station is built and can house a ship, other minor political factions move into the system. This way the games base mechanics aren't sacrificed to give MORE power to Player Factions in ANY way, and we freelance players can still aid in helping colonize or expand influence if we choose. This would NOT be a Player Faction ONLY mechanic.
As a side note to the above: this style of expansion mechanic could also be made to occur naturally without Player Faction participation, it just takes longer.
2.) Respect. Both for your fellow commanders and to the programmers and designers who we can all agree wouldn't be stupid enough to add any mechanic into the game without it being thought through. They've done a pretty okay job so far. Hiccups and all, they aren't incompetent.
-CMDR Ray Xarez