So I just watched it after waking up this morning, have come to work, and haven't had time to go through all the threads yet or review the write-ups or community reactions.
I do expect to find quite a few mountains of salt in the threads though! But I did just read @Mengy's post earlier on this page (or at least it was on this page when I started typing) and was a bit surprised that he hadn't picked things apart more. But there you go
TL;DR: Overall pretty good, but I have some reservations.
Thanks to Will & the Adamses for the livestream, fairly informative, and thanks to the Dev teams for all their hard work, it really is looking great overall.
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First impressions:
"Visuals"
* Will have to wait and see what it looks like in-game, but from the screen-shots, a lot of it looked like gamma increases (ie, it didn't just make the planets "pop", but also the skybox; the latter should
not "pop" even more close to a star.)
* Night-vision; wow, overall looks great! Could have been done differently (eg, leverage the "landing radar" display and instead of night vision make it a computer-generated terrain map, so looking more abstract) but no real quibbles. Not sure why people are concerned about the SRV here; why wouldn't the SRV have it too? It wasn't mentioned either way...
"Honk"
* Wish we could "Honk" in the ship interface after changing modes but before bringing up the interface. Dislike the fact you always have to bring up a full-screen overlay (very jarring and especially bad for VR).
- this still leaves the old questions about what happens in populated systems unanswered. You're completely vulnerable to interdiction and completely lose environmental awareness.
* Love the fact pre-discovered systems populate the Nav Panel and System Map; at least as far as has been discovered already. Love the fact discoveries are shared when they are handed in now. Purely from an immersion perspective I'd still very much like a mini-NavBeacon to be deployed in these systems which _should_ have almost zero impact on performance. It'd also be nice if there was a galaxy filter for "discovered systems" but that likely -would- have a major performance impact so unlikely.
* FDev -really- missed the point of "Travellers". Travellers do NOT honk for credits (mostly), they honk to get a quick overview of the system to see whether or not it'll be interesting enough to spend more time in. But we knew this and we knew that FDev had completely missed the point here. It was more just stray hope that they had addressed this. Giving "honkers" more credits is almost completely pointless.
"Discovery Scanner"
* Overall really love what they presented, except that it's a full-screen interface. Really dislike these full-screen interfaces.
* FDev, again, totally missed the point of what people consider "interesting". Finding -specific- types of planets is only one type of interesting (and often just coupled to making money quickly), and this is the only use-case which has gotten a speed buff. Yes, we'll be able to quickly scan systems for ELW's etc, but we will NOT be able to quickly scan a system for interesting alignments or orbits or <insert interesting thing of your choice here>.
* Very concerned about how it'll handle in VR. All that panning and zooming. The System Map and Galaxy Map are already quite nausea-inducing in VR. Will have to try it.
* A lot of the UI elements still look very small. Of primary concern to VR users, but also people with smaller screens or lower resolutions. Please consider increasing the scale (perhaps as an option?)
* 100-body system takes 20-ish minutes to scan at full speed. Hmm. So before I can see whether or not there's anything interesting in the system (other than specific types of bodies), I have to spend 20 minutes now. Bummer
"Probing"
* Overall mechanics looked great
* Disappointed about "unlimited" ammo; large ammo for sure (10's of thousands perhaps?), but would be nice to have to stop and restock occasionally (say every hundred systems?).
* Disappointed about "precise locations" - PLEASE consider limited search areas instead...
"System Map"
* Didn't see anything new except the Orrery?
*
The Orrery is great! Thanks so much for adding it,
completely unexpected addition!!
- Suggestion: Add a "Toggle logarithmic scale" button.
"Galaxy Map"
* Really like the concept of the "regions" (although they don't match the community-created ones so I guess there'll be a fair bit of rework there!) and how each one will contain "stuff" to find.
* Would be nice if the discovery tiers of "stuff" was more gradually. "Rumoured" -> "Sighted" (various stages) -> "Confirmed" -> "Discovered"
"Ship UI Changes"
* Overall looked pretty good.
* Will have to see how nicely it all plays with Voice Attack; tiny bit concerned about "context sensitive" menu items. Hope some of the new features will get dedicated hot-keys.
"Codex"
* From what we were shown:
Great Stuff
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So my take-away is that overall it's looking pretty good; yes, there are concerns, but we'll see how it all shakes out in the beta.
But I did get the strong impression that the lead guys don't really play the game, or at least, these aspects of it, in any great deal of depth. Andy saying "he'll relax on the couch and try exploring" is a case in point.