Worm hole

black holes should be wormholes, no set destination though.... they just spit you out at another black hole somewhere in the galaxy but damage your ship in the process (including the non repairable PP)... hours of fun

i'd certainly enjoy it.

That's what NMS does, so no thanks :)
 
"I disapprove of what you say, but I will defend to the death your right to say it." -- Evelyn Beatrice Hall

In fact, many people have died in several countries for your right, and who ever made that quote, to make a joke in extremely poor taste! :p
The full quote is,

"I disapprove of what you say, but I will defend to the death your right to say it unless it's about infinite probes."

You're welcome.
 
"I disapprove of what you say, but I will defend to the death your right to say it." -- Evelyn Beatrice Hall

In fact, many people have died in several countries for your right, and who ever made that quote, to make a joke in extremely poor taste! :p

Ironic post of the week...in a forum full of people who wet themselves at the mere mention of Lego Sidewinders, bobbleheads, paint degradation etc etc etc

At the risk of invoking a 'Mark Twain' exchange..."interesting" is kind of subjective, don't you think?!

Oh & I'd heartily recommend expanding your reading list to include Taylor Branch...if the Pulitzer winning subject matter doesn't cause your eyes to glaze over, that is. :/

Yes, you're both very good boys, and smart, seeing as one of you even read the work of a Pulitzer Prize winning author!
But you are also completely misinterpreting my post.
Invoking 'free speach' is being overly dramatic. And quite pointless on a moderated forum. It also doesn't mean you can say everything you want without consequence. I could even argue that using the free speach-argument in the context of an internet forum about a game kind of makes a mockery of its true meaning.
 
I may be wrong here so apologies in advance because I don't get the comment but are the candy crush comments a dig at me? If so, case in point, if not could someone please explain?

Thanks

No dig, just playing devil's advocate. A Candy Crush player would be the polar opposite of your Cosplay Cmdr.
 
Worm holes. A magnificent idea that for some reason whenever comes up, some strange trolls keep appearing against it for... well they dont know for what reason.

I like the idea of a worm hole that gets discovered away from the bubble and once you get through, it gets you somewhere else.
 
Except when you investigate another worm hole and it drops you 20,000ly away, and you don't have a scoop. Not such an improvement then. :p

Allow ships to carry modules for repair - let's say a fuel scoop class 5 in a class 6 department. Then allow repair limpets to install that module in a different ship.
(Sometimes out in the black I wished I could deinstall a module that I had forgotten to deinstall back in the bubble, being able to do that would be nice.)

If wanted FDev could at a new rank "Support" for those who supply fuel, repairs and deliver needed modules.

That's an improvement, isn't it? ;)
 
Worm holes. A magnificent idea …

Wormholes are a bit of an overused cliche in scifi.

Why not have "hyperspace slingshot installations" made by the guardians. Giant structures from the early days of Guardian space exploration that catapult ships into hyperspace and to the destination.
Since humans have no clue how those things work the destination is rather random or fixed.

Those things could be implemented into the game in a very impressive visual way. (The usual swirling cloud of colors of the typical wormhole is a bit boring in my opinion)

And the first encounter could be hilarious with a poor explorer getting transported to a far away system. Other CMDRs could then try to help, maybe finding an other "Guardian hyperspace slingshot installation" (GHSI) that points back to the bubble (obviously the guardian bubble, not the human one).
 
Wormholes are a bit of an overused cliche in scifi.

Why not have "hyperspace slingshot installations" made by the guardians. Giant structures from the early days of Guardian space exploration that catapult ships into hyperspace and to the destination.
Since humans have no clue how those things work the destination is rather random or fixed.

Those things could be implemented into the game in a very impressive visual way. (The usual swirling cloud of colors of the typical wormhole is a bit boring in my opinion)

And the first encounter could be hilarious with a poor explorer getting transported to a far away system. Other CMDRs could then try to help, maybe finding an other "Guardian hyperspace slingshot installation" (GHSI) that points back to the bubble (obviously the guardian bubble, not the human one).

You got it on a completely different level lol. Judging from previous development ideas and implementations on this game, i would stick on worm holes.
 
It did occur to me that with the galaxy now divided into 42 regions, a Guardian jumpgate, or a wormhole, concealed in each region waiting for us to find it might be a thing.

It might be time for a development like that. Let's face it, with Exploracondas now capable of better than 4,000 LY/hr even without using neutron stars, merely travelling long distances isn't the challenge it once was; it's just a bit of a time-sink.

The challenge in exploring these days is in getting to difficult-to-reach places, and jumpgates wouldn't affect that. And it would open up destinations in the whole of the galaxy for Frontier to plant new stuff, if they were so minded.
 
Except when you investigate another worm hole and it drops you 20,000ly away, and you don't have a scoop. Not such an improvement then. :p

So what?

If you investigate a "weapons fire" USS in an unarmed ship, it's probably not going to go well for you either.

Surely it's better to have a game that offers the largest possible variety of things for a player to do and then allows players to decide whether or not it's smart to do all those things rather than having a game that limits the variety of things a player can do in order to prevent them doing dumb things?
 
What if wormholes dropped you at a random destination every time you traversed one ? No destination would be off limits - you might end up safely in the next system or on the other side of the galaxy, inside a black hole, inside the exclusion zone of a neutron star with no chance of escape. Ship destruction should be a live chance every time though.

That'd be pretty good.

With a complete save wipe on the neutron star or black hole events, because how is someone going to recover your pod from such an event?

FDev, make it so!
 
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