..... and megaships..... so you want my faction to look after it while in my space for zero benefit.... wow
Very interesting Point you bring up there.
I was quite confused by that "Megaship in your System - take care of it!"
Side-Quest.
I mean... how is a PC/Open Player supposed to take care of it? Against other Players operating in other Modes or on other Platforms happily hitting/pirating/damaging/whatever it?
I wouldn't know how this would work in terms of that "Distress Call" they mentioned.
Mandatory (Faction suffers is you don't) Repairs like a Mini-Station-Repair System CG?
I could imagine Factions/Groups quickly learning to
hate these parked and normally useless Assets in their Systems.
Easily could cause attrition by forcing non-Faction activities (fix the MegaShip) due to damage caused by invisible Players. If anything, it would seem it'll detract attention from the native BGS work.
BGS guys usually aren't used having to work to support Assets that their Faction doesn't control.
I guess we'll need more Details on the Benefit/Workload balancing of these.
But if I've learned one thing in the many years of BGS work -
more workload clearly isn't something most BGS Groups would look for, especially when controlling multiple Systems against Opposition.
(and if a MegaShip is present and parked in one System - but not in the System of the "other guys" - I could envision the call "foul!" would quickly emerge for understandable reasons)
PS.
I guess they might have meant an RNG Scenario though - without any other Player involvement.
Like a USS you would
have to venture into in order to keep your Faction happy.
IMHO still a mandatory side-quest producing additional and undesired workload if that assumption is correct.