Tbf, that's what Powerplay is for, as per the very popular changes proposed earlier this year.
FDev have always described Powerplay as the group-PvP metagame, not the BGS (competitive group-PvE), as much as I'd like to see both become heavily direct-PvP driven (because of the enormous emergent gameplay potential).
Now that the BGS is getting large-scale improvements, the already-proposed Powerplay changes should be pushed (by the community) into FDev's focus.
Its just a shame a player faction cant defend themselves because the attacker gets to opt out of an direct attack against them. It really kills player group engagements and turns the BGS into who has more time than the other guys.
You should easily be able to halt someones progress against you. Especially with UA bombing or killing your system authority. And those new scenarios where you get to attack or defend conflict zones and mega ships.
I feel frontier are really shooting themselves in the foot.
At the very least they could apply the weighted success they spoke about with powerplay. And apply it to this. So that way everyone can still be involved. And it would promote the interaction while still giving winning and losing conditions. They should really just go ALL IN!
Otherwise, were just gonna continue to fight over 1 system for 10 months in a never ending battle with no progression.
I Would really like to see some progression out of that. Especially in places like colonia. Where this type of gameplay would be out of control.
Oh baby it would be so hot. So gooood!
But they really have to break away from what we have now. I really hope they have something up their sleeve.