∞ probes?

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Yes, a mining laser is required. If that's considered a problem, then Frontier could one-off gift undocked ships without a mining laser and a free hardpoint with a mining laser. That would resolve most of the problem. The very few deep space explorers who don't want the extra mass would need to contact support to remove it. I would expect that to be a tiny number, though. All my exploration ships already have a mining laser.
Understood... But then collecting materials without limpets doesnt appeal to me. It could be arduous in numbers.
 
Bikeshedding? That is new one on me

Bikeshedding. Definition: Spending disproportionate time and energy spent over an insignificant or unimportant detail of a larger concern

The term comes from an illustrative anecdote of a committee discussing a plan to build a nuclear power plant. In their meeting they spend the majority of their time arging over the color to paint the bikeshed in the back, because that was the part of the plan that everybody could understand.
 
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Bikeshedding. Definition: Spending disproportionate time and energy spent over an insignificant or unimportant detail of a larger concern

That's a bizarre one... I though he was just after a snog or something. ie: A snog behind the bike sheds... And don't say you've not also had you suspicions about him! :)
 
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It is the opposite of Powerplanting. If engineers plonk down the plans for a nuclear power plant, all 4000 pages of it, management will nod and say "looks good".
If the want to build a bike shed for the workers, management will have fierce debates about the paint color of said shed.

Also, see http://bikeshed.com
 
Bikeshedding. Definition: Spending disproportionate time and energy spent over an insignificant or unimportant detail of a larger concern

The term comes from an illustrative anecdote of a committee discussing a plan to build a nuclear power plant. In their meeting they spend the majority of their time arging over the color to paint the bikeshed in the back, because that was the part of the plan that everybody could understand.

Well 2 things from my POV at lease 1) this IS a big deal for me, I love the notion of probe management, getting better to minimise the numbers used and the. Collecting when I run out. It is my opinion, it doesn't make others who disagree wrong but it does mean people don't get to tell me what I find important or not

2) everything else I have seen so far I think looks fab of course that is no guarantee. The probes I also thought looked fab on 1st reveal. Still an improvement from what we have now I think but a step back from my perspective from a month ago
 
Well 2 things from my POV at lease 1) this IS a big deal for me, I love the notion of probe management, getting better to minimise the numbers used and the. Collecting when I run out. It is my opinion, it doesn't make others who disagree wrong but it does mean people don't get to tell me what I find important or not

2) everything else I have seen so far I think looks fab of course that is no guarantee. The probes I also thought looked fab on 1st reveal. Still an improvement from what we have now I think but a step back from my perspective from a month ago

Well I'm hating the fact that the system map is being ripped out of my hands, until I play a minigame. There's not an awful lot I can do about it other than adapt or until the general playerbase begins to hate it too. So basically, suck it up, buttercup, because that's what I'm being told about the system map.

p.s. I'm fine with infinite probes.
 
Well I'm hating the fact that the system map is being ripped out of my hands, until I play a minigame. There's not an awful lot I can do about it other than adapt or until the general playerbase begins to hate it too. So basically, suck it up, buttercup, because that's what I'm being told about the system map.

p.s. I'm fine with infinite probes.

But you have complained loudly about it ;). I disagree with you about the mechanic but I strongly support your right to talk about it without being ridiculed on the "discussion" forum
 
Understood... But then collecting materials without limpets doesnt appeal to me. It could be arduous in numbers.

As I've indicated before, SRV refuel/rearm levels of materials are what I'm thinking of. So collecting 1 sulphur and 1 phosphorus is good for 3 refuels, each of which lasts about an hour. I'd be thinking the same for probes, whatever their materials would be.
 
I am ok with infinite probes but would prefer to have to use the fuel scoop to replenish the supply in rings or gas giants, as has been suggested. Not every five minutes, obviously. Having to use mats seems a step too far.

Stick THAT on ya poll.
 
I like the suggestion (from stealthie I think) to re-evaluate all material costs for blueprints making it so we find what we need naturally doing the "stuff" which needs them if that makes sense. I would suggest looking at stuff we find whilst exploring is PART of exploring so as long as what we need is also there then cool.

The funny thing is, even though I'm not keen on the idea of infinite probes, I find it interesting that FDev seem to have decided to consider them.

Obviously, the thought-process behind it is that people are going to use a heap of them and so players would either have to spend a stupid amount of time collecting mat's to synth them or the mat's would generate a huge amount of them.
In the former case, that's going to detract from the game and in the latter case you might as well go the whole way and make them entirely "free".

That's actually a perfectly reasonable sentiment and it's something FDev might consider turning into a poster to put on the office wall.

Thing is, we're talking about a game which is almost all about resource-gathering.
That being the case, you create an inconsistency by having almost everything else requiring mat'-gathering (sometimes to a stupid degree) and this one thing which requires no mat'-gathering at all.

With the original sentiment in a poster on the office wall, surely the best solution IS to re-evaluate everything so that the need for mat'-gathering remains a consistent requirement, but on a level where it becomes an acceptable (possibly even welcome) change of pace rather than a constant nuisance?
 
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Whilst I think giving every ship outside of the bubble the option of a mining laser as a 1 off on 1st logging in, also asteroid belts could have materials free floating in space. (Fewer than mining them tho imo)
On a side note, this does kind of remind me of the number of times I thought it would be beneficial just for overall gameplay for ships to have a simple general swiss army knife of tools available to them. eg: Just a general purpose simple laser (eg: just to get materials out of asteroids), and a single general purpose limpet (to collect/deliver).

Consider the number of times gameplay presents itself, but you can't be enjoyed because you don't have a laser or limpet to achieve/help with something simple.


Last night's livestream sort of demonstrated there's surely lots of time when gameplay is cut needlessly short simply down to lack of ways to participate - https://www.youtube.com/watch?v=VCy1ZYjLvdQ&t=25m

ie: Who carries a fuel limpet with them as standard? But if every ship had a rudimentary multi-purpose limpet which could be used, how much more gameplay opportunities would be offered instead of needlessly denied?


So, back to your point, if every ship had a rudamentary laser and limpet, we could get the necessary materials from asteroids to generate probes (under the assumption the materials would be easy to find and only a tiny amount would be required to make a lot of probes, and non-horizon owners wouldn't be comprised ;))
 
I am ok with infinite probes but would prefer to have to use the fuel scoop to replenish the supply in rings or gas giants, as has been suggested. Not every five minutes, obviously. Having to use mats seems a step too far.

Stick THAT on ya poll.
Same position here - If I had to Fuel Scoop at a gas giant or in a specific ring type for 20 seconds or so, for each 4-5hrs of general exploration, that would seem fair to me...

It would give me just enough of a mechanic to create a "concern" for me to do and manage "well"...
 
I'd hate to think the main reason for all these design decisions was simply to accommodate players who're already out exploring.

People have known this update was coming for a year and pretty-much every explorer I know has been holding off on embarking on a new trip until after this update drops specifically so they can equip their ships appropriately.

Even so, surely it wouldn't be that big a deal for FDev to just send CMDRs an in-game message when the new update goes live telling them to submit a support ticket if they'd like to have any required module(s) added to their ship?

Not at all keen on the idea that FDev might be compromising their vision for the game just to cater to the immediate concerns of a tiny number of players.
 
I'd hate to think the main reason for all these design decisions was simply to accommodate players who're already out exploring.

People have known this update was coming for a year and pretty-much every explorer I know has been holding off on embarking on a new trip until after this update drops specifically so they can equip their ships appropriately.

Even so, surely it wouldn't be that big a deal for FDev to just send CMDRs an in-game message when the new update goes live telling them to submit a support ticket if they'd like to have any required module(s) added to their ship?

Not at all keen on the idea that FDev might be compromising their vision for the game just to cater to the immediate concerns of a tiny number of players.

More likely its less work for the devs not exactly a gambreaker either way and popular with the majority of players.

If they were catering to tiny minorities they'd have gone with finite probes.
 
Players aren't going to spam probes. Because it takes a while for a batch to reach the planet. Players are motivated not to have to wait for the next batch to become available. Their pay off is time.
But there is the "pay off" in CRs to consider too? ie: It's going to be interesting to see how the "Nintendo Efficiency Score Bonus" applies to this too.

ie: You realise you messed up your first three probes of say a dozen, so quickly exit to menu and return to (potentially) reboot the effort from zero again, and get a second chance at the additional exploration CRs. Going to be interesting to see if this is the case ;)

Now, if those first three probes were gone, and gone for good?



Wow 1400 posts about a feature that FD added that actually doesn't involve any grind.

Image the furor if they made you work for your probes
What's truly strange is when folks pop in to a thread, not to participate in it, but basically to say, how dare other folks have a discussion about something.

And to needlessly use the term "furor," when in truth the posts are generally just spit balling ideas around for those interested in them.

Odd...


If they were catering to tiny minorities they'd have gone with finite probes.
Citation out of interest?
 
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