Modes Mega ships open only content?

Robert Maynard

Volunteer Moderator
Well thats like your opinion man.

Obviously there is something wrong maynard. Or people wouldnt be talking about it.

Btw you showed up right on time as usual. Always punctual and never late to this conversation, Amirite?

That PvP (of the in the same instance combat kind) is entirely optional in this game is a fact, not an opinion.

.... and everyone does have access to the same tools to affect the BGS.

The fact that the game is not designed to be dominated by PvP is the reason that a subset of players would seem to be of the opinion that "there is something wrong". Not all players share that opinion. That's why this topic has been ongoing since the game design was first published and players who prefer PvP realised that players who don't enjoy PvP would not have to play among them to play and would continue to affect the game when doing so.

.... and the complaints will go on - simply because some players think that there is a problem and Frontier has not chosen to make the game PvP dominable. Frontier have indicated that they are "well aware that the majority of players don't get involved in PvP" - so it's unlikely that they will do so in the future either, in my opinion.
 
That PvP (of the in the same instance combat kind) is entirely optional in this game is a fact, not an opinion.

.... and everyone does have access to the same tools to affect the BGS.

The fact that the game is not designed to be dominated by PvP is the reason that a subset of players would seem to be of the opinion that "there is something wrong". Not all players share that opinion. That's why this topic has been ongoing since the game design was first published and players who prefer PvP realised that players who don't enjoy PvP would not have to play among them to play and affect the game.

.... and the complaints will go on - simply because Frontier has not chosen to make the game PvP dominable. Frontier have indicated that they are "well aware that the majority of players don't get involved in PvP" - so it's unlikely that they will do so in the future either, in my opinion.

Dont PVP then. That also means dont go after player based objectives.

All or nothing.

You think its bad now. Wait until they make these changes,

The floodgates are gonna open wide baby.

Youre gonna have 100000000 little 90 kids running around here trying to tell them its imbalanced.

You gonna show up to every thread? You gonna ban them all?

Its a problem. Its old. ITs time to fix it.

No more shoving it into a corner. No more brigadding the topic.

Its time for it to get acknowledged and balanced.

What makes me mad about this the most. Is several times you and others that brigade this topic admit you dont even have anything to do with this stuff. I even challenged you and agony aunt at Phekda to prove the imbalances. And both of you guys declined.

Its old. Its time for a change.

You PVP over objectives, thats what PVP is for. Otherwise its griefing because the people arent fighting each other leaving every one else not invlved to be griefed. I dont give a damn if you or anyone else likes or doesn't to PVP. People are attacking other players objectives and they should be able to defend themselves.

Playstyle has 0 to do with this.

This is not hard to understand.
 
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Frontier have indicated that they are "well aware that the majority of players don't get involved in PvP" - so it's unlikely that they will do so in the future either, in my opinion.

Wait, what? I'm pretty sure I saw, not too long ago, an official statement from fdev that the majority of players do take part in pvp (willing or otherwise). There was much gloating from the usual suspects.
 
(...)
Lets stop pretending this is not a problem. And actually fix this issue.

For me it looks like you don't like the founding idea this game is based on. Because it's not an issue - it's design.
Players influence game world by performing certain actions - other players can counter that by performing certain other actions. They don't ever need to meet. It's a numbers game. It's an MMO you could play in Hotseat mode.

If there's something you think is not working right, propose changes that are also based on this idea, because otherwise you're proposing completely different game and needlessly getting frustrated for this idea not being acknowledged.
 
For me it looks like you don't like the founding idea this game is based on. Because it's not an issue - it's design.
Players influence game world by performing certain actions - other players can counter that by performing certain other actions. They don't ever need to meet. It's a numbers game. It's an MMO you could play in Hotseat mode.

If there's something you think is not working right, propose changes that are also based on this idea, because otherwise you're proposing completely different game and needlessly getting frustrated for this idea not being acknowledged.

It's the only way a game that's distributed over the entire planet can even try to have large objectives. Otherwise player groups from across the world would need to coordinate to set up battles, and there would always be someone who's disadvantaged because they have to get up extra early or go to bed at 4am. The way the game is set up, anyone can do their share even across timezones.
 
Wait, what? I'm pretty sure I saw, not too long ago, an official statement from fdev that the majority of players do take part in pvp (willing or otherwise).

No, that statement doesn't exist.

What FDEV said is that the majority is playing in Open. First, that's taking three modes into account, Solo and PG combined is still bigger than Open. And second, not everyone who plays in Open participates in PvP. There are lot of players who go exploring in Open because the chances to meet a PvPer are pretty low and others only switch modes when they go to populated systems.

The amount of people who actively engage in PvP is tiny compared to the rest of the player base, which is also something FDEV said and probably what Robert is referring to.
 

Robert Maynard

Volunteer Moderator
Wait, what? I'm pretty sure I saw, not too long ago, an official statement from fdev that the majority of players do take part in pvp (willing or otherwise). There was much gloating from the usual suspects.

Sandro indicated that the majority of players play in Open (which does not mean that they all engage in PvP, of course - as the galaxy is *big*) at the same time as indicating that both Solo and Private Groups have "significant" populations.

Mark Allen indicted that the majority of players don't get involved in PvP.

Both statements can be consistent with each other, of course.
 

Robert Maynard

Volunteer Moderator
Dont PVP then. That also means do go after player based objectives.

All or nothing.

BGS objectives do not require PvP - by design.

Will's OP in the BGS stream recap thread even opened with a restatement of Frontier's stance on the BGS - which is consistent with that contained in the design information published at the start of the Kickstarter (nearly six years ago). It seems that Frontier are well aware that not all players agree with their stance (as they obviously are on other topics too) - and they continue to make the game their way.
 
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Dont PVP then. That also means do go after player based objectives.

All or nothing.

You think its bad now. Wait until they make these changes,

The floodgates are gonna open wide baby.

Youre gonna have 100000000 little 90 kids running around here trying to tell them its imbalanced.

You gonna show up to every thread? You gonna ban them all?

Its a problem. Its old. ITs time to fix it.

No more shoving it into a corner. No more brigadding the topic.

Its time for it to get acknowledged and balanced.

What makes me mad about this the most. Is several times you and others that brigade this topic admit you dont even have anything to do with this stuff. I even challenged you and agony aunt at Phekda to prove the imbalances. And both of you guys declined.

Its old. Its time for a change.

You PVP over objectives, thats what PVP is for. Otherwise its griefing because the people arent fighting each other leaving every one else not invlved to be griefed. I dont give a damn if you or anyone else likes or doesn't to PVP. People are attacking other players objectives and they should be able to defend themselves.

Playstyle has 0 to do with this.

This is not hard to understand.

You and the handful of other people should probably look for another game if you don't want to get disappointed.
 
Nice that this thread has turned into an open vs solo, pvp vs pve but the basic question from the OP is being ignored.
The live stream showed the mega ship losing power after having a certain group of items blown up, how can you possibly defend against that with mode and instancing issues?
It can surely only mean the mega ship is not persistent across instances and that there are an infinite number of them. That way people can register a successful assault and defence at the same time and it will just be about counting the number of notches each side has.
 
BGS objectives do not require PvP - by design.

Well they redesigned everything else this year based around player interaction.

Id hate to see all their hardwork go to waste with all the balancing they did with engineers making that a level playing field. Oh and Crime and Punishment built around player activities, You wonder why half the community doesnt understand it. But it makes sense if you BGS and PVP at the same time.

Everyone gets mad at FDEV, YOURE NOT LISTENING TO THE COMMUNITY!


Maybe you guys should pay attention more to what and why they are doing those things.

o7 CMDR.
 
You and the handful of other people should probably look for another game if you don't want to get disappointed.

Yep Star Citizen is thattaway. They have stated that they will have only one galaxy where PVP is always possible, with no PVE servers. I think going hardcore pvp only is a mistake, but then I'm not running that show.
 
There are dozens of megaships in the galaxy right now being assaulted and robbed. can't be shut down totally, only temporarely if you destroy the power generators (several scattered around). You are talking about squadron carriers I believe. PLayer owned megaships are a few and is just like a regular outpost except it can travel.

I'm not talking about Squadron carriers; they don't exist in the game so there can't be much drama around them yet. My point is that the drama around megaships shutdowns will depend on how much a given shutdown impacts other players. At this point I don't think we know what happens other than it tweaks the BGS numbers in some way. For all we know you can log in and out and keep fighting the same battle to "shut down" the megaship over and over again. If that turns out to be the case, then I don't know how much difference it'll make to anyone.
 

Robert Maynard

Volunteer Moderator
Well they resigned everything else this year based around player interaction.

Id hate to see all their hardwork go to waste with all the balancing they did with engineers making that a level playing field. Oh and Crime and Punishment built around player activities, You wonder why half the community doesnt understand it. But it makes sense if you BGS and PVP at the same time.

Everyone gets mad at FDEV, YOURE NOT LISTENING TO THE COMMUNITY!


Maybe you guys should pay attention more to what and why they are doing those things.

o7 CMDR.

What content, this year, *requires* player / player interaction?

Level playing field != PvP-gated content.

I've been paying attention to what Frontier have actually said - I tend not to make assumptions regarding what they're not saying, however.

.... and what Frontier have actually said, again, is that the BGS is for all players, regardless of platform or game mode.
 
Nice that this thread has turned into an open vs solo, pvp vs pve but the basic question from the OP is being ignored.
The live stream showed the mega ship losing power after having a certain group of items blown up, how can you possibly defend against that with mode and instancing issues?
It can surely only mean the mega ship is not persistent across instances and that there are an infinite number of them. That way people can register a successful assault and defence at the same time and it will just be about counting the number of notches each side has.

That's most likely what's going to happen. Megaship scenarios are for PvE and roleplay-PvP only. If you are trying to impact the BGS you will NOT engage with other players.
 
What content, this year, *requires* player /player interaction?

Level playing field != PvP-gated content.

I've been paying attention to what Frontier have actually said - I tend not to make assumptions regarding what they're not saying, however.

.... and what Frontier have actually said, again, is that the BGS is for all players, regardless of platform or game mode.

Again maynard. I dont give a damn if you like or dont like PVP. This is not about whether someone likes PVP or not. This is about Player Based objectives.

not your playstyle.

If you dont want to be involved. You get NPC's and Faction rep. Influences should be off the table if you're not willing to accept the consequences from another player group you would be trying to affect.

It has nothing to do with you. And again no one cares if you like PVP or not.
 
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