News New 'Thargoid Incursion' State

AX weapons are available to all, zero hrind required. Scouts can be damaged by normal weapons, zero grind required. Entering incursion susyems is 100% optional, so everything that happens there is optional by definition.

Thargoids need to be an active threat.

I am fully with you in that they are still going to be optional, and should become an actual threat instead. However, that requires every player be able to fight them without first preparing a gimmick loadout. Like with pirates - you just need a decent shield, some decent guns, some skills, and can deal with most pirates; then if you want to attack wings of Anacondas in threat level 5 USS, you need something more high end, engineered etc.

The same should apply for Thargoids. I fly this, for example. I should be able to expect at least a decent ability to deal with Thargoids without throwing away the engineered weapons, replacing all internals with hull and module reinforcement, and swapping back and forth between the normal and the Thargoid loadout all the time.

Plus, there's the thing about taste and preference. I have checked out the AX and Guardian weapons. Not even a single laser. The people in charge of Thargoid content at FD must hate lasers. Le sigh.
 
This is a move in the right decision and I thank FD for that.

But, the Thargoid threat is still optional, and still require the player to expose themselves to that threat by entering USS/Combat Zones.

Threats aren't threatening when they're optional.

How about allowing Thargoids to rip players out of supercruise, before attacking the player - in Incursion-state systems only? That would really add a level of danger which isn't there now and still won't be in Chapter 4.

They're optional in the way that they don't interdict you and such, but if you have any interest in that system at all, you're going to want to defend it since those states remain until the Thargoids are chased out. Damaged stations aren't good for much and the BGS will essentially be at a dead stop. I think it was a good way to handle it. It isn't like it's difficult to get away from interdiction anyway.
 
[*]"Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids..."
[*]The amount of kills needed to remove the Incursion state varies from system to system.

How will we know? I'm guessing we won't, and also guessing they probably won't tell us.
Based on per-capita? Live Player Squadron size?
What about systems with no Live Player presence? Will those be attacked, and will the NPC Factions fight back? If not the galaxy will be overrun in a few months. What was that other space sim game coming out this month?

Cheers!
 
AX weapons are available to all, zero hrind required. Scouts can be damaged by normal weapons, zero grind required. Entering incursion susyems is 100% optional, so everything that happens there is optional by definition.

Thargoids need to be an active threat.

yes you can get AX weapons but you can't engineer those, that's why the grind weapons should be released. and its optional if you dont have a home station like me. i can come and go like is nobody's businesses but for the people that have a home station is not that optional, and forcing yourself to grind to equip yourself better equipment to have a decent chance of fighting it feels wrong IMO. another thing is that yes, you can fight thargoids but there is no guarantee that they wont be in company of interceptors
 
I would assume in the Thargoid CZ you will find a mixed set of enemy ships. I'd basically have to pick fights with Scouts and low wake the moment I get aggro from one of the bigger ships. I fully expect the regular CZ aggro mechanics to apply, i.e. enemy ships may spawn into the instance at any time and pick the closest ship as their target; I can usually deal with 3 enemies spawning and ganging up on me in a normal CZ; I couldn't in a Thargoid CZ with normal loadout (the shield bypassing alone would break my neck; I don't fly hull tanks).

Hopefully the new CZ is more like a sweep and clear. Instead of new waves just constantly spawning in, maybe we clear the zone and locate the next.
Would be even better if we had to firstly arrive at a staging area full of npcs and get winged up into a sqaud which we then follow to site.
 
As long as players are blocked off participating until they have specific gimmick loadouts (which require some grind to attain, and the willingless to submit to those pidgeonholed ship setups over their customized, preferred loadouts), the content needs to remain optional. ¯\_(ツ)_/¯

But why would the Thargods care about the loadout of enemy ships?

Ship within Incursion space? And you're not Thargoid? Well, you're a potential target then! Begin Interdiction procedures!

The option would still be there - don't go into Thargoid-occupied space. Once you're in there, all bets are off. At the moment the threat is like going to a Thargoiid Zoo, "oh look at those dangerous aliens locked up in USSs, maybe I can get a selfie!"
 
Will we be able to side with the Thargoids if we want? Just like we can choose sides in previous CZs?

Does killing Thargoids only help to defend the system if it is done in Open thereby giving players the chance to help the Thargoids?

look at the codex in the game on them, they will never allow you side with them because you are considered a territorial threat
 
Pirating opportunities are on the up.

Any idea how many hundreds of thousands of tons of goods it takes to repair a station?

The skies will be full of Cutters. Just full of em.

I hope they alter the Economy refresh rate to account for them.
 
Will be possible to actually see how much more war effort is needed on each system in order to succesfully defend it? This guess game we have now is a bit annoying some times.
 
I am fully with you in that they are still going to be optional, and should become an actual threat instead. However, that requires every player be able to fight them without first preparing a gimmick loadout. Like with pirates - you just need a decent shield, some decent guns, some skills, and can deal with most pirates; then if you want to attack wings of Anacondas in threat level 5 USS, you need something more high end, engineered etc.

The same should apply for Thargoids. I fly this, for example. I should be able to expect at least a decent ability to deal with Thargoids without throwing away the engineered weapons, replacing all internals with hull and module reinforcement, and swapping back and forth between the normal and the Thargoid loadout all the time.

Plus, there's the thing about taste and preference. I have checked out the AX and Guardian weapons. Not even a single laser. The people in charge of Thargoid content at FD must hate lasers. Le sigh.

I don't think most of players will agree on mandatory war with Thargoids. Everything in this game is optional (exept changes). But I can agree that current level of Thargoid invasion is so low that huge number of players are even not aware of there is one. So, we need to rethink GalNet informations, NPC's need to start act like there is a theat. Ofc no SC interdictions cause Lore tells you they don't have technology to travel via SC anyway. But I'd like to see for example interdictions if you going out or in to targeted system.
 
Are we going to need millions of tons to repair the damaged stations, like they currently need? Because if that's the case I don't think I like it.
 
At last Thargoids will be in the game and everyone will have to face them.

In the same way as I've no interest in Mining (after getting my 50 tons of painite for Selene Jene) and wouldn't want to be FORCED to do it repeatedly...I don't see why players should be FORCED to fight Thargoids if they don't want to...
I can find plenty of Thargoids...and the bigger interceptors are still plenty of a threat to me...so I'm happy with that...
It won't make it more enjoyable for me...if Players with non AX builds are sent straight to rebuy repeatedly because they didn't prepare & practice...swhat would it benefit me if the game made spoiling their day MANDATORY?
(Yes, I am AWARE their is a small subset of Players whose goal in life is to ruin the game for others - by attacking trade builds in PvP meta ships or repeatedly calling for the other modes (Solo/PG) to have content removed)
I'm just happy we're going to be getting some exciting, immersive new Thargoid content...
 
How will we know? I'm guessing we won't, and also guessing they probably won't tell us.
Based on per-capita? Live Player Squadron size?
What about systems with no Live Player presence? Will those be attacked, and will the NPC Factions fight back? If not the galaxy will be overrun in a few months. What was that other space sim game coming out this month?

Cheers!

This is already in live. The AEGIS sensors detect the target systems, its decoded by people and posted in the forums. If an absolute number of scouts is killed, incursion is avoided. If noone bothers, the system goes down. We're now getting a more visual way of participating, plus Thargoid CZs.
 
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