2019: No Mediums Please

Always new things to learn. How does it handle during combat?

Well enough to paint camouflage?
*
BV-141.jpg

I'm guessing original request for asymmetric ships was inspired by the Millennium Falcon. Now if we think of our ships as "ships" instead of airplanes, then here is a perfect example of an asymmetric ship:

1200px-Bow_view_of_USS_Gerald_R._Ford_%28CVN-78%29_underway_on_8_April_2017.JPG

* FWIW, I think that plane looks horrendous, LOL.
 
Last edited:
I predicted there was going to be another one of these threads, but then I was told they didn't want my type around here so I left.
 
I'm guessing original request for asymmetric ships was inspired by the Millennium Falcon. Now if we think of our ships as "ships" instead of airplanes, then here is a perfect example of an asymmetric ship:

(aircraft carrier)

I think if you make the tower a bit smaller, you can see these kind of asymmetries are already in the game, like the T-10 sensor dome.
 
Asymmetrical ships are horrifyingly ugly.
.
Now we have a problem. All of our ships are asymmetrical. I mean, all of them have a different top side than bottom side. On some of them, the top even is much larger than the bottom and has way more features. Based on some postings in this thread, these ships probably shouldn't even be able to fly in a straight line... they should be pitching up all of the time... :D
.
 
.
Now we have a problem. All of our ships are asymmetrical. I mean, all of them have a different top side than bottom side. On some of them, the top even is much larger than the bottom and has way more features. Based on some postings in this thread, these ships probably shouldn't even be able to fly in a straight line... they should be pitching up all of the time... :D
.

so we are stuck with Borg designs, perfect spheres have the most symmetry axes perceivable.
 
so we are stuck with Borg designs, perfect spheres have the most symmetry axes perceivable.

They still aren't good enough, we need to improve the spherical design using Guardian and Thargoid hybrid tech to begin construction of hyperspheres. We can't be thinking in 3 dimensions when we can develop in 4 thanks to Witchspace.
 
They still aren't good enough, we need to improve the spherical design using Guardian and Thargoid hybrid tech to begin construction of hyperspheres. We can't be thinking in 3 dimensions when we can develop in 4 thanks to Witchspace.

Black holes from the movie Interstellar confirmed?
 
I can't remember the last time we had a small ship added to the game.....actually, wasn't it the Viper MkIV?

2018 has been a medium-sized year for ship releases:

Krait MKII
Krait Phantom
Mamba
Chieftain
Crusader
Challenger

With all these mediums flying out the door, its ironic that were still waiting for a medium-sized Imperial ship. [weird]

In fact, the last non-medium ship released was the T10 for 2.4, back when Winter was Coming.

Enough mediums please, FD. Time for more small and large ship hardware (or even super large while you're at it).

We're still missing a Gutamaya medium multipurpose.
 
XS sized ships

Anacoda should have a bay big enough to dock and undock a sidewinder according to lore, but the problem is that there is no way you can do that because the smallest official dock size is S, so you can fit in a Cobra, for example. So how about instead getting a retrofit for a larger-than-SLF bay that can take an XS sized ship, include the sidewinder in thaat class, then make more XS class ships to dock in that space that fit a different role or faction.

That makes for about a dozen small ships to add over time. Cargo, combat and multirole for Fed, Alliance and Imperials, plus mining, exploration and racer ship.

Problem for the medium class is that the big ships steer far too well for their size, meaning the midsize are caught between the large and small in capability in a very small window to play with. Therefore if you get any sort of spread of capability, you will overlap with the small ships and end up with no reason for the small ones to exist.
 
.
Now we have a problem. All of our ships are asymmetrical. I mean, all of them have a different top side than bottom side. On some of them, the top even is much larger than the bottom and has way more features. Based on some postings in this thread, these ships probably shouldn't even be able to fly in a straight line... they should be pitching up all of the time... :D
.

I originally wrote "overly asymmetrical" and then decided screw it, and went with hyperbole. :D
 
Anacoda should have a bay big enough to dock and undock a sidewinder according to lore, but the problem is that there is no way you can do that because the smallest official dock size is S, so you can fit in a Cobra, for example. So how about instead getting a retrofit for a larger-than-SLF bay that can take an XS sized ship, include the sidewinder in thaat class, then make more XS class ships to dock in that space that fit a different role or faction.

That makes for about a dozen small ships to add over time. Cargo, combat and multirole for Fed, Alliance and Imperials, plus mining, exploration and racer ship.

Problem for the medium class is that the big ships steer far too well for their size, meaning the midsize are caught between the large and small in capability in a very small window to play with. Therefore if you get any sort of spread of capability, you will overlap with the small ships and end up with no reason for the small ones to exist.

Just make the class 7 fighter bay a small ship dock and maybe it'll actually have a reason to exist over the class 6 :p
 
I disagree completely. Medium ships are the best. They have the perfect balance between being both enjoyable and versatile.

While there are indeed many medium ships, it does not actually feel like it, as far too many are copy pasted "variants".
 
Meaningful content for small ships only would be the best. We'd get a lot of "new" ships. Something that only small ships can do. For example it would have been great is asteroid bases (not deep space ones) were equipped with only small pads.
 
Meaningful content for small ships only would be the best. We'd get a lot of "new" ships. Something that only small ships can do. For example it would have been great is asteroid bases (not deep space ones) were equipped with only small pads.

And would this motivate medium ship commanders to switch to small ships, or would they simply ignore asteroid bases?
 
Meaningful content for small ships only would be the best. We'd get a lot of "new" ships. Something that only small ships can do. For example it would have been great is asteroid bases (not deep space ones) were equipped with only small pads.

Or smaller surface settlements were interactive and dockable and had small landing pads. Some maller ones could even have "parking pads" to be accessed only through the SRV.
 
Or smaller surface settlements were interactive and dockable and had small landing pads. Some maller ones could even have "parking pads" to be accessed only through the SRV.

That sort of thing would be great. Probably my favourite ship to fly is my engineered Cobra MkIII, but I use it as a surface mats gatherer, mostly, as there isn't the range of lucrative missions for it, so tend to spend much more time in Clipper/Challenger/T7/T10. If there were places I could only get to in the Cobra (or similarly-sized ships) I'd be very happy & use it much more.

o7
 
Back
Top Bottom