As a boardflipper

It'd also be nice if FDev would populate CNBs with enough pirates to get people to combat Elite and populate systems with enough ELWs to get people to exploration Elite efficiently too.

Clearly, if this doesn't happen the game must be faulty.

:rolleyes:
Is that the best arguments? Cause thats kinda weak.. but you knew that allready..
 
I agree. It's very reasonable for us to expect we can pull into a station and fill our quota of our missions of choice and pull back out without waiting 10-15 minutes or longer for missions. Waiting for our desired mode of play to populate is not an effective game feature.

No I don't think so... There should be a gaming aspect about it.

Trucks just don't pull up in front of some random business and get all the cargo they can carry. Its OK for us to have to shop around for missions. Its part of the game.

I have three or four systems I like to work. If one's not hot (in boom) I go to one of my other systems. I can't always fill up on cargo or missions. It would get pretty boring if I could do that EVERY time...
 
Sorry to be the annoying guy who hasn't read in, but I haven't read in - what is this change to the mission board? I visited three stations last night, all of which normally give me a decent number of trading missions, but couldn't get any at any station last night, as I was in a T10. All I got was either 'ship too large' or haulage missions for 5-6000T of cargo. They were paying 10m cr, so great if I had a longer session, but given my T10 hauls 272T they would have taken me so many trips I would fail the mission on timeout before I could complete them. I used to take missions offering 100T plus or minus.

Is this going to be typical, does anyone know? It will move me to a medium ship if so (and I love mediums, so that would be fine), as there were 144T missions for a medium available, but if this is a regular change isn't that going to impact the big ships, particularly T9 and Cutter? Or was my experience (only three stations) fluke?

If someone could explain the board flipping change in two sentences I'd be very grateful as a keen trader.

o7
 
As a heavy boardflipper, im not really happy with the change ofcourse. But i understand why it has changed.. but in my eyes its a one sided fix.

For me personally why i board flip is when im going to do missions ive set a goal in mind, so when im focused on trading i dont accept combat missions.

The main reason why i flipped boards was so i could get enough missions for that task that im aiming for. This is not fixed.. the amount of missions offered is too low for me to do what i want.

Can we please get more missions?! Having 5 to 15 missions per faction is way too low.
It might be different at different places or factions, but from the day before to the next day of update, the place I was at doubled the number of missions.

with that said, I agree, there should be enough missions and enough variation of missions to do what you want to do. I stopped doing passenger missions in the beluga simply because of that reason. If I can't fill up the passenger cabins to make some efficient tour, and be able to do them before time runs out (some used to be too short, maybe better now), then why even bother.

And it was rather annoying to try to do delivery missions and there's only wing missions that pay dirt. It's a bit better now though. Hopefully the new single server tech allows frontier to fix allt his.
 
Still feels like too many wing missions. Really should be separate boards.

Agree.

And way too many kill missions. I've been at some station (before update though, so it might have changed) that were in boom state and had 90% kill missions of some kind, and barely anything else. What's up with that? Maybe it's better now. Any kind of illegal mission should be under "black market" tab and only legal missions under the regular tab. It doesn't make sense that you get fines and bounties for bumping in to someone or not having permission to dock at a station that easily gives you bunches of illegal missions to do.
 
I went to a system to assist my Minor Faction, i wanted to do Mining, so i went to a station with extraction economy... guess what missions i did not get on that station? Its a crap without bord hopping!
But I'm sure there were 40-50 kill missions of some kind and 20 wing trading missions. I hope it's better in new update.
 
Sorry to be the annoying guy who hasn't read in, but I haven't read in - what is this change to the mission board? I visited three stations last night, all of which normally give me a decent number of trading missions, but couldn't get any at any station last night, as I was in a T10. All I got was either 'ship too large' or haulage missions for 5-6000T of cargo. They were paying 10m cr, so great if I had a longer session, but given my T10 hauls 272T they would have taken me so many trips I would fail the mission on timeout before I could complete them. I used to take missions offering 100T plus or minus.

Is this going to be typical, does anyone know? It will move me to a medium ship if so (and I love mediums, so that would be fine), as there were 144T missions for a medium available, but if this is a regular change isn't that going to impact the big ships, particularly T9 and Cutter? Or was my experience (only three stations) fluke?

If someone could explain the board flipping change in two sentences I'd be very grateful as a keen trader.

o7

boardflipping = logn solo, check missions, logout, login private group/open, check missions, repeat.....

Now this does not work to get get different missions, as they now give you the same list of mission, regardless of what game mode you check in.


Before it every instance server generated their own missions, now they have moved that to a set of mission servers, that generate the missions, and a side effect of this, is that boardflipping no longer works.
 
Learn how the BGS works - go to an appropriate station for a faction in an appropriate state - profit.

How about learn about how the BGS works, and maybe try to work it a bit every now and then to make sure the system states produce the desired mission types?

You've both already worked out how the new BGS works, only a day and a half after the new system went live?! Well, why aren't you writing up the results of your hard work and brilliance and explaining it to your fellow players? The community needs you! Don't waste time waving an epeen at random posters, get out there and make your mark on the galaxy by revealing it's secrets!
 
I don't think it's "weak" to remind people that not everything should be immediately achievable.
Thats not even what im asking for.

Again, removing boardhopping is half a fix. It didnt adress the reason why people boardhop..
 
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So far in this thread I've seen a lot of people claim that there's all kinds of work arounds which miraculously fit only their specific way of playing, or some assumed ideal of who the players should be personally to fit their sense of gaming morality. But the BGS has a lot of people with equally valid, and now problematic paths to their own individual goals;

* People who want to raise a Naval rank; not all factions will belong to the naval faction, so the total of missions on the board is not the total of eligible ones.
* People who want to defend a particular faction; Changing system to generate more missions won't help if they're not also there.
* People killing authority vessels etc to damage a particular faction; They can continue to do this at a far faster and immediate pace compared to the mission boards
* People who want to manipulate the system to generate a particular state (the recent community effort was to try and test how Wars worked); less missions with more States and now Happiness makes it much harder to isolate from background noise in changes...
* People who just use the missions to make a reasonable amount of money via gameplay they actually enjoy; limiting mission availability naturally cuts down the opportunities to choose a particular play style.

As always, the core system needed a complete overhaul, but what we actually got was a further time sink gate put ahead of the old one, and no real understanding of what was wrong with it in the first place: Frontier apparently thinks the real issue is we were board flipping to get around their time gates. But as mentioned above, you can still screw over other people playing the BGS too by simply doing what you've always done in ways that aren't connected to the board, but are connected to local state or faction status.
 
You'll thank FD soon enough because logging in then out, logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out,logging in then out, is kinda bad for the brain. All repetition is. #hospitalism #deprivation

You must be presently in your local I.C.U
 
Thats not even what im asking for.

Again, removing boardhopping is half a fix. It didnt adress the reason why people boardhop..

People board-hop because they want everything now. Not to work for it, not to build up to it. Now.
It's not the game that needs fixing, it's people with grind mentality.
 
People board-hop because they want everything now. Not to work for it, not to build up to it. Now.
It's not the game that needs fixing, it's people with grind mentality.
You should speak for yourself, cause what you just said wasnt the reason i board hopped.

When i want to do trading i dont look at other mission, when i want to do combat i dont look at the rest.
 
First off, i haven't updated yet and therefor not experienced the "new" mission board myself.
So i'm merely going on what i have read so far.
I recently posted a suggestion in a similar thread just before the 3.3 launch, in a reply to Mengy i think:

If possible, allow players to remotely check the mission boards on stations and outpost in the vicinity, perhaps just in a 15-20ly radius.
I am not talking about being able to remotely accept them, just check for them.
The player would still have to make the decision to fly there and accept the mission, or to sit it out until the board refreshes...in hope that something suitable to him spawns at his current location.
It would not require the system to spawn more missions, but at the same time give the player a bigger pool of missions to choose from.
This would still require the player to make the effort and "fly his ship" to get what he wants, but this way it would be based on his informed decision, rather than chasing RNG luck.
 
Learn how the BGS works - go to an appropriate station for a faction in an appropriate state - profit.

In theory that would be great, but in reality it doesn't work so well. Maybe the station economies simply need to impact mission generation more than they currently do?

I still feel the best solution is to create more specialized mission boards like the passenger board. Split it out by mission types, then have each board generate a more narrow selection of missions. Have a board for combat, a mining board, a rescue & salvage board, a trading and sourcing board, etc. This would give players much more choices while not requiring an increase in the number of missions per board which we know the servers can't handle.

Although Kayweg's idea above my post is pretty sweet too!
 
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You should speak for yourself, cause what you just said wasnt the reason i board hopped.

When i want to do trading i dont look at other mission, when i want to do combat i dont look at the rest.

You seem to think that all factions need you to trade or combat for them at all times regardless of their current state.
 
You should speak for yourself, cause what you just said wasnt the reason i board hopped.

When i want to do trading i dont look at other mission, when i want to do combat i dont look at the rest.

When you go to a system in Boom, at least 30 out of a 100 missions that are there will be trading missions.
When you go to a system at war 60% of the missions will be combat-related.

There's plenty of stuff on the mission board for anybody at any given time.

No, you board-hop because of some twisted min-maxer's feeling that "there could have been a better mission"
 
If possible, allow players to remotely check the mission boards on stations and outpost in the vicinity, perhaps just in a 15-20ly radius.
I am not talking about being able to remotely accept them, just check for them.
The player would still have to make the decision to fly there and accept the mission, or to sit it out until the board refreshes...in hope that something suitable to him spawns at his current location.
It would not require the system to spawn more missions, but at the same time give the player a bigger pool of missions to choose from.
This would still require the player to make the effort and "fly his ship" to get what he wants, but this way it would be based on his informed decision, rather than chasing RNG luck.

I still feel the best solution is to create more specialized mission boards like the passenger board. Split it out by mission types, then have each board generate a more narrow selection of missions. Have a board for combat, a mining board, a rescue & salvage board, a trading and sourcing board, etc. This would give players much more choices while not requiring an increase in the number of missions per board which we know the servers can't handle.




I like Kayweg's and Mengy's ideas. Expand on the mechanics to allow the player more control over what he/she wants to do.
 
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I enjoy a good "you're playing the game wrong!" retort as much as the next guy, but OP's complaint is valid and correct and good. I am glad to see board flipping gone because now people will have no workarounds for dealing with the sorry state of the mission system, and thus no choice but to petition Frontier for improvements.
 
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