the FSS, watching paint dry....

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Watching paint dry......sounds much more like the old system to me. Not surprising all of the God-honk lovers are here adding to the whinge fest.

There is enough whine in this thread to establish a Cellar Door IMHO.

Hi Marc

Am I still on your block list?

As a previously strenuous 'god honk' lover, I've had something of an epiphany over the FSS. It's made me consider what I really want from the exploration process, rather than simply not wanting to lose what I had.

I want the results of my initial stellar survey to produce breadcrumbs that give me a reason to fly my spaceship around the system. Then when I find a body I'm interested in, I want the planetary survey to produce breadcrumbs that give me a reason to land on the planet and drive my SRV around.

Survey, explore, survey, explore.

The old ADS/DSS actually provided that gameplay, whereas the FSS, being more godly than the FSS ever was, only allows the survey part. Explore has been replaced with visit.

Change CAN be good, but only if it's a change for the better. Who knew?
 
It's a awful system , I flew into a unexplored system , honked...nothing on map , started up the Nintendo game says 12 bodies in system...at bottom says all Ice . Now I would have to scan these things to see if they have great crevasse's to fly into also to tell me how far away they are , I just left ....couldn't be bothered , This is what exploring has changed into now . it forces you to play Nintendo or get nothing at all .
 
not so much scoop an honk...

Hi CMDRs

I am getting used to it, its a learning curve a bit more like proper exploration.
i have found a first honk gets mainly stars, checking in on FSS signal source bar shows water worlds, ELW, closer HMCs to these are more likely terraformable, i then focus on these and go map them.

Gets several million per system with terraformables in it

Fly safe and be careful out there ;)

o7
 
I guess I should check out some YouTube instructional videos on using the new scanning process. Has anybody any recommendations?

One request though: please do not recommend any of Obsidian Ant’s videos. I cannot stand that guy’s voice. He always sounds like he thinks he’s talking to a bunch of 2-year-olds. If he really talks like that, then I wonder how many times he’s been punched in the face. It really grates on me. >.<
The ingame tutorial is quite good, otherwise: how about the one from EDs official yt channel: https://youtu.be/hXXe7422OYE

Hope the voice is fine for you... I think OA makes great videos and the ED community would probably quite a bit smaller without his popular channel. Anyway, you may dislike his videos, but a bit more kindness wouldn't hurt you.
 
I've been able to get to using the FSS now, and if one's usual pattern as an explorer was to scan the entire system no matter how large, this seems to be a time saver. For the honk and look habit, it doesn't work so well as you basically need to do a bit of work before you can see what a system has, and without the "blob-hunt" you don't get the entire system view. I sort of like the new system as I leaned to record everything and this save a lot of flying plus gives you some points of interest to target if you travel to the planets, but it is hard to jump into a system and just look at the wiggles before deciding to go further or move on.

Maybe as a suggestion, it would be nice to be able to click on the wiggles in the tuner and have your view move to the neighborhood of the related blobs? With a mouse the move around the plane of planet bodies can be a bit tedious.
 
I've been able to get to using the FSS now, and if one's usual pattern as an explorer was to scan the entire system no matter how large, this seems to be a time saver. For the honk and look habit, it doesn't work so well as you basically need to do a bit of work before you can see what a system has, and without the "blob-hunt" you don't get the entire system view. I sort of like the new system as I leaned to record everything and this save a lot of flying plus gives you some points of interest to target if you travel to the planets, but it is hard to jump into a system and just look at the wiggles before deciding to go further or move on.

Maybe as a suggestion, it would be nice to be able to click on the wiggles in the tuner and have your view move to the neighborhood of the related blobs? With a mouse the move around the plane of planet bodies can be a bit tedious.

The problem is MOST explorers of past were honk-and-view, rarely did people want to get joy out of scanning every lifeless rock moon / icy body once you get far out of the bubble unless a system had some unique attraction to it like a Neutron or Black hole. Most are just looking for terraformables or earthlikes. This new method is just slow and agonizing.
 
Hard to believe that they made exploring less fun.

Correct me if I'm wrong but as of this post of mine now, I don't think FDEV have even come out with any statement regarding a lot of peoples issues with the new system. I mean I'm still expecting the obvious PR jargon and their stance of it probably not being changed (Which will only upset people more) but they aren't even saying anything which is worse, as if they expect this will blow over (surprise, it won't).
 
Correct me if I'm wrong but as of this post of mine now, I don't think FDEV have even come out with any statement regarding a lot of peoples issues with the new system. I mean I'm still expecting the obvious PR jargon and their stance of it probably not being changed (Which will only upset people more) but they aren't even saying anything which is worse, as if they expect this will blow over (surprise, it won't).

They know its indefensable. They were almost apologising for it in the livestream. That lighting and those wrong stars... it doesnt take a genius to spot these things.
 
I'm docked at Morgan's Rock now in the NGC 6188 nebula, last stop on my way to the cats paw nebula. I'm about 4,000ly & a couple of hundred jumps out now and my ship has nearly paid for it's 42mCr rebuy in exploration data & I've cashed in a total of 225,000Cr in Codex vouchers.

In terms of credit farming the new FSS is certainly a time saver. It has probably helped that in order to stave off frustration in my 30ly ship I'm route plotting with a filter that excludes M & K class systems and brown dwarves.

With the old process there was a sense of achievement to completely scanning a system, something I rarely did unless the system was small. Every time I hear 'System Scan complete' now I'm relieved I can get back to my cockpit to throttle up & look at the sysmap. I can then pick some airless world or two with volcanic activity, travel to it uneventfully, park up & lob 2-6 probes in a box formation in 3 seconds then wait for the POIs to populate the nav panel. Choose the closest one & drop down to scan it.

The composition scanner is incredibly difficult to use from the ship while pointing it at the ground. It has zero gimbaling effect and the ship wanders around and every time it goes off target I have to start the scan again (unlike a KWS for example, where the scan slowly regresses). I've spent a few minutes trying to scan in an area where my admittedly massive ship can't easily park, on the later ones I parked & took the SRV out to scan stuff only to realise how that's even more frustrating to scan with (again no gimbal and the turret doesn't tell you what you scanned), hence the reason for trying to use the ship.

In the FSS why do I have a percentage complete & not just a body count? I don't want to know I'm 88% done, I want to know I only have to find one more blue blob. I'm really starting to hate finding a signal obscured by the main star. I back out of the FSS & use the few planets I have already scanned & can see on my scanner (radar) to guess where the system plane is & move up or down a bit to let me FSS the blue blob. I could scan a body through another body before, why did this need to change? How did the FSS honk find it while it was obscured?

There's a few bugs that are relatively minor (like the composition scanner in the SRV) but mostly the issues I have are with the design. Put the ADS back in as a purchasable module just as it was before, and let it populate the sysmap & nav panel just as it did before. The FSS scanner Screen will still be useful to DSS at a distance for those that want to explore the system that way, and the dedicated explorer can FSS all the things & save themselves a module slot, some power & mass.
 
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I've been able to get to using the FSS now, and if one's usual pattern as an explorer was to scan the entire system no matter how large, this seems to be a time saver. For the honk and look habit, it doesn't work so well as you basically need to do a bit of work before you can see what a system has, and without the "blob-hunt" you don't get the entire system view. I sort of like the new system as I leaned to record everything and this save a lot of flying plus gives you some points of interest to targetbi if you travel to the planets, but it is hard to jump into a system and just look at the wiggles before deciding to go further or move on.

Maybe as a suggestion, it would be nice to be able to click on the wiggles in the tuner and have your view move to the neighborhood of the related blobs? With a mouse the move around the plane of planet bodies can be a bit tedious.

Oh puh-lease. Try looking at the spectrum. It reveals nearly as much info about the system as the old system map used to do. Sure I wish it was bigger, that you got a preview of it on your HUD, & that the tuner remained where you last left it....but that is about it.
 
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I'm docked at Morgan's Rock now in the NGC 6188 nebula, last stop on my way to the cats paw nebula. I'm about 4,000ly & a couple of hundred jumps out now and my ship has nearly paid for it's 42mCr rebuy in exploration data & I've cashed in a total of 225,000Cr in Codex vouchers.

In terms of credit farming the new FSS is certainly a time saver. It has probably helped that in order to stave off frustration in my 30ly ship I'm route plotting with a filter that excludes M & K class systems and brown dwarves.

With the old process there was a sense of achievement to completely scanning a system, something I rarely did unless the system was small. Every time I hear 'System Scan complete' now I'm relieved I can get back to my cockpit to throttle up & look at the sysmap. I can then pick some airless world or two with volcanic activity, travel to it uneventfully, park up & lob 2-6 probes in a box formation in 3 seconds then wait for the POIs to populate the nav panel. Choose the closest one & drop down to scan it.

The composition scanner is incredibly difficult to use from the ship while pointing it at the ground. It has zero gimbaling effect and the ship wanders around and every time it goes off target I have to start the scan again (unlike a KWS for example, where the scan slowly regresses). I've spent a few minutes trying to scan in an area where my admittedly massive ship can't easily park, on the later ones I parked & took the SRV out to scan stuff only to realise how that's even more frustrating to scan with (again no gimbal and the turret doesn't tell you what you scanned), hence the reason for trying to use the ship.

In the FSS why do I have a percentage complete & not just a body count? I don't want to know I'm 88% done, I want to know I only have to find one more blue blob. I'm really starting to hate finding a signal obscured by the main star. I back out of the FSS & use the few planets I have already scanned & can see on my scanner (radar) to guess where the system plane is & move up or down a bit to let me FSS the blue blob. I could scan a body through another body before, why did this need to change? How did the FSS honk find it while it was obscured?

There's a few bugs that are relatively minor (like the composition scanner in the SRV) but mostly the issues I have are with the design. Put the ADS back in as a purchasable module just as it was before, and let it populate the sysmap & nav panel just as it did before. The FSS scanner Screen will still be useful to DSS at a distance for those that want to explore the system that way, and the dedicated explorer can FSS all the things & save themselves a module slot, some power & mass.

So aimlessly flying hundreds or thousands of light seconds-probably whilst binge watching Netflix-gave you a sense of achievement did it? Wow, talk about setting the bar low.
 
I'm docked at Morgan's Rock now in the NGC 6188 nebula, last stop on my way to the cats paw nebula. I'm about 4,000ly & a couple of hundred jumps out now and my ship has nearly paid for it's 42mCr rebuy in exploration data & I've cashed in a total of 225,000Cr in Codex vouchers.

In terms of credit farming the new FSS is certainly a time saver. It has probably helped that in order to stave off frustration in my 30ly ship I'm route plotting with a filter that excludes M & K class systems and brown dwarves.

With the old process there was a sense of achievement to completely scanning a system, something I rarely did unless the system was small. Every time I hear 'System Scan complete' now I'm relieved I can get back to my cockpit to throttle up & look at the sysmap. I can then pick some airless world or two with volcanic activity, travel to it uneventfully, park up & lob 2-6 probes in a box formation in 3 seconds then wait for the POIs to populate the nav panel. Choose the closest one & drop down to scan it.

The composition scanner is incredibly difficult to use from the ship while pointing it at the ground. It has zero gimbaling effect and the ship wanders around and every time it goes off target I have to start the scan again (unlike a KWS for example, where the scan slowly regresses). I've spent a few minutes trying to scan in an area where my admittedly massive ship can't easily park, on the later ones I parked & took the SRV out to scan stuff only to realise how that's even more frustrating to scan with (again no gimbal and the turret doesn't tell you what you scanned), hence the reason for trying to use the ship.

In the FSS why do I have a percentage complete & not just a body count? I don't want to know I'm 88% done, I want to know I only have to find one more blue blob. I'm really starting to hate finding a signal obscured by the main star. I back out of the FSS & use the few planets I have already scanned & can see on my scanner (radar) to guess where the system plane is & move up or down a bit to let me FSS the blue blob. I could scan a body through another body before, why did this need to change? How did the FSS honk find it while it was obscured?

There's a few bugs that are relatively minor (like the composition scanner in the SRV) but mostly the issues I have are with the design. Put the ADS back in as a purchasable module just as it was before, and let it populate the sysmap & nav panel just as it did before. The FSS scanner Screen will still be useful to DSS at a distance for those that want to explore the system that way, and the dedicated explorer can FSS all the things & save themselves a module slot, some power & mass.

No, no & no. The God honk is dead.....LIVE WITH IT.
 
It needs to come back Marc, there is no justification for it's removal. You would not have to fit one & your new gameplay would not be affected in any way.

No it doesn't need to come back. Just 'cause a handful of God Honkers who crave an easy mode want it back doesn't mean it needs to come back. BTW, your counter argument is similar to that used by the people who demanded the AI get nerfed post 2.1. Sadly those people won the day there. I hope FDev stand their ground on this one.
 
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