the FSS, watching paint dry....

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No it doesn't need to come back. Just 'cause a handful of God Honkers who crave an easy mode want it back doesn't mean it needs to come back. BTW, your counter argument is similar to that used by the people who demanded the AI get nerfed post 2.1. Sadly those people won the day there. I hope FDev stand their ground on this one.

We still have that AI Marc, you just need to rank up, they adapt to your combat rank & loadout. We also have more challenging scenarios.

The ADS takes nothing away from the new discovery process, and provides information I actually want quickly & easily. Removing it is churlish & benefits no one. Leaving it in means those players that wish to can sacrifice a slot, power & mass to carry on as they did before, with the new features only adding to already mature gameplay. If you choose not to fit one you get to min/max your ship a little more.

What's been your experience with the new discovery process so far Marc, have you left the bubble yet?
 
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I don't have so much of an issue with the range per se. The FSS has the same sort of infinite range* as the ADS, and it reveals the same and more from that range, provided one does the mini game. Rather than the mini game being done via those means, I'd like the option to pilot my ships to the signal sources (black bodies by another name) to discover what they are in first person. Yes, this would take more time than just using the FSS. I think that's a fair compromise, especially if needing an extra module to interpret the heading of these signal sources.

*Being someone who has supercruise between systems a handful of times, I find this notion of "infinite" somewhat humorous. Would be nice if there were actually some things way out there, like interstellar bodies out in deep space.
 
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We still have that AI Marc, you just need to rank up, they adapt to your combat rank & loadout. We also have more challenging scenarios.

The ADS takes nothing away from the new discovery process, and provides information I actually want quickly & easily. Removing it is churlish & benefits no one. Leaving it in means those players that wish to can sacrifice a slot, power & mass to carry on as they did before, with the new features only adding to already mature gameplay. If you choose not to fit one you get to min/max your ship a little more.

What's been your experience with the new discovery proces so far Marc, have you left the bubble yet?

Learn and adapt. I find the spectrum provides ae much info-at a glance-as the old ADS/Sys Map did-only it requires a bit more thought. I am all.for making the spectrum more legible, have it preview in the HUD prior to entering FSS, & would even be cool with the "blobs" remaining on your screen whilst in the HUD, so you can start moving towards them .

There are plenty of QoL changes I want them to add to the new exploration system, but the ADS is definitely not one of them.
 
So aimlessly flying hundreds or thousands of light seconds-probably whilst binge watching Netflix-gave you a sense of achievement did it? Wow, talk about setting the bar low.

Fun fact: I can use the new system and watch netflix/prime.

That could be because im totally awesome and stuff or the much vaunted (by you and others) complexity and skill required to use the new system isn't there and its nothing more than a mini-game on a par with candy crush.
 
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I don't have so much of an issue with the range per se. The FSS has the same sort of infinite range* as the ADS, and it reveals the same and more from that range, provided one does the mini game. Rather than the mini game being done via those means, I'd like the option to pilot my ships to the signal sources (black bodies by another name) to discover what they are in first person. Yes, this would take more time than just using the FSS. I think that's a fair compromise, especially if needing an extra module to interpret the heading of these signal sources.

*Being someone who has supercruise between systems a handful of times, I find this notion of "infinite" somewhat humorous. Would be nice if there were actually some things way out there, like interstellar bodies out in deep space.

One thing I have always supported is the ability to move & maneuver your ship whilst in the FSS UI. A cut down version of the scanner scope would also be excellent, though not essential. This is doubly true of Multi crew exploration.

I also hope they consider new engineering options that allow the honk to auto-populate more of the sys map though not all.
 
There are plenty of QoL changes I want them to add to the new exploration system, but the ADS is definitely not one of them.

I am learning & adapting Marc, the post of mine you originally replied to is part of my ongoing feedback on the new system. I'm currently 4,000ly from the bubble.

I have no issue with anyone liking the new process, a lot of it is a nice improvement but nothing in your post justifies removing the old system. It can happily co-exist with the new one & would not affect anyone that doesn't want to use it.
 
New FSS mode makes my exploration take longer time... cause now I wanna scan each system, can't help myself. No more honk and go for me.

Yes, the new system has also turned me into a completionist…. If I'm going to enter the FSS game I may as well stay there until I have scanned the lot.
I never tended to rush about anyway, but those several hundred K Ls cruises to ice worlds and moons would often put me off in the old exploration system.

I have been out mooching about from pre 3.3, and after much help from Commanders on these forums I got the keybinds sorted.

I was taken aback when I first tried the new system and it gave me ALL the stars in the system at a button press (some 1000's of K Ls away, it felt more like "God Mode" than the old system.
The change from what I had been doing just a few days before was startling.

However, as I have trundled along through systems with planets / moons, I can see some value.

I haven't had the good fortune to find any life on a moon yet, but the geological count you get helps me with when I decide to break up the trip with a spot of planet side SRV.
Yes, I still have to play the probe game to find the Geological sites but I can live with that. In my opinion The Planetary Probe (DSS ?) is a great little inclusion from FD.

And the FSS is what it is, and I am getting used to it.

I am looking forward to see what it does in a system with lots of USS and anomalies, however I have seen nary a Survey Data Cache in ages !!
 
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The ADS takes nothing away from the new discovery process, and provides information I actually want quickly & easily. Removing it is churlish & benefits no one. Leaving it in means those players that wish to can sacrifice a slot, power & mass to carry on as they did before, with the new features only adding to already mature gameplay. If you choose not to fit one you get to min/max your ship a little more.

...

I am learning & adapting Marc, the post of mine you originally replied to is part of my ongoing feedback on the new system. I'm currently 4,000ly from the bubble.

I have no issue with anyone liking the new process, a lot of it is a nice improvement but nothing in your post justifies removing the old system. It can happily co-exist with the new one & would not affect anyone that doesn't want to use it.
This.
 
No it doesn't need to come back. Just 'cause a handful of God Honkers who crave an easy mode want it back doesn't mean it needs to come back. BTW, your counter argument is similar to that used by the people who demanded the AI get nerfed post 2.1. Sadly those people won the day there. I hope FDev stand their ground on this one.

No one won the day back then. In fact, everyone lost, just like the ship transfer story. If you were more careful, you would have noticed that Frontier decided to unleash their mighty AI and send elite anacondas to mostly harmless cmdrs with asps. That system had absolutelly no respect to peoples combat ranks, and as much as i personally liked the engaging AI, i realized that it had to go because not everyone was at my combat level, and because i dont like being selfish. You on the other hand, i dont know..
 
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The new fss must have a way of quick filtering the systems and create a visual general layout as we travel, just like the good old god honk did (yes i said the good old god honk). There is no shame in saying that in this beautiful galaxy, there are countless systems of absolute no interest at all and having to play the blue blob mini game in each and every one just to reveal another dull system, is allready getting very old.
 
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I flew 2k ly today towards colonia, in 45 ly bites, fssing all the way. It gave me a bit of a headache, too many flashing blue blobs.

But at first i hated the fss, then after i found a couple of neat things with it and could map it to a dial, i liked it. After using it for about a hundred jumps, im getting a little tired of it, but all in all i think it has more depth than honk, scoop and jump.

I kind of wish i could lay off it every now and then but im afraid i will miss something. But yeah i think its going to get old.

To FD, could you please cut down on the flashing blue blobs? They are a little too much and give me a headache after a while.
 
I am with the can't be bothered crew. Tried it twice in beta for about an hour and just gave up. Haven't played since which is a shame.
I do need to give it another go. I am elite in exploration anyway so I only need it for USS.

Am I right in saying you can get the USS from the nav beacon anyway?
 
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Am I right in saying you can get the USS from the nav beacon anyway?

You can get them the same as before, just by honking. There is no requirement to use the FSS for USS detection. It's just much faster to use the FSS than the Nav Panel in most cases.
 
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Just 'cause a handful of God Honkers who crave an easy mode

Easy mode? You're advocating a system whose activity is pointing at clearly marked circles. A chimpanzee could be trained to do it. The FSS isn't "hard mode", it's just boring, repetitive busywork with zero mental involvement. And while the "god honk" is also repetitive and with 0 mental involvement, at least it only took 5 seconds, it didn't get in your way nor it forced you to perform a mundane task that resembles a puzzle game for infants every single time you entered a system.
 
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I am with the can't be bothered crew. Tried it twice in beta for about an hour and just gave up. Haven't played since which is a shame.
I do need to give it another go. I am elite in exploration anyway so I only need it for USS.

Am I right in saying you can get the USS from the nav beacon anyway?

USSs in proximity show up in the nav panel just like before without honking, FSS or going to the NavBeacon - just like they did before 3.3. The only advantage of using the FSS for finding USSs is that it will tell you exactly what type and where the USSs are.

There is almost no reason to use the FSS inside the bubble.
- USSs are found in close proximity to the ship as usual
- all systems are now fully visible in the system map
- objects (stars, planets, moons) get auto detected when close enough

The reason we needed the FSS, to enable new gameplay mechanics by interconnecting various activities. You know that part of connecting all parts by making them completely obsolete on introduction.
 
The only true way of exploring: using the parallax procedure.

The click honking and the new point and click way is just NOT exploring.

With just a Basic Discovery Scanner, and usiing orbital lines, fnding that bright, moving little pixel gave a great sense of achievement and pleasure.

Climate change will kill all the snowflakes.:p
 
I like the FSS - for exploring - as now I know that I've found everything in a system. Especially in areas with lots of bio / geo POI it's great to know you found them all.

Only thing I'd change is make it possible to go FSS -> Sysmap for reviewing a system after the FSS - having to exit the FSS & enter Sysmap via 2 keypresses is too much :)
 

Only thing I'd change is make it possible to go FSS -> Sysmap for reviewing a system after the FSS - having to exit the FSS & enter Sysmap via 2 keypresses is too much :)

I would like to see the blue blobs of the FSS in standard cockpit view. After a honk the blue blobs would appear. Then the CMDR could adjust the frequency and fly towards the blue blobs. If close enough and the frequency is right (if not the CMDR would have to adjust the frequency), the object would be discovered.
That way an alternative method of using the FSS would be available without making the current FSS obsolete.

Explorers who want to map the objects in a system would go to them anyway. With the alternative cockpit view FSS they would have something to do while traveling to the object.
Anybody else could just set the frequency to their preferred USS type and find them without having to stop.
 
I would like to see the blue blobs of the FSS in standard cockpit view. After a honk the blue blobs would appear. Then the CMDR could adjust the frequency and fly towards the blue blobs. If close enough and the frequency is right (if not the CMDR would have to adjust the frequency), the object would be discovered.
That way an alternative method of using the FSS would be available without making the current FSS obsolete.

Explorers who want to map the objects in a system would go to them anyway. With the alternative cockpit view FSS they would have something to do while traveling to the object.
Anybody else could just set the frequency to their preferred USS type and find them without having to stop.

Dude..we have some commanders in absolutle uproar because their precious skybox is a slightly off colour acording to them..imagine what blue blobs on the cockpit view would do to their brains?

Easy champ.

One thing at a time.
 
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