Why the FSS is better than the previous system.

FSS is yet another arbitrary, tedious time sink. We still need to honk. We still need to fly close to planets to probe them. FSS should be for locating signal sources, not identifying planetary bodies.

I wouldn't call it a time sink since you don't need to probe and the time shaved from not needing to surface scan for bodies you may wish to land on for materials or whatever literally adds probably weeks of actual gained time to hardcore explorers.
 
You haven't used it for a system with 50+ bodies, and jumped to the next system and used it again.

Yeah everyone is glowing until this happens.

Then being open minded, you look for options to not use it and fit your own preferences.

Then you realise you cant.

I have used it for well over a hundred systems, plenty 50+ bodies.

It is awesome, a massive improvement. :)
 
You guys really need to get your story straight. Does the FSS hide the system map and makes you work harder? Or is it "easy mode" exploration? When you claim the porridge is both too hot and simultaneously too cold, it just makes it sound like you're complaining just to complain.
Well Ziljan, there are aspects in the form of tiers in exploration. Tier 1 is figuring out the make of the system, tier 2 is scanning bodies in a system.

They put the FSS hoop in tier 1, which means it's a little more time consuming. However the FSS really does make tier 2 the easy mode. When you're at the point where you were at before, namely knowing the make up of the system, you also have scanned every single body in it, in little time never having moved from the star.

So yeah, I can claim that the new system does introduce more busy work for tier 1, while making tier 2 a sit in the park. And that's not me complaining to be complaining, that's me being right. If you go by the situation of someone going into a system and just wants to know the system map, he faces more busy work than before. If however the intention is to scan the system, FSS hands every planet on a platter, no matter how far of it is.

Is that story straight enough for you?
 
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They did, during the feedback on the scanners two years ago. This is the system that resulted. You can pretend to represent a "majority of explorers" but the reality is that the majority of the players are too busy playing and enjoying 3.3 to come here and talk about the FSS. The forums right after a patch are mostly a few bored malcontents, and some others taking a break from playing to try give Frontier a slightly more representative view of the player feedback. Hence the vast majority of 1-time posts about the FSS are positive. I think that says everything.

Again with the misrepresentation. Or do you just struggle with comprehension?
Read my post again, then tell me where I claim to speak for a 'majority of explorers'.

What 'feedback on the scanners from two years ago'?
There was one unofficial forum thread where people discussed options and IIRC contained just one comment from FDev. Thst thread contained all the issued issues that have been raised about the FSS. Claiming that was a 'focused feedback forum' is disingenuous at best.
 
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OK, so if the honk isn't revealing such systems, and if you still wish to enjoy the travel time, go probe and be the first to do so.

There was also a remark here that the DSS revealed too much. So what next? Actually drift around looking for the stars? If an explorer wants to feel special then they can choose to use their eyes and patience to discern any bodies from the backdrop stars in Space, since distance and time will cause them to move. I've done that before even in a system with 100k ls bodies and stars. It was fun once.

So your entire premise has been made on a flawed understanding of the way the FSS actually works. Nice one.
 
Yeah .... no.

Yeah... Whatever.

Get used to the FSS because I reckon more people like and appreciate it than the number disliking it voicing themselves in the forum. Just as I'll have to get used to being told it destroys exploration and has become a super easy peasy horror story that adds a new time sink and whatever else, because we all loved the grind before, right?

If you can't appreciate FD adding an interactive feature to the game, as repetitive as it may seem, then what more is there?

Like I said before... Honk. Point... Go eat a cookie. Old method was genuinely marvelous 🙄
 
Yeah... Whatever.

Get used to the FSS because I reckon more people like and appreciate it than the number disliking it voicing themselves in the forum. Just as I'll have to get used to being told it destroys exploration and has become a super easy peasy horror story that adds a new time sink and whatever else, because we all loved the grind before, right?

If you can't appreciate FD adding an interactive feature to the game, as repetitive as it may seem, then what more is there?

Like I said before... Honk. Point... Go eat a cookie. Old method was genuinely marvelous 
I meant, the system map isn't revealed after the honk anymore.

So, it wouldn't really work, see?

I'm not claiming the old system is marvelous, just pointing out that honking, and then looking at the system map to pick a planet doesn't really work. So sorry to have been a little too vague about my criticism, but I figured the quote and response would speak for themselves.

I figured wrong :)

I did however gain insight with regard to this remark
I really am at a loss with some of the arguments against with that in mind.
 
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So your entire premise has been made on a flawed understanding of the way the FSS actually works. Nice one.

Actually not at all, because I was emphasising on that ONE follow up point that you don't need to use the FSS to discover and scan the planet, you can travel upto it, which is what somebody here actually argued they liked to do!

Since I haven't tested it outside the bubble, I can only say the honk reveals the system map in otherwise unknown systems to you based on my experience with it so far. But let's not be a complete trouble maker by pretending my entire premise was based on the ONE additional point I added.

You clearly hate the FSS bad enough to wanna hate any advocates in favour of it, when you ignore the other legit counters to some of the obviously flawed logic coming from some of the FSS haters here.
 
I meant, the system map isn't revealed after the honk anymore.

So, it wouldn't really work, see?

I'm not claiming the old system is marvelous, just pointing out that honking, and then looking at the system map to pick a planet doesn't really work. So sorry to have been a little too vague about my criticism, but I figured the quote and response would speak for themselves.

I figured wrong :)

And yet all the unknown systems to me so far has the new honk revealing the system map, only the planets are all marked "Unexplored".
 
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when you ignore the other legit counters to some of the obviously flawed logic coming from some of the FSS haters here.
Mate ... I wouldn't accuse others of flawed logic standing in a glass house :)
And yet all the unknown systems to me so far has the new honk revealing the system map, only the planets are all marked "Unexplored".
It's a mystery isn't it?
 
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Best laugh I've had all week.

Mine has been reading about a no-fail mini-game, when the previous no-fail system only failed in not delivering exactly where POI's were. At least one can now fly out to a system that one is aware there are POI's and spend a few hours/days flying upside down to find said POI's rather than spending that time NOT finding them. Remember, probing is optional. (been there, done that!)

I'm not bothered if the few want things as they were, that is their opinion and they are right to air said opinion. I do explore (of a sort - not a 'professional' like...) and have likely FSS's around a thousand systems in both beta and now in live, I have yet to become bored or frustrated by the new mechanics.

Oh, I use VR and pancake screen without prejudice depending on my mood, the system works well in both aspects for me.
 
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Again with the misrepresentation. Or do you just struggle with comprehension?
Read my post again, then tell me where I claim to speak for a 'majority of explorers'.

Well, if you can't be bothered to read your own posts, I won't bother reposting your quote that you responded to where you literally claim to know what the majority wanted.

What 'feedback on the scanners from two years ago'?
There was one unofficial forum thread where people discussed options and IIRC contained just one comment from FDev. Thst thread contained all the issued issues that have been raised about the FSS. Claiming that was a 'focused feedback forum' is disingenuous at best.

Seems you missed this boat. This was a forum thread started by Sandro to get feedback on a redesign ideas for the discovery scanners. Was posted in Dangerous Discussions before they ever had focused feedback forums. The ideas posted there by the community are directly what led to the creating the FSS design.
 
Actually not at all, because I was emphasising on that ONE follow up point that you don't need to use the FSS to discover and scan the planet, you can travel upto it, which is what somebody here actually argued they liked to do!

Since I haven't tested it outside the bubble, I can only say the honk reveals the system map in otherwise unknown systems to you based on my experience with it so far. But let's not be a complete trouble maker by pretending my entire premise was based on the ONE additional point I added.

You clearly hate the FSS bad enough to wanna hate any advocates in favour of it, when you ignore the other legit counters to some of the obviously flawed logic coming from some of the FSS haters here.

Fistly, outside the Bubble, in an unexplored system, the FSS does not populate the system map.

That means I can't just fly up to the planet and scan it.

I have to do one of two things:
Either use the FSS, play the minigame and uncover all the information about the planet.
Use the parallax method to find the planet manually.

Of these options, the parallax method is actually the more appealing.

So your entire argument of why removing the ADS doesn't matter was based on your erroneous understanding of the FSS. You might want to consider apologizing to all the people you've belittled in the course of this thread
 
I must admit I admire the optimism of some here. FD spent something like 10 to 12 months on this update with the exploration aspects the highlight. FD did this because exploration hasn't really been updated in any form since the release of the game and the exploration fraternity were demanding improvements which were well overdue. Yet this small group (yes small there is really only the same dozen or so creating threads and continuously complaining about the FSS and DSS) want FD to scrap the work they have done, and either modify or completely alter the work they have done with very little thought of what they want changed will impact on areas outside of exploration just because they don't like it (and I suspect some haven't even tried it or if they have, they tried it with the aim to not like it).

FD have invested a lot of effort into the new exploration suite and I suspect (yes I have no proof, this is my opinion) that there is more to come especially in regard to the Analysis mode. FD own the game, they are solely responsible for the direction of the game, as they are also responsible (to their shareholders) of any loss due to poor decisions. Notice I didn't include the playerbase in the preceding statement - it is because we have no say, we can't demand FD do something, we can't tell FD how the direction of their game should head. Yet some here think they can which I find both humorous and slightly sad at the same time. In reality, the only option a disgruntled player has is to leave the game which is of course their choice and theirs's alone.
 
Mine has been reading about a no-fail mini-game, when the previous no-fail system only failed in not delivering exactly where POI's were. At least one can now fly out to a system that one is aware there are POI's and spend a few hours/days flying upside down to find said POI's rather than spending that time NOT finding them. Remember, probing is optional. (been there, done that!)

I'm not bothered if the few want things as they were, that is their opinion and they are right to air said opinion.
This keeps happening as well. The argument is the current system vs slight alterations to the current system vs large alterations to the current system. Not the current system vs just the honk and scan mechanics. The FSS is indeed a no fail minigame. The localisation of POIs is a very welcome addition to the game.

I you constantly need to fall back to comparing the new system to the honk and scan days, that is setting yourself quite a low bar.
 
Well, if you can't be bothered to read your own posts, I won't bother reposting your quote that you responded to where you literally claim to know what the majority wanted.

I didn't claim any such thing, which is why you don't have anything to repost.
Honestly, stop digging the hole.

Seems you missed this boat. This was a forum thread started by Sandro to get feedback on a redesign ideas for the discovery scanners. Was posted in Dangerous Discussions before they ever had focused feedback forums. The ideas posted there by the community are directly what led to the creating the FSS design.

Link please.
 
Yet this small group (yes small there is really only the same dozen or so creating threads and continuously complaining about the FSS and DSS) want FD to scrap the work they have done, and either modify or completely alter the work they have done with very little thought of what they want changed will impact on areas outside of exploration just because they don't like it (and I suspect some haven't even tried it or if they have, they tried it with the aim to not like it).
And of course the thread wouldn't be complete without M00ka dishing strawmen and ad hominems like they're going out of fashion :)
 
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