Best beginner mining ships 3.3

You are the first person to mention the clipper. I remember that being one of the best miners before the update, but so much has changed I'm not going to assume anything.

Why do you think no one else has mentioned it?

I didn't mention it because you said "beginner". The same types of ships work for new mining. Agility and thrusters are more useful than before, but people are still happily new-mining in Type 9's.
 
You only need 1 medium and 1 small hardpoint for Core Mining. Siesmic Launcher and an Abrasive blaster. No mining laser or Subsurface missiles. 1 Collector limpet is all you need, manual scooping is possible but doesn't work properly like the chunks are too big. T6 cannot do Core Mining

Ships
Absolute basic:
- Adder manual scooping arg
Small :
- Viper 4
- Cobra 3
Medium
- Cobra 4 best
- Keelback works but you will only have 32T cargo space.
- ASP Explorer is perfect
Medium premium
- Krait
-Python
- FDS
- Clipper!!! is boss

Not sure about Asp X, Did you try it? I mean almost all Lakons have terrible thrusters inertia, which will not help with core mining. About FDS, are you sure? FAS has a way better agility than FDS, Clipper is just couple positions further down. I did try FAS and it is great. Now I will try Clipper, because of the advice, I never ever had this ship, so good opportunity to try.
 
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Not sure about Asp X, Did you try it? I mean almost all Lakons have terrible thrusters inertia, which will not help with core mining. About FDS, are you sure? FAS has a way better agility than FDS, Clipper is just couple positions further down. I did try FAS and it is great. Now I will try Clipper, because of the advice, I never ever had this ship, so good opportunity to try.


Clipper is a large ship ftr.
 
For me "Horus Pack" was critical, when I choose Python over Krait. :D I have Krait and it's my Hacker ship, and it's awesome.
 
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You are the first person to mention the clipper. I remember that being one of the best miners before the update, but so much has changed I'm not going to assume anything.

Why do you think no one else has mentioned it?

People may not like the hard point placements on the Clipper compared to for example the excellent Python; then again the Clipper has better visibility, manoeuvrability and speed. I play in VR so the Clipper's cockpit view is perfect for quickly looking for core asteroids.
 
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People may not like the hard point placements on the Clipper compared to for example the excellent Python; then again the Clipper has better visibility, manoeuvrability and speed. I play in VR so the Clipper's cockpit view is perfect for quickly looking for core asteroids.

Holly cow..
Just look at Clipper Movement Profile, https://s.orbis.zone/19b9, my moderate eng-ed Python doing half of this, especially yaw and pitch.. And the price with almost the same core modules, is half, Py around 110M, and Clipper is just 50.
 
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After playing around with the small ship miners, the Cobra III feels like a solid winner for core mining via Seismic charges. Just make sure you have a seismic charge and surface blaster, then boost through hotspots until you find your explodable rocks. Conserve prospectors by using your pulse scanner and night vision to verify a medium sized rock is covered in cracks before firing a prospector. Then blow it up and collect the inside. The speed of the III makes it more convenient to boost around the ring and find your high value rocks.
 
My vote is the Asp-E, it can have all the mining modules and equipment including collectors but at expense of only 32 cargo space.
You won't get rich, but you can try everything.
 
Not sure about Asp X, Did you try it? I mean almost all Lakons have terrible thrusters inertia, which will not help with core mining. About FDS, are you sure? FAS has a way better agility than FDS, Clipper is just couple positions further down. I did try FAS and it is great. Now I will try Clipper, because of the advice, I never ever had this ship, so good opportunity to try.
I'm using the AspX, and it's great for core mining.
Sure it's a bit drifty, but you get used to it. Plus some class 3 shields are enough to absorb the occasional bounce off a roid. :)


My vote is the Asp-E, it can have all the mining modules and equipment including collectors but at expense of only 32 cargo space.
I'm using it with 64T cargo space. works great!
 
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So 3.3 overhauled mining so much that all that tedium that drove me away is fixed, and mining could actually be both fun and profitable. So, all I need now is a ship to get started. I don't want anything too expensive, yet, just to be on a safe side, and it looks to me like speed/agilty could come in handy.

Suggestions?

Pretty much depends on how long or how much cr's one has when one deceides to start mining. Personally I'm very wealthy and having sufficent cr's is not an issue so I started with a CONDA. Though my first mining load out sucked, I perfected it to a point where as it doesn't suck anymore. There are required mods on must have, and there are optional mods one doesn't need to have. Any ship that can house the required is sufficent.

Personally, I only mine at area's more than 100 plus ly's from the bubble. Inso much as I know how to run if interdicted on my return to the bubble, I never carry in weapons, thus less mass, which means better range, which means less jumps, which means less chances to be interdicted.
 
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You only need 1 medium and 1 small hardpoint for Core Mining. Siesmic Launcher and an Abrasive blaster. No mining laser or Subsurface missiles. 1 Collector limpet is all you need, manual scooping is possible but doesn't work properly like the chunks are too big. T6 cannot do Core Mining

Ships
Absolute basic:
- Adder manual scooping arg
Small :
- Viper 4
- Cobra 3
Medium
- Cobra 4 best
- Keelback works but you will only have 32T cargo space.
- ASP Explorer is perfect
Medium premium
- Krait
-Python
- FDS
- Clipper!!! is boss

Great list thank you :)

Guess the AspX is perfect for me since I won't be a full-time miner but still want the whole experience.
 
You only need 1 medium and 1 small hardpoint for Core Mining. Siesmic Launcher and an Abrasive blaster. No mining laser or Subsurface missiles. 1 Collector limpet is all you need, manual scooping is possible but doesn't work properly like the chunks are too big. T6 cannot do Core Mining

Ships
Absolute basic:
- Adder manual scooping arg
Small :
- Viper 4
- Cobra 3
Medium
- Cobra 4 best
- Keelback works but you will only have 32T cargo space.
- ASP Explorer is perfect
Medium premium
- Krait
-Python
- FDS
- Clipper!!! is boss

So the 2 front mediums on a clipper are all you need?
 
Pretty much depends on how long or how much cr's one has when one deceides to start mining. Personally I'm very wealthy and having sufficent cr's is not an issue so I started with a CONDA. Though my first mining load out sucked, I perfected it to a point where as it doesn't suck anymore. There are required mods on must have, and there are optional mods one doesn't need to have. Any ship that can house the required is sufficent.

Personally, I only mine at area's more than 100 plus ly's from the bubble. Inso much as I know how to run if interdicted on my return to the bubble, I never carry in weapons, thus less mass, which means better range, which means less jumps, which means less chances to be interdicted.

I'm more concerned about rebuy. Am I going to die alot, and how many runs before I can afford to die. The more expensive the ship, the longer it tends to take becuase cargo capacity doesn't increase that much compared to price, bar the type 9 but that's a death trap.
 
Another Clipper miner here (ship name "Miner Threat"). I've tried it for new mining and it's OK except:

1) widely separated hardpoints make close aiming tricky (you basically have to aim way off center and remember which side each module is mounted on)
2) it's actually quite a big ship to manoeuvre inside the remains of a cracked asteroid

I'm going to try the Krait Phantom next.
 
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Deleted member 110222

D
The Cobra Mk III.

Not only does it have the perfect hardpoint quota for mining, it is also able to carry a formidable 32T cargo and a shield generator. You can get an extra 16T cargo by going shieldless if you're nuts.

While it is true that a mining-spec' Cobra will likely have no offensive weaponary, I can assure you that its speed and low profile will keep you alive.

Its agility makes it well suited to navigating asteroid fields, and can happily scoop cargo manually too, should you desire.

I can't recommend the Cobra Mk III enough for mining. Technically, its the only ship you'll ever need.

Buy Cobra Mk III today. Do more.
 
Still trying to figure it out myself.

I tested with a T10. No problem with regular mining as well as blasting surface deposits. But I had an absolutely miserable time with sub surface and deep core.

First off ... it appears you need to be perfectly aligned with subsurface deposits for the drill to actually drill down instead of just bouncing off the rock. This is incredibly frustrating as even when I thought I had it right, I'd end up having it wrong. Out of some 30 or so times I shot at the rock, only maybe two actually dug down whereas everything bounced. Maybe I'm doing it wrong. Same thing for deep core. Managed to get the first one in, but all the next ones I shot at the right place just bounced off the rock and I couldn't manage to get the deep core done properly as the charge was too weak.

So I need to find a ship with good lateral acceleration but also decent cargo space. No easy task.
 
I'm more concerned about rebuy. Am I going to die alot, and how many runs before I can afford to die. The more expensive the ship, the longer it tends to take becuase cargo capacity doesn't increase that much compared to price, bar the type 9 but that's a death trap.
Don't be.
Unless you're really bad at flying and have a propensity to accidentally boost into roids, you're not going to have to worry about rebuy.
It works like this:

  • scan ring
  • locate hotspot of interest
  • fly toward hotspot until you drop in (it's a hard drop, unlike dropping out at a RES or station when you disengage the FSD when in range)
  • see a few unresolved blips on the radar.
  • boost away from them until they drop off the radar.
  • mine in peace. :)

Of course there's always the chance of an interdiction on that way back to station to sell the goods. But if you're one hop away or even selling in the same system, even those odds are low.
 
Don't be.
Unless you're really bad at flying and have a propensity to accidentally boost into roids, you're not going to have to worry about rebuy.
It works like this:

  • scan ring
  • locate hotspot of interest
  • fly toward hotspot until you drop in (it's a hard drop, unlike dropping out at a RES or station when you disengage the FSD when in range)
  • see a few unresolved blips on the radar.
  • boost away from them until they drop off the radar.
  • mine in peace. :)

Of course there's always the chance of an interdiction on that way back to station to sell the goods. But if you're one hop away or even selling in the same system, even those odds are low.

Maybe I've just had a bad experience with a Type 9....

Being interdicted and not being able to simply escape, is just annoying, and the type 9 paper shields didn't help. I even had to sacrifice cargo for a bigger shield, which had little effect lol. Now I have a Conda as a large trader.

I'll make a list of what I like the look of anyway, just to give people an idea of my playstyle, that'll probably help.
 
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