Patch Notes Update Update 3.3.01

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You're either a troll or really arrogant to think that Fdev is just going to slap the old system back in after spending all year getting this new system ready for release. And I really hope you're a troll, because if you're really that arrogant then dang dude, you need help. The old system had nothing to it. Just pull a trigger, bring up the SM and move on, there was literally nothing there, and if there was something interesting half a lightyear away from you, like an ELW, AW or WW, you're SOL if you wanna get a scan on it because you're going to have to waste several hours just sitting there.

I preferred the old system by far and would welcome its return.
 
My experiences over the last few years elsewhere have lead me to conclude that there's nothing more sickening than those who believe their own "support" for a game allows them to selfishly campaign and be toxic against those who have genuine concerns, because they think their "positivity", or just siding with the more powerful not only excuses their hypocrisy but makes them the final arbitrator on who is welcome within the game...

But it's also the surest way to drive off the rest of the audience: The kind of obsessive "love" that chokes it's recipient to death. You're not helping the game or anything else by refusing to let it engage other people on their own terms.

As for the debate at hand; once more, if you're travelling thousands of systems to genuinely explore places no one else has been before, the having to use the FSS adds minutes to your journey time at every step, just to know what was in the system. Even if you can claim only seconds to see if a particular single body is on the wavescanner, under the old system you could visually see whether an object itself was likely to be excessively big/small by the relative scaling of the icon. Now you cannot. Now you have to do the full FSS zoom to even see it. That is objectively slower.

Maybe some of you who have wrapped far too much of your identity up in this game have the kind of lives where you can sit grinding at a computer for days on end; and when you that's all you have, yes I understand why you're going to want to defend grinding a mini game above convenience or actual tests of skill. But it's not gameplay.

Meanwhile has there been any clarification on whether the BGS is actually fixed? Is it safe to try and play that part of the game without screwing over your own faction?

Totally agree. Any time I have posted anything critical or even the slightest bit negative, I've been instantly abused, flamed, and shut down by a very loud unified chorus of slavish lackey "supporters" who never want anything bad said about their little alternate universe. I've even had my nationality attacked, with dismissive and insulting comments about my home country, which had nothing to do with anything I said. Without a doubt, this game has the nastiest and most abusive player base I've ever encountered in my years of online gaming. The mean-spirited fanboys in this game are what is helping to hurt it, frankly. Well, that, and the fact that the server keeps disconnecting people every time they drop out of supercruise.
 
My experiences over the last few years elsewhere have lead me to conclude that there's nothing more sickening than those who believe their own "support" for a game allows them to selfishly campaign and be toxic against those who have genuine concerns, because they think their "positivity", or just siding with the more powerful not only excuses their hypocrisy but makes them the final arbitrator on who is welcome within the game...

But it's also the surest way to drive off the rest of the audience: The kind of obsessive "love" that chokes it's recipient to death. You're not helping the game or anything else by refusing to let it engage other people on their own terms.

As for the debate at hand; once more, if you're travelling thousands of systems to genuinely explore places no one else has been before, the having to use the FSS adds minutes to your journey time at every step, just to know what was in the system. Even if you can claim only seconds to see if a particular single body is on the wavescanner, under the old system you could visually see whether an object itself was likely to be excessively big/small by the relative scaling of the icon. Now you cannot. Now you have to do the full FSS zoom to even see it. That is objectively slower.

Maybe some of you who have wrapped far too much of your identity up in this game have the kind of lives where you can sit grinding at a computer for days on end; and when you that's all you have, yes I understand why you're going to want to defend grinding a mini game above convenience or actual tests of skill. But it's not gameplay.

Meanwhile has there been any clarification on whether the BGS is actually fixed? Is it safe to try and play that part of the game without screwing over your own faction?


...or...

Maybe we genuinely like the mechanic and it has nothing to do with choking other people or ruining the game or whatever context you read into my message, and everything to do with the fact that we really do like the FSS. We don't care if it's slower (anything will be slower then the ADS one button honk to know it all) and we feel that adding the ADS back in will muddy exploration entirely, waste dev resources as they continue to need to support both tools, and force people down the path of least resistance every time there's new exploration content added since one is objectively faster to use and thus will ensure claims to new discoveries for only those who use it.
 
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Totally agree. Any time I have posted anything critical or even the slightest bit negative, I've been instantly abused, flamed, and shut down by a very loud unified chorus of slavish lackey "supporters" who never want anything bad said about their little alternate universe. I've even had my nationality attacked, with dismissive and insulting comments about my home country, which had nothing to do with anything I said. Without a doubt, this game has the nastiest and most abusive player base I've ever encountered in my years of online gaming. The mean-spirited fanboys in this game are what is helping to hurt it, frankly. Well, that, and the fact that the server keeps disconnecting people every time they drop out of supercruise.

Not all of us, whether I agree or not with anyone's opinion I strive to remain polite :)

(Mind you, as long as no-one here can hear my accent I'm doing fine!)
 
...or...

Maybe we genuinely like the mechanic and it has nothing to do with choking other people or ruining the game or whatever context you read into my message, and everything to do with the fact that we really do like the FSS. We don't care if it's slower (anything will be slower then the ADS one button honk to know it all) and we feel that adding the ADS back in will muddy exploration entirely, waste dev resources as they continue to need to support both tools, and force people down the path of least resistance every time there's new exploration content added since one is objectively faster to use and thus will ensure claims to new discoveries for only those who use it.

This is not the problem, or if it is there is a clear lack of understanding that retaining the existing ADS etc would not take anything away from the new stuff & new way of doing things. If there were some balancing reason why the old stuff were removed it would be just like the 3.0 crime update where old stuff has to be replaces with new stuff.

But that isn't the case here, the old stuff could and should have been retained, because the new stuff would only add to it & the old stuff could be left aside by anyone willing to use only the FSS. There was no need to remove it, and it needs to be put back into the game. How can you not see this?
 
...or...

Maybe we genuinely like the mechanic and it has nothing to do with choking other people or ruining the game or whatever context you read into my message, and everything to do with the fact that we really do like the FSS. We don't care if it's slower (anything will be slower then the ADS one button honk to know it all) and we feel that adding the ADS back in will muddy exploration entirely, waste dev resources as they continue to need to support both tools, and force people down the path of least resistance every time there's new exploration content added since one is objectively faster to use and thus will ensure claims to new discoveries for only those who use it.

Changes to most things (in this point ED) will bring elation to some and dismay to others, both schools of thought can be vociferous in support of their opinion, and the obvious fact that they are on opposite ends of the spectrum will inevitably bring about 'heated discussions' :)

If the size of the player base of ED is considered in comparision to the number of 'voices' heard here (including my own) then the number of folk who are just getting on with playing the game, and not sharing their thoughts on a public forum, pales the comments on our forum into insignificance, if such a small number of the existing player base feel motivated to share their findings it may be a reasonable assumption that a massive majority do not have feelings strong enough to 'vocalise' them here.

The developers would use their own metrics to determine the success or otherwise of their work, we the forumites have our own fun arguing the toss over any minor detail that takes our fancy, which is fine. but we are the true minority, aren't we?
 
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...or...

Maybe we genuinely like the mechanic and it has nothing to do with choking other people or ruining the game or whatever context you read into my message, and everything to do with the fact that we really do like the FSS. We don't care if it's slower (anything will be slower then the ADS one button honk to know it all) and we feel that adding the ADS back in will muddy exploration entirely, waste dev resources as they continue to need to support both tools, and force people down the path of least resistance every time there's new exploration content added since one is objectively faster to use and thus will ensure claims to new discoveries for only those who use it.

You've got to laugh at this, it should read the other way round, the ADS actually simplifies exploration, it's the FSS that muddies it! Plus I care that the FSS makes it slower and more of a grind. Under the old system I arrive at a system, do my scan and then decide if I want to spend additional time exploring the whole system in a conventional way. That's more like real exploration in the sense you have to go there to obtain the planetary details and not be parked up near the sun somewhere.

Now I have no objections to players who want to use the FSS play like that, it's their choice, but I get annoyed when those same players criticise my preferred method of real exploration and can't accept that both methods could and should co-exist. At the end of the day it's just a game (a very good one at that) and FD should accommodate both exploration styles.
 
This is not the problem, or if it is there is a clear lack of understanding that retaining the existing ADS etc would not take anything away from the new stuff & new way of doing things. If there were some balancing reason why the old stuff were removed it would be just like the 3.0 crime update where old stuff has to be replaces with new stuff.

But that isn't the case here, the old stuff could and should have been retained, because the new stuff would only add to it & the old stuff could be left aside by anyone willing to use only the FSS. There was no need to remove it, and it needs to be put back into the game. How can you not see this?

No, it isn't that simple. Retaining the old stuff will take extra work, that's just the way programming works.

It does not *need* to be put back in the game because it's not a necessary addition. It offers little to nothing while adding progressively more dev work with each new thing added to the game that impact both ADS and FSS.
 
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You've got to laugh at this, it should read the other way round, the ADS actually simplifies exploration, it's the FSS that muddies it! Plus I care that the FSS makes it slower and more of a grind. Under the old system I arrive at a system, do my scan and then decide if I want to spend additional time exploring the whole system in a conventional way. That's more like real exploration in the sense you have to go there to obtain the planetary details and not be parked up near the sun somewhere.

Now I have no objections to players who want to use the FSS play like that, it's their choice, but I get annoyed when those same players criticise my preferred method of real exploration and can't accept that both methods could and should co-exist. At the end of the day it's just a game (a very good one at that) and FD should accommodate both exploration styles.

I said having *both* muddies exploration, not having one or the other.

FSS only makes exploration more complicated and take longer by adding a new gameplay mechanic.
ADS only remove any and all gameplay from exploration and puts it all in a singloe held button press.

Having both muddies exploration by having a more enjoyable (IMO) tool that is in no way competitive and a quick easy tool that is competitive when it comes to the codex.

FDEV made their stance clear, they favor adding gameplay elements to exploration, and keeping the removal of those elements in the game is something they didn't want.
 
No, it isn't that simple. Retaining the old stuff will take extra work, that's just the way programming works.

It does not *need* to be put back in the game because it's not a necessary addition. It offers little to nothing while adding progressively more dev work with each new thing added to the game that impact both ADS and FSS.

You are still not getting this. It should not have been removed. I appreciate that you disagree because you didn't like it, that doesn't change the simple premise that there was no need to remove it, it should not have been removed and therefore it should be reinstated. I don't expect this to be a particularly difficult task, the code is mature & known, nothing needs to be investigated. The only incompatibility with the old process (that unexplored bodies remained visible on subsequent visits) can easily be dealt with either way. It just needs to be done and I am disappointed it was not done in this update as I said in post #2.
 
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You are still not getting this. It should not have been removed. I appreciate that you disagree because you didn't like it, that doesn't change the simple premise that there was no need to remove it, it should not have been removed and therefore it should be reinstated. I don't expect this to be a particularly difficult task, the code is mature & known, nothing needs to be investigated. The only incompatibility with the old process (that unexplored bodies remained visible on subsequent visits) can easily be dealt with either way. It just needs to be done and I am disappointed it was not done in this update as I said in post #2.

First off, quit the accusatory nonsense, saying I don't "get it." I get what you are saying just fine, and I disagree entirely because I think it's wrong. It's wrong because *not removing it* put extra burden on the developers of Elite in order to maintain system that they wanted to replace with gameplay that they (and I) feel is better. Saying that it needs to be put back in because they shouldn't have removed it is saying "Per me, a guy who plays this game, you devs *have to be* burdened with supporting a system that I like even if you do not want it in your game." They make the game, they don't want to funnel resources into maintaining an outdated method of exploring and that's a perfectly acceptable and expected thing. As such, they had a reason to remove it.

Keeping the ADS is not a need, it's a want. It's a want that you and others players have, and for some pretty bad but also some pretty good reasons IMO. It's still just a want though.
 
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First off, quit the accusatory nonsense, saying I don't "get it." I get what you are saying just fine, and I disagree entirely because I think it's wrong. It's wrong because *not removing it* put extra burden on the developers of Elite in order to maintain system that they wanted to replace with gameplay that they (and I) feel is better. Saying that it needs to be put back in because they shouldn't have removed it is saying "Per me, a guy who plays this game, you devs *have to be* burdened with supporting a system that I like even if you do not want it in your game." They make the game, they don't want to funnel resources into maintaining an outdated method of exploring and that's a perfectly acceptable and expected thing. As such, they had a reason to remove it.

Keeping the ADS is not a need, it's a want. It's a want that you and others players have, and for some pretty bad but also some pretty good reasons IMO. It's still just a want though.

I don't think anything you say will prevent the same being repeated, even with a reasonable suggestion as to why the ADS was dropped (in another thread to this) the reason was acknowledged and elicited the same response at the end of his reply.

At some point FDev will make a statement regarding the FSS and why it replaced the ADS, but until that time I'm sure the forum will continue to have multiple 'suggestions' of how to return it in any form.
 
I wonder how many updates will still be needed until you finally stop that nonsense.


Not too many more, there are other ways to spend time and I imagine sooner or later 'not long though' Riverside and many others will just cease to play a game they no longer enjoy.

For me though it's a great shame, though it's multiplayer and I'd have preferred Off line single player, I thoroughly enjoyed ED and I had hopes of playing through ED for many years to come, thinking of the many features that might come our way, like a toolkit/workbench of some description to allow Community created 'ED sanctioned' mods, legs where we could board ships and or salvage parts or even complete ships, Full compliment of crew for different areas of the larger ships, Atmospheric planets, Personal bases and stations, and even if none of these things were to be realised I would still play, enjoying my time in the black, UNTIL... Whoops! I no longer enjoyed my time in the black with a change that was foisted upon us.

I can't see ED changing anything for the good of those players made miserable by these changes because too many are placated by the tried and tested "give em more credits" and they'll all chant... "we love the new changes and it saves us time" but whatever!

Either way X4 is making my spare time enjoyable again, loving drifting through the Asteroid fields and spotting Crystals, making stuff and a whole heap of stuff that Ed can't do simply because it's a multiplayer game.
 
I wonder how many updates will still be needed until you finally stop that nonsense.

Count me as another player completely disillusioned with the removal of the ADS. It made me go from playing almost every day to not even logging anymore. Parked the explorer i was prepping for DW2, and tried wandering around in a combat ship But, as soon as i meet an unexplored system its blue blobs and black screen attack.. no thanks.
 
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I'm really confused about all this discussion regading ADS.
Can someone explain to me what is the problem?

For what I've seen so far, all ships have discovery scanner. By activating the scanner it looks to work exactly as the ADS, with two options to detail scan the celestial bodies:
1 - by targeting them in the old style
2 - by using the FSS

Also, its still possible to scan the nav beacon (if the system have it) and get full details for the system.
Why is people taking about bringging back the ADS, if the previous scanning methods are still available? Or has this changed in the last patch?
 
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Why is people taking about bringging back the ADS, if the previous scanning methods are still available? Or has this changed in the last patch?

Well with the ADS you just honked and got all the planets on the system map. By activating the current scanner now you don't, you have to do a full system fss, not just for detail scan but even just for populating the system map. So i wouldn't say the current discovery scanner works like the old ADS used to.

Its not a matter of habits, but of likes and dislikes, and what each of us enjoy in gaming. The new FSS is in many ways kind of a different thing than everything else in the game currently. For me it is also not a matter of grinding, time efficiency or not, but simply of fun or no fun. I enjoyed a lot of things in Elite that were somewhat unpopular, like engineer of rank grinding cause i found them fun, but i just find FSS a completely unfun mechanic, imposed on most aspects of the game now.
 
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