the FSS, watching paint dry....

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Are they really so valuable? More than passengers to sirius? I would be surprsed.

No idea...

The slot removal was the only way they could force it on people in deep space. Logic and balance didnt come into it.

Just to be clear I have nothing against the FSS not requiring a slot, I just don't see the logic of the ADS would have to take a slot as "compromise" when the FSS doesn't, if the FSS provides far more information than the ADS + DSS ever did.
 
Because the ADS adds functionality on top of the FSS.



ADS plus FSS is definitely "God Honk", but at least if the ADS takes up a slot (similar to a shield booster, which gives us god shields, takes up utility mounts), then there's a price to pay for this godhood.

The only other option I would personally agree to is having the "either / or" that others have stated. You want the ADS to occupy the "invisible" slot that the current FSS occupies? Fine, but you lose the FSS (I'm keeping mine, thank you). There can be only one!

OK I see now, I was thinking of the ADS instead of the FSS, not ADS in addition of FSS, in this case it does make sense it would take an additional slot. I now stand corrected in this particular matter. :)
 
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Just to be clear I have nothing against the FSS not requiring a slot.

It bothers me but if thats how it is thats how it is. Im correct about the reasons behind it tho. Something went wrong in the design process of the FSS where it had to be forced on everybody. So much so that they god modded the game to get the thing in.
 
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Just to be clear I have nothing against the FSS not requiring a slot, I just don't see the logic of the ADS would have to take a slot as "compromise" when the FSS doesn't, if the FSS provides far more information than the ADS + DSS ever did.

Think of it this way: Through some FDev magic the FSS has been integrated into every ship in the game. For whatever reason you don't want to use so you have to go to an engineer (cos they are the only true mechanics in the galaxy it seems). This engineer will be able to disengage or disable the FSS but can't remove it because it is now an integral part of the ship. The only option you have is to manually fit an ADS into an existing module slot on your ship - yay for you!

But now comes the tricky bit, the old DSS no longer exists, it is now a probe launcher right. So FD either have to come up with either a new name for the current (3.3) DSS to allow the old DSS (slow scan from hell) to exist or a new version of the old DSS.

My only wish in this fiasco is that if you go the old ADS route that everything changes, no new DSS, no access to others discoveries of POI, no hot spots on rings, no surface POI, basically what you had prior to 3.3. I know some of you will love it just as I know some here want the capabilities of both.
 
Well then they should have integrated the probe lancher into the FSS. I said at the time it was vandalisation to try and make it impossible to reverse the FSS. Who was responsable?
 
OK I see now, I was thinking of the ADS instead of the FSS, not ADS in addition of FSS, in this case it does make sense it would take an additional slot. I now stand corrected in this particular matter. :)

I get confused with who demands what in this thread, LOL. Somebody out there has demanded that he / she have both the ADS and the FSS.
 
You mean the FSS in explored systems?

It's weird how nobody complains about that.
Well, I do, but apparently I'm wasting my time.

As an explorer I am more interested in exploring systems that are, you know, not explored yet. I thought that is traditionally what explorers kinda are all about, but hey what do I know.
 
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Well then they should have integrated the probe lancher into the FSS. I said at the time it was vandalisation to try and make it impossible to reverse the FSS. Who was responsable?

You don't know who is responsible? Every heard of a company called Frontier Development, they design, build and market computer games, one of them being Elite Dangerous. They and they alone made the decision to integrate the FSS, because they are looking at the entire game, not just one aspect of it. If you haven't noticed, the FSS/DSS combination is more than just an exploration tool, miners use it for locating hot spots, mission runners use it to locate their objectives, those doing engineering use it to locate the USS, those hunting aliens use it locate said aliens (NHUSS). That is why (in my opinion) the FSS has been hard fitted to every ship in the game, because now the FSS interacts with nearly every aspect of the game.
 
That is why (in my opinion) the FSS has been hard fitted to every ship in the game, because now the FSS interacts with nearly every aspect of the game.

Ok maybe my tone was off, for the moment. But god modding has been unacceptable in the past. Sure all those people use it, they all live in the bubble aswell. Not so hard for them to buy...There was no need to even include it for explorers, especially if they didnt want it. The thing where its magically loaded on to everbodys ship is bad design, stuff like that shouldnt happen.

Correct me if im wrong but there are now a load of deep space ships with an empty module slot?
 
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Ok maybe my tone was off, for the moment. But god modding has been unacceptable in the past. Sure all those people use it, they all live in the bubble aswell. Not so hard for them to buy...There was no need to even include it for explorers, especially if they didnt want it. The thing where its magically loaded on to everbodys ship is bad design, stuff like that shouldnt happen.

Correct me if im wrong but there are now a load of deep space ships with an empty module slot?

Oh the horror
 
I just fly to the objects I can see, nowadays. The automatics take care of the details. I'm OK with flying to targets... :)

I'm at Stage 5 with regard to the Victory Of The True Scientists/Explorers. Anyone remember Dred (not typo) Scott?

The rest of the time, I'm mining. With regular gear. I'm doing OK in my Python.
 
Somebody out there has demanded that he / she have both the ADS and the FSS.

Demanded? Most of the demanding is coming from those who like the FSS and are demanding that nothing be changed, or demanding that if something is changed it be done with additional penalties inflicted. ;)

The FSS is most importantly a tool that will allow players to find stuff that FD have, or are planning on putting out there. That's why it's installed in every ship, because they are hoping to introduce game-play that will require it to have a decent chance of being found and they want all players to have it.

My own preference is to have a choice of 'tools' to use to play the game. Just as I do with ships, weapons, careers - in fact pretty much everything, including who I choose play with.

The main reason that an ADS that populates the system map should be optional is that some of the people loving the FSS still use the system map to periodically check on their progress, and I see no reason to spoil their experience by making such a system map reveal mandatory.

Since the FSS gives all the information that the ADS did after it is activated, why does it matter what view that information is given in?

I would say, and have already, that a player should not be able to target something from the system map then open the FSS and have that object targeted, but so long as they are happy to use the FSS as it is designed, to first locate and then scan something using just the FSS interface, then why should they not have that option?
 
I really appreciate the new FSS -- I'm a compulsive ship tuner, so I engineer a LOT. Once you get the hang of the FSS (which is really pretty simple, if you just give the 5-10 minutes it takes to grok the system), you can scan an entire system for HGEs and other USS types in just a couple of minutes or less -- even if there are several dozen USS's to go through. That's MUCH nicer than the old way of flying around waiting for them to spawn, IMO!

Besides, learning new skills helps your brain plasticity. Do it for your brain! ;-)
 
This didnt get enough laughs last time...

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As an explorer I am more interested in exploring systems that are, you know, not explored yet. I thought that is traditionally what explorers kinda are all about, but hey what do I know.

So you're okay with the god-honk aspect of the FSS because it doesn't affect your gameplay, but you're unhappy with the god-honk aspect of the ADS because it did affect your gameplay.

Whilst it's natural that you'd feel that way, it-s not exactly fait to criticize one and not the other.
 
That's the point and also where I was going wrong back in the days when I tried to defend the old Engineers. Meanwhile I see that the new version makes sense, cause now I can see them in the whole context. We can imagine a lot, but imagination can never replace knowledge - and only FDev knows for what other future additions they are going to use the FSS. People should realize by now that the design of this game isn't (and never was) a democratic process, even though they sometimes let it look like. Helps the business I guess. ;)

Let me know when the 'future vision' for CQC starts to make sense.
 
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