Distant Worlds II Event Fleet Mechanics

Hello all, RepairmanPatch and I have finished working on the Fleet Mechanic Repair Process and Flowchart. Please have a read and let me know if there are any questions, corrections or anything we've not covered.

[Link Deleted]

I'm planning to create an image file of the flowchart to put on Imgur and/or other sources. Dropbox was the easiest I could think of for now without copy+pasting the whole text into this forum post.

Edit: Please see post #31 for the updated document
 
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More news:

There will be a Mechanic meet-up on Thursday 03/01/19 at 11am In game time. There will also be a meet-up Saturday 05/01/19 at 7pm in game time. Meet-up will be in the Lembava System at Goldstein Port on PC in the Fleetcomm private group, send a friend invite and message to Cmdr Repair Rat for an invite to the instance.

This meet-up is primarily to test builds and give people a chance to use repair limpets if they have never had the chance to before so expect to see me flying into a station wall without shields on! Everyone is welcome, however, if things are busy you may be asked to leave to give others a chance to test things out.


If anyone wishes to volunteer times/places to run a similar meet for PS4/XB1 or at a different time feel free to get in touch or announce it yourself!
 
Any recommendations on the limpet controller to be used? I'm still nicely over 70LY range at the moment with the 'conda so can fit anything (I might even throw a fuel controller in there as well)
 
Any recommendations on the limpet controller to be used? I'm still nicely over 70LY range at the moment with the 'conda so can fit anything (I might even throw a fuel controller in there as well)

The size affects how much each limpet repairs. The A-E grade affects distance you can fire at which is useful if you don't want to get too close and nudge someone by accident :)

If in a Conda I'd recommend a 5D or even a 5A if you have the power capacity but in general a 3A/3D will work fine.
Stats are in the table here: http://elite-dangerous.wikia.com/wiki/Limpet_Controller/Repair

Personally I'm packing a 3A in my Conda on my main account as I'm taking mining gear for the CG and Fuel Limpets for the Rats. On my 2nd account which is purely repairs I'm set up with a 5A in an Orca.
 
Any recommendations on the limpet controller to be used? I'm still nicely over 70LY range at the moment with the 'conda so can fit anything (I might even throw a fuel controller in there as well)
I flew to BP and back with a 1D controller. I never took much damage myself but when repairing others it could take 16 or more limpets to fully repair a 'conda hull from 50% damage. That's a long time. Not just time to repair but time to replace the Iron and Nickel too.
I'm going with a 3D controller this time to repair twice the damage per limpet so I don't have to synth as many. Distance isn't an issue.
I'm sticking with a 1D fuel transfer controller since you normally don't need to transfer more than a ton or two of fuel to get someone to the next scoop-able star.
 
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I flew to BP and back with a 1D controller. I never took much damage myself but when repairing others it could take 16 or more limpets to fully repair a 'conda hull from 50% damage. That's a long time. Not just time to repair but time to replace the Iron and Nickel too.
I'm going with a 3D controller this time to repair twice the damage per limpet so I don't have to synth as many. Distance isn't an issue.
I'm sticking with a 1D fuel transfer controller since you normally don't need to transfer more than a ton or two of fuel to get someone to the next scoop-able star.

Heh, I did the reverse. 3D Fuel Controller and 1D Repair because I could Lightweight G5 the Fuel Controller. Speaking of that... why can't we mod the Repair Controller anywaysm
 

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D
I just wonder, is there a smaller repairs ship than mine? Cobra Mk III with 1A controller and a meagre 4T cargo?
 
Flying a conda with the works, fuel and repair, with 52+ ly jump range. Maxed out in mats. I'll be sticking with main mass of the fleet unless instructed otherwise. o7

P.S. Haven't decided on paint job yet but open to suggestions.
 
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Going to bed now.
 
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Guys, is it possible to transfer materials between ships? If you eject materials, can they be picked up or do they just expire?

Correct, materials are non-transferable.

However, if you need a quick boost of basic materials head to this location with an SRV: https://canonn.science/codex/koli-discii-crashed-ship/

The destroyable cargo racks drop high grade materials like Antimony that you can take to a material trader and convert into lots and lots of basic stuff. I think the conversion rate for Iron gives you something crazy like 126 per 1 antimony or something daft like that so getting just a few can give you a lot of what you need.
Exit and re-enter the area (or logout and log back in) and the cargo racks respawn.
 
Thanks for the responses, folks.

I had been wondering if there was anything we could do for a pilot who was so badly damaged that their canopy was blown (i.e. a pilot caught in a "code black") but who didn't have enough mats to synthesize enough Life Support to get them to safety.

Are they a goner in that situation?
 
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Are they a goner in that situation?

Lets say if someone busts a canopy with zero oxygen synthesis charges the odds are shifted somewhat against us. Our only chance is to find the most local sources of iron and nickel, ideally in an asteroid ring. We could pre-mine a few asteroids to get some ready to collect and then get them to log-in and get to us asap.
It'll all depend on what grade life support they fit, how accurate they are with the information they provide on their current position, how quick they are with their piloting and dropping in on wing beacons and how close the nearest synthesis materials source is. Having collector limpets would help too.

D grade life support is 7.5 minutes. Given it'll be at least 30 seconds to log-off and probably another 1 minute to get into supercruise after the log back in that leaves 6 minutes to travel, drop out and scoop. It's not impossible. If they fit A grade life support of 25 minutes which will make things a lot less stressful for us :)
 
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Thanks for the responses, folks.

I had been wondering if there was anything we could do for a pilot who was so badly damaged that their canopy was blown (i.e. a pilot caught in a "code black") but who didn't have enough mats to synthesize enough Life Support to get them to safety.

Are they a goner in that situation?

The simpler solution is to have them land on a planet with the necessary elements (if they have a SRV, which they *should* have). The SRV's life support is separate from that of the ship and will enable the commander to prospect for the necessary elements with or without aid from other commanders. Eventually the commander should have enough to make it to safety.
 
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