What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

Well you would lose the conflict zone. You would lose the % gains. And eventually lose the war your group is engaged in. No one wants a weak link on their team. Youd have to be active and fight with your team instead of being dead weight.

This is what doesn't make sense.

IF YOU CARE about these things, you WILL NOT LEAVE (except to seek repairs or ammo: to you this is "cowardice", apparently).

So there's no need for it.
 
I totally expect people to be opposed against that. Especially most of the people on these forums.

Yet you asked the question anyway.

For my part if they were to add some timer based mechanism to the conflict zones I'd never step foot in one again. Elite has enough pointless timers in the game for another to be added to combat.
 
I would like to know what the OP thinks of World vs. World / Guild vs. Guild / Faction vs. Faction pvp mechanics in other MMOs. There are not compulsory instance duration attendance requirements, but objective completion requirements set on cycling timers.

In straight up pvp matches, retirement (leaving the instance) = loss. Aren't these mechanics a better model for CZ battles?

They seem to work well in those venues. Players do advance plan gear and build synergies, and actually train to prepare. Opponent performances are analyzed, and build/strategies are developed to counter them.

If the OP just wants to anchor or trap targets to punk (irrespective of target skill or gearing) that seems like a malicious slow mo gank.
 
This is what doesn't make sense.

IF YOU CARE about these things, you WILL NOT LEAVE (except to seek repairs or ammo: to you this is "cowardice", apparently).

So there's no need for it.

Except they will leave the moment they are opposed. I mean as you can see in this thread. People still want to fight these wars in solo against each other. What make you think they are going to stay at all the minute someone is opposed?

Again, these conflict zones shouldnt be there to jump in and see if anyone is there so you get a quick farm unopposed against the people you would be at war with. Unless there is something to keep people in them. Thats all that will happen.

People will do their best to reset the instance or go somewhere else where they cant be bothered.

People spazzing out about this being played in open should tell you this.

Stop with your crying about ammo. Bring some reloads like a big boy and use some lasers if you have to. Jesus christ.
 
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I would like to know what the OP thinks of World vs. World / Guild vs. Guild / Faction vs. Faction pvp mechanics in other MMOs. There are not compulsory instance duration attendance requirements, but objective completion requirements set on cycling timers.

In straight up pvp matches, retirement (leaving the instance) = loss. Aren't these mechanics a better model for CZ battles?

They seem to work well in those venues. Players do advance plan gear and build synergies, and actually train to prepare. Opponent performances are analyzed, and build/strategies are developed to counter them.

If the OP just wants to anchor or trap targets to punk (irrespective of target skill or gearing) that seems like a malicious slow mo gank.

You missed the point. I was just showing how a 24/7 game works in multiple time zones and groups. Nothing more to that.
 
100% wrong.

Ive explained in great detail why this would be beneficial for everyone. You'd still have the chance to escape once you've earned merits or bonds. Just not right away because someone would oppose you.

You should learn to outfit and possess skill to stay in the conflict zone for an amount of time anyways. The goal is; to be there for a period of time to farm while against your opponents on the other side.

If I just wanted to go seal clubbing. I could do this all day every day. Because no one really has a need to outfit correctly at the moment. You can get away with the bare minimum and 0 engineering without ever seeing your opponents. Thats dumb as hell and allows you to skip half the game and modules we should be using.

In this scenario, the people we engage are trying just as hard to farm and kill me at the same time.

You have a serious misunderstanding of what I am trying to accomplish here.

And its sad you cant get past griefing vs meaningful gameplay while fighting in wars against one another.

This blatant lie. Just that you say it is "100% wrong" is telling ENOUGH about your motives as just reading your replies, already shows that you are now lying here.
 
Except they will leave the moment they are opposed. I mean as you can see in this thread. People still want to fight these wars in solo against each other. What make you think they are going to stay at all the minute someone is opposed?

Again, these conflict zones shouldnt be there to jump in and see if anyone is there so you get a quick farm unopposed against the people you would be at war with. Unless there is something to keep people in them. Thats all that will happen.

People will do their best to reset the instance or go somewhere else where they cant be bothered.

People spazzing out about this being played in open should tell you this.

Stop with your crying about ammo. Bring some reloads like a big boy and use some lasers if you have to. Jesus christ.

And they can as easily just go there in Solo/Private Group and now what?
 
OK I guess. Still didn't answer my question. Those mmos work 24/7 too - and they don't have instance lockdowns.

Its been answered multiple times thought this thread. Read.

Again, these conflict zones shouldn't be there to jump in and see if anyone is there so you get a quick farm unopposed against the people you would be at war with. Unless there is something to keep people in them. That's all that will happen.

People will do their best to reset the instance or go somewhere else where they cant be bothered.

People spazzing out about this being played in open should tell you this.
 
Everything considered, if they leave, you've won. Congratulations on a famous victory. Now, on to the next.

They will go to another conflict zone or reset the instance without the people in it in the same system. And continue fighting the war against you.

This accomplishes nothing while doing the same tasks removing the risks we are supposed to be having with the tug of war in the conflict zone. People already do this.

CG's are a great example of this happening live.
 
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Yeah but then they don't "learn to lose" and don't get to see the rebuy screen. That's the whole point to this thread.

Somewhat. The point of this thread is to keep people engaged in the conflict zone with prolonged gameplay. Skill and outfitting determines if you win or lose. Team comps and co-ordination does as well.

All while farming merits at the same time.

No one is going to stay if they dont have to. They will just go elsewhere. Which defeats the purpose.
 
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Yeah but then they don't "learn to lose" and don't get to see the rebuy screen. That's the whole point to this thread.

Well yes... I think '90s is the only one left in the thread who doesn't seem to get that...or at least admitting so.
 
Except they will leave the moment they are opposed. I mean as you can see in this thread. People still want to fight these wars in solo against each other. What make you think they are going to stay at all the minute someone is opposed?

Again, these conflict zones shouldnt be there to jump in and see if anyone is there so you get a quick farm unopposed. Unless there is something to keep people in them. Thats all that will happen.

People will do their best to reset the instance or go somewhere else where they cant be bothered.

People g out about this being played in open should tell you this.

Stop with your crying about ammo. Bring some reloads like a big boy and use some lasers if you have to. Jesus christ.

Nope, you still seem hopelessly confused, mixing up two different groups of people.

If some people drop in but then want to leave immediately, LET THEM. What, you think they're conscripted soldiers who should be shot for desertion? It's NOT UP TO YOU.

But if they stay and fight, either they're doing it because they enjoy fighting for awhile, or they're trying to support the cause. Either way, it's up to THEM to decide when it's appropriate to leave (out of ammo is one rreason, being seriously damaged is another). Again, it's NOT UP TO YOU to decide that I shouldn't fit weapons that require ammo, or that sticking around with no shields, 5% hull, and inoperable weapons would be a worthwhile thing to do.

IF I CHOOSE to drop into a CZ, and IF I CHOOSE to stick around, I will use MY CHOICE of weaponry, and seek rearming or repairs WHEN I CHOOSE.

And for some reason that offends you.
 
Nope, you still seem hopelessly confused, mixing up two different groups of people.

If some people drop in but then want to leave immediately, LET THEM. What, you think they're conscripted soldiers who should be shot for desertion? It's NOT UP TO YOU.

But if they stay and fight, either they're doing it because they enjoy fighting for awhile, or they're trying to support the cause. Either way, it's up to THEM to decide when it's appropriate to leave (out of ammo is one rreason, being seriously damaged is another). Again, it's NOT UP TO YOU to decide that I shouldn't fit weapons that require ammo, or that sticking around with no shields, 5% hull, and inoperable weapons would be a worthwhile thing to do.

IF I CHOOSE to drop into a CZ, and IF I CHOOSE to stick around, I will use MY CHOICE of weaponry, and seek rearming or repairs WHEN I CHOOSE.

And for some reason that offends you.

What offends me is you are saying all this is not possible because you aren't smart enough or unwilling to bring reloads to a gun fight.
 
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