So this is another thread about frustrated bullies not being able to bully people who don't want to be bullied, essentially.
As an interested bystander, that's what it looks like to me.
So this is another thread about frustrated bullies not being able to bully people who don't want to be bullied, essentially.
Sums it up.So this is another thread about frustrated bullies not being able to bully people who don't want to be bullied, essentially.
Yes if we are at war. I want to kill you and stop your progress.
Yet you asked the question anyway.
For my part if they were to add some timer based mechanism to the conflict zones I'd never step foot in one again. Elite has enough pointless timers in the game for another to be added to combat.
All I am asking for is for people to stay and work together for a bit before its time to leave. Leaving or retreating these zones was never off the table.
Not really. You're asking for FD to force people to stay somewhere whether they want to or not. Which is why this would never work. If people want to work together, they can already do so. If people want to stay, they can already do so. You are asking for options to be taken away, rather than adding anything to the game.
So this is another thread about frustrated bullies not being able to bully people who don't want to be bullied, essentially.
It would appear that a PvP enthusiast with an engineered ship wants to fly swat those less equipped. I could be wrong...
It would appear that a PvP enthusiast with an engineered ship wants to fly swat those less equipped. I could be wrong...
Whats stopping you from getting equipped? We're both playing the same game. You have the same tools available to you.
Use them.
At this point in the game and how long its been out people are victims because they chose to be. Not because they want to be.
Running away.... its a valid choice, not sure I would like your conflict zones - as I play iron man mode in open. Running away, is a fact of life for me!
On a more general point, lets gets the conflict zones we have working and spawning properly. They are better since the patch that unfroze the BGS, still get occassional one (even low) without ships.
Simon
That's right. Sometimes every option should not be available. Whats wrong with that?
Why?Running away even while in the zone is a valid choice. But in doing so you would be conceding the zone.
I can't count the number of CZs I've been into since the patch, as there are so many wars now. I can't count the number of CMDRs I've seen in them either, because the number has been exactly zero. Besides, if I really want an instance that's empty of other CMDRs, I could always go to solo. Right?Not going to another one just because it would be empty of other commanders.
They will go to another conflict zone or reset the instance without the people in it in the same system. And continue fighting the war against you.
This accomplishes nothing while doing the same tasks removing the risks we are supposed to be having with the tug of war in the conflict zone. People already do this.
CG's are a great example of this happening live.
The idea has some merit. However, in your discussion there seems to be some subtle inflexion regarding the numbers of players / NPC involved in a conflict area. The OP is, in my mind, wanting to force PvP combat on other players at the indvidual player level.
The idea you have discussed seems to me to regard fleet or squadron level operations. Squadrons of players who are contesting systems could do combat in CZs. These squadrons could contain large ships that are like the The Interdictor-class Star Destroyer in Star Wars in that they could project a local gravity well that acts like a mass lock that cannot discriminate between adversaries: they will not have the ability to pull ships out of hyperspace or supercruise. One step at a time.
Only player squadrons would have this facility. If players really desire more PvP play then it would be up to them to organise themselves into squadrons and organise and arrange such fleet contests, given appropriate support in ED from FDev. The explorers have shown their commitment to their love of exploring together: DW and DW2 are shining examples of this.
The squadron players would have to develop strategies and tactics to contend with such ships as the Interdictors; fighters covering torpedoe bombers, the latter taking out designated ships such as the Interdictors. I hope you get my drift here.
The strategic result of losing a conflict? Losing influence, control of a system for a faction supported by a squadron?
Hopefully, it would promote some great furballs and awesome videos that I would love to watch. At least the players battle chatter would be authentic!
It would make for a more exciting and, dare I say, a more meaningful engagement of PvP combat.
It may be that scenarios could also be created to allow PvP squadron action. Let's say a faction's disabled capital ship needs to be resupplied and repaired at a certain location so it can escape an opposing faction's attempts to capture it. This is old hat; the vintage game Star Wars X-Wing game had excellent missions like this.
The trouble with this idea is that ED is fundamentally a solo game even for Open and has no squadron fleet mission system to speak of especially one to enable such imagined events described above. And then there is the instancing issues to contend with.
Does leaving, and thereby conceding, a CZ count as a transaction against the faction you declared for? That wouldn't be open to abuse at all.
Open is the playing ground for PVP. End of story.
That is false, Open could just as well be the playing ground for Co-Op...