Bugs, bugs, bugs, bugs so what does FDev fix? USS farming.

Butt leather or elephant butt? 'butt leather' is something miners put around their rear to protect tje garment while grinding across rock. Or wossname. Is what we call it on German anyway.

I just got NieR: Automata, so I'm getting plenty of butt and leather :p

My ships being lined with phase-shifting skin from an elephant's butt for almost a year, that I'll pass on.
 
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I don't know why I bother with forums anymore.

Come on man, you couldn't have targeted a more mature and down to earth individual to say 'it's just a game man' (camisade). Like, thakns Captain Obvious! Then you embellish your post with your own situation, which really, let's face it, couldn't be more removed from ours (average squadron member probably has 6 ships they use and engineers at least one ship a fortnight). I just was amazed you thought you had the answer for us and it was so simple. Don't take offence, none was intended, just surprise. :) This is a huge blow for people who play the game as Camisade and I (and many others) do, and reducing it to 'it's just a game' wasn't needed or helpful. ;)
 
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So have a ton of bugs in other games, so yes, it might be possible, i am not saying it is impossible to reproduce, but if they cannot do it then yeah.

Remember when most people report bugs they report "this happened to me"
But when they then try to reproduce if the bug doesn't have there, they would need to figure out what made the bug happen and that amount of variables is huge.

Even a monkey could reproduce those bugs, all they need to do is launch the game, try and drop into a wing beacon near a planet using the navlock a few times, and lo and behold, one bug reproduced, check.

Once again, we are talking about years old bugs, literally the only reason why they could not fix them is that they never bothered to try.
 
Come on man, you couldn't have targeted a more mature and down to earth individual to say 'it's just a game man' (camisade). Like, thakns Captain Obvious! Then you embellish your post with your own situation, which really, let's face it, couldn't be more removed from ours (average squadron member probably has 6 ships they use and engineers at least one ship a fortnight). I just was amazed you thought you had the answer for us and it was so simple. Don't take offence, none was intended, just surprise. :)

I don't know him, his first post just reads like any other complaining about the very frustrating nature of resource gathering in this game. No offense taken, I'm too old for this horse dung. I won't bother posting anymore, it's not worth it TBH.
 
Damn right. I'm sad about this game today.

This is Mr. Fox speaking. Might be my huge optimism, but i think the current rates are not intentional and we'll see a bugfix soon. The only "problem" is that even my optimism is not big enough to believe that it'll still happen before the weekend.
 
This is Mr. Fox speaking. Might be my huge optimism, but i think the current rates are not intentional and we'll see a bugfix soon. The only "problem" is that even my optimism is not big enough to believe that it'll still happen before the weekend.

I admire your patience. I'm (Mr Fox and Mr Ashen) running out. It's all so random. Jameson Cobra? Dav's Hope? Surface installations? All farmable. What was the issue with a bunch of crappy USSes I didn't even want being farmable? The underlying issues with the new HGE methods in 3.3 have been outlined in detail and loudly by me and others.

The problem is the correction of a bug without caring that it destroys gameplay. Oh, well, it's a bug and it needed to be fixed! No! Not if it ruins an entire aspect of the game! Fix the underlying issue that causes people to use an exploit, THEN fix the exploit. I'm genuinely upset that they still can't get simple stuff like this right, even after so much discussion on the subject (mission boards). It happens. Every. Single. Time. IT's terrible, it gets buffed too much, then it gets nerfed too much, if you're lucky it gets properly balanced 6 months later. I'm bored of waiting for aspects of this game to work properly. The people who think this is what is intended scare me even more. Imagine if FD really didn't have a clue what a game needs?

I'll be the first to congratulate them when they get it right. Beyondn was full of great stuff, unfortunately some of it was executed in such a slap dash way as to leave a mostly sour rather than sweet taste.
 
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I admire your patience. I'm (Mr Fox and Mr Ashen) running out. It's all so random. Jameson Cobra? Dav's Hope? Surface installations? All farmable. What was the issue with a bunch of crappy USSes I didn't even want being farmable? The underlying issues with the new HGE methods in 3.3 have been outlined in detail and loudly by me and others.

The problem is the correction of a bug without caring that it destroys gameplay. Oh, well, it's a bug and it needed to be fixed! No! Not if it ruins an entire aspect of the game! Fix the underlying issue that causes people to use an exploit, THEN fix the exploit. I'm genuinely upset that they still can't get simple stuff like this right, even after so much discussion on the subject (mission boards). It happens. Every. Single. Time. IT's terrible, it gets buffed too much, then it gets nerfed too much, if you're lucky it gets properly balanced 6 months later. I'm bored of waiting for aspects of this game to work properly. The people who think this is what is intended scare me even more. Imagine if FD really didn't have a clue what a game needs?

I'll be the first to congratulate them when they get it right. Beyondn was full of great stuff, unfortunately some of it was executed in such a slap dash way as to leave a mostly sour rather than sweet taste.

Bolded portion: the underlying causes, without exception, are entitlement, laziness, and can't-be-botheredness. No game developer can fix these traits in people, which ensures that that approach will not succeed, and is why it isn't done that way. Even easy exploits are not universally accepted, Aashenfox, so I'm not sure why anyone would think that any game mechanic would *fix* the underlying causes of why people use exploits.

Riôt
 
Wait! I need to switch ships for this thread...


... right, I'm ready! The USS Saltybois is ready for action! o7


Please Don't! There MUST be just one lonesome bug-fixer in the bug fix department v.s. 50+ hammer-wielder's in the damn NERF dept!!!

Why so much antipathy for ANYONE who say's 'ooohhh dis is fun'................SPLAT...... insta nerfed!
Why so much antipathy for bug-reporters who say 'this is borked'................Nothing........ 'oh just ignore, they'll shut up after a couple of years!'
 
Bolded portion: the underlying causes, without exception, are entitlement, laziness, and can't-be-botheredness. No game developer can fix these traits in people, which ensures that that approach will not succeed, and is why it isn't done that way. Even easy exploits are not universally accepted, Aashenfox, so I'm not sure why anyone would think that any game mechanic would *fix* the underlying causes of why people use exploits.

Riôt

Of course I know that this happens, but it's not relevant to this case. The current state is utterly indefensible. It's a matter of showing consideration and not just for those who play in more extreme ways, but the whole playerbase. Nobody is going to be getting many improvised components or pharmaceutical isolators at reasonable rates now. These two items just went from in 3.2 being 'hard but acceptable' to farm, to 3.3 being 'omg, but at least we have the exploit for trading', to the single hardest most time consuming materials to get.

This is at least the third time that random specific materials have held this elevated status of being the hardest materials to farm. Prior to the current state of affairs, Datamined Wake Exceptions were the hardest material to farm. Before those (i.e. before material traders were a thing), it was Cracked Industrial Firmware, oh I shudder to remember those days. For a time due to an accidental datapoint nerf during a patch by FD, MEF were particularly difficult as well. These were not, any of them, deliberate decisions. FD is not rotating the most difficult materials for us for our entertainment. It's a RNG system that apparently isn't quite bolted down yet, and due to that, I think the exploit could have been left in place, while the problems with HGEs that have been well documented, are resolved. The old system prior to 3.3 which everyone universally hated, was markedly better than this. That speaks volumes on its own.

Here's another little soundbite...how to write a guide to G5 manufactured materials gathering now. :) Almost any aspect of this game is technical and rewards skill and pattern recognition. As did farming HGEs prior to 3.3. I could have written 2000 words for you on how to skillfully maximise your HGE farming. I can write the guide today too, let me do that for you right now. :)

HGE farming guide...

Hai guise! Got ya! There is no guide! You just fly around hoping to hell you get an HGE and when you finally got enough stuff you don't want, cos the system is TOTALLY random now, you get to go click for 15 minutes trading the stuff you just spent AGES farming at a 6 to 1 loss for what you really wanted! Yay! Off you go, leave a like, etc.

lol.
 
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As the OP, I will say the topic was never "FDev should fix those bugs". The topic is a complaint to FDev regarding nerfing aspects of gameplay that many players are finally enjoying. But, since you brought it up, if FDev is going to "fix" anything, they should probably concentrate on bugs that actually cause problems for the players. Again, how does a gold rush negatively affect anyone who chooses not to participate in it?

All gold rushes end at some point. Get over it. You're apparently wealthy enough to go find the next one without undue hardship. Off you go.
 
Why so much antipathy for ANYONE who say's 'ooohhh dis is fun'................SPLAT...... insta nerfed!
Why so much antipathy for bug-reporters who say 'this is borked'................Nothing........ 'oh just ignore, they'll shut up after a couple of years!'

You do understand that the AB was bugged, and that they fixed it, and that that is what you are unhappy about? Right?
 
You do understand that the AB was bugged, and that they fixed it, and that that is what you are unhappy about? Right?

No.

Priorities should be the other way round.
Ages old bugs that have negative effects on gameplay FIRST,
insignificant new bugs that aren't harmful anyway (or sometimes even straight up beneficial/entertaining) LAST.
 
No.

Priorities should be the other way round.
Ages old bugs that have negative effects on gameplay FIRST,
insignificant new bugs that aren't harmful anyway (or sometimes even straight up beneficial/entertaining) LAST.

All of these bugs I keep hearing about that have supposedly been around for ages must all be in Combat, because I just don't have that experience when I play the game. It works, as it should, the vast majority of the time for me, but I don't Combat much, so maybe that's why I don't experience this plethora of *game-breaking* bugs?

A bug that can be exploited for your own gain (or someone else's loss) is not an insignificant bug.

Riôt
 
I don't experience this plethora of *game-breaking* bugs?

boils down to your particular activity. ctds and crashes in general are objectively game breaking, this last hotfix (allegedly) fixes a load of them. then if bgs states are broken or not updating, this is indeed game breaking for anyone interested in that, etc.

not even mentioning there's people here who knows how to write software and for whom 'zero defect' is an ideal, but one really seriously pursued. it's not impossible, there are proven techniques, processes and methodologies. they work if applied consistently, it's not black magic. frontier apparently knows none of them, or doesn't give a rat's crap. pick your poison.
 
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All of these bugs I keep hearing about that have supposedly been around for ages must all be in Combat, because I just don't have that experience when I play the game. It works, as it should, the vast majority of the time for me, but I don't Combat much, so maybe that's why I don't experience this plethora of *game-breaking* bugs?

A bug that can be exploited for your own gain (or someone else's loss) is not an insignificant bug.

Riôt


There is a big part of the problem, yea.
 

sollisb

Banned
All of these bugs I keep hearing about that have supposedly been around for ages must all be in Combat, because I just don't have that experience when I play the game. It works, as it should, the vast majority of the time for me, but I don't Combat much, so maybe that's why I don't experience this plethora of *game-breaking* bugs?

A bug that can be exploited for your own gain (or someone else's loss) is not an insignificant bug.

Riôt


Example:
1. Imperial Cutter when trying high wake to a target right in front of you won't. Keeps saying align to target!
2. SLF enter a mode where they will not respond to command. making the entire SLF/Fighter mechanic useless.
3. Using select next waypoint on route while having a ship targetted results in the waypoint target dissappearing
4. FSS: Intermittently if you have to zoom in, it will allow you to continue zooming into the same target forever.
5. Continuos spam from mission server. Delete mission offered results in it being sent again and again forever.
6. Mission targets for which you have no mission appear randomly
7. Massacre missions to kill 68 (example) produce a USS with 4 ships of which 2 wake out immediately
Just some examples

For sure the mechanic how-ever it worked (I Only ever used 1 blaster) was an exploit and should have been fixed, but as the OP points out, Fdev are great for nerfing stuff, extremely great for producing bugs and woefully inept in fixing them, unless players are gaining. The fact we have so many bugs outstanding since last year is testament to the validity of his claim.
 
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