Since 3.3 we've had a faction reach 75%+ and expand from A into nearest system B as 8th faction, retreat back out of B (intentionally, it's a terrible system) while pending a 2nd expansion from A, then expand again from A back into B.
Since 3.3 we've had a faction reach 75%+ and expand from A into nearest system B as 8th faction, retreat back out of B (intentionally, it's a terrible system) while pending a 2nd expansion from A, then expand again from A back into B.
Expansions by invasion to become the 8th faction are normal, if you have no other targets in range - but were previously extremely rare because a single global state per faction meant that the requirements weren't often met. https://forums.frontier.co.uk/showt...ent-Thinking?p=6664276&viewfull=1#post6664276 is my description of them from earlier, and tests in 3.3 indicate they basically haven't changed.
With the multistate changes in 3.3 the circumstances which usually prevented them in 3.2 are no longer present, so they'll get a lot more common.
Here is another example of things being messed up
https://inara.cz/galaxy-starsystem/126855/
10,000 commanders dropping data and mined goods for a CG 5kLY out is tanking the controlling faction
Here is another example of things being messed up
https://inara.cz/galaxy-starsystem/126855/
10,000 commanders dropping data and mined goods for a CG 5kLY out is tanking the controlling faction
workers union beating the corporation, that's a capitalism breaking bug!
hould just restore everybody's account to where it was when 3.3 went live if they reset the BGS again?
I doubt DW2 participants would be thrilled about that though.
Not going to happen.
What will happen when they fix the bugs, is that people will realise just how rubbish this new bgs is. At its core it is less interesting to run, and each action more boring.
Here is another example of things being messed up
https://inara.cz/galaxy-starsystem/126855/
10,000 commanders dropping data and mined goods for a CG 5kLY out is tanking the controlling faction