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No brag here. I personally take no joy in the killing.

Yeah, right Vin, sure you don't. That's why you took the trouble to record and post all those videos in tribute to the "overlord" and all that rather tedious role-play (sorry mate, it's getting a bit old). Pull the other one, it plays Jingle Bells. You're loving it.
 
There's no need for name calling.

Vin buddy - wth???

Delanos Logistics Group Vin Delanos shot down Ryan256 asp 1/12/2019 6:09:34 AM Pallaeni
Delanos Logistics Group Vin Delanos shot down Davengard asp 1/12/2019 6:18:20 AM Pallaeni
Delanos Logistics Group Vin Delanos shot down Steven Wright asp 1/12/2019 6:27:05 AM Pallaeni
Delanos Logistics Group Vin Delanos murdered by Ryan256 1/12/2019 6:42:16 AM Pallaeni

:D
 
What about the PVE players that prefer open as it stands?

One constant in the Elite universe is that any forum post about PvP/PvE/modes will have hundreds of posts before lunchtime. So it's safe to say there's no approach that will make literally everyone happy.

Ask me, though, my biggest issue is just that it isn't very *plausible* that an otherwise civilized-ish galaxy is overrun by super-rich murder junkies who can converge with impunity on major events and otherwise cause mayhem with few consequences. There's plenty of tools in game to evade or ignore them as the mood strikes, so you folks don't really *bother* me as such, but it is a bit jarring. By the same logic, I'd say that proposals like a PvE mode where players are magically immune to player damage would be similarly immersion-breaking, so I wouldn't be in favor of that either. Mainly I think I'd like to see some more effective law enforcement and/or bounty hunting. Done right, it could be quite fun to play as a notorious criminal sometimes, and feel like the game is really out to hunt you down!

That said, Frontier could probably do a better job of promoting/enabling PG play to new players. We all want the game to be sustainable with a reasonable flow of new players coming in, and that runs into trouble if it has a reputation as having a culture utterly hostile to newbies. If FDev are fine with Open being a shark tank, they might do well to make it clear to new players that there is a less-dangerous stepping stone between Solo and Open.
 
This is exactly why we need PVP Open flag on/off. Its guaranteed to end combat logging overnight. Surely the PVP community wants that? :)

No we want a fix to an undesirable exploit that is not part of the game or exclusive to PvP and Open mode.
Simple reminder : https://forums.frontier.co.uk/showthread.php/105778-“Combat-Logging”-Update
For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

PvP flag is like a PvE flag : a nonsense. People who don't want to play within FDev's rules and mechanics in Open already have options and can choose restrictive mode known as solo/PG.
 
No we want a fix to an undesirable exploit that is not part of the game or exclusive to PvP and Open mode.
Simple reminder : https://forums.frontier.co.uk/showthread.php/105778-“Combat-Logging”-Update


PvP flag is like a PvE flag : a nonsense. People who don't want to play within FDev's rules and mechanics in Open already have options and can choose restrictive mode known as solo/PG.

Alot of players want to play in Open and not PVP. They want to talk and see other CMDRs, friends, normal ppl, and not be murdered. In fact I'll say the majority of players would LIKE to play in Open and not have to PVP but be able to see, talk and interact with other CMDRs.

Solo/PG is not a fix or an answer to that desire no matter how many times you say it is.
 
People who don't want to play within FDev's rules and mechanics in Open already have options and can choose restrictive mode known as solo/PG.

There's nothing 'restrictive' about solo/PG. For one thing, it's free of ultracompetitive kill-em-all broomheads like you. And also... no wait, actually that's its main draw card.
 
Yeah, right Vin, sure you don't. That's why you took the trouble to record and post all those videos in tribute to the "overlord" and all that rather tedious role-play (sorry mate, it's getting a bit old). Pull the other one, it plays Jingle Bells. You're loving it.

Don't knock Zarek. He's (intentionally) quite over the top, but his shenanigans are providing engaging roleplay content for the PvP community. Something I think a lot of players miss, is that in a game this wide open, we really needn't and shouldn't be so reliant on FDev for story-driven content. From the Fuel Rats and DW to the Z0 crowd, a lot of the best experiences in this game are player-generated.
 

Goose4291

Banned
And that there is what I find so funny!

You do realize the PVPers (individually) ostensibly spent more time preparing, engineering, planning, jumping etc, right?
Just by virtue of their builds that seems like a logical conclusion.

Point of order: Not just PvPers.

Those of us with level heads and at least half a brain cell who fly in open and trade/conduct PvE activities also do this too.

Why are their efforts pathetic to you, and that of the explorers so inherently honorable?
Don't you realize that's just as subjective?

Because we're talking about the Elite Dangerous Explorers Community, which as a collective regards itself as more intellectual and morally superior to anyone else who doesnt conform to their ideals, going so far as to alternate between sneering and looking down their noses at PvErs who shoot at aliens clearly defined as being a threat to humanity by both their current actions and prior ingame lore.
 
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Alot of players want to play in Open and not PVP. They want to talk and see other CMDRs, friends, normal ppl, and not be murdered. In fact I'll say the majority of players would LIKE to play in Open and not have to PVP but be able to see, talk and interact with other CMDRs.

Solo/PG is not a fix or an answer to that desire no matter how many times you say it is.

The direction I think we'e going, PG kinda is though.

Remember, new in 3.3 we have the SYSTEM chat channel, that connects all players across modes. So far, aside from general chatting, one of the major things I've seen that channel used for is players organically meeting and deciding to group up to go do something together. Which often involves jumping into a PG so they can all get into the same mode. So just like that, Open has stopped being the mode you need to be in to encounter other players.
 

Goose4291

Banned
Don't knock Zarek. He's (intentionally) quite over the top, but his shenanigans are providing engaging roleplay content for the PvP community. Something I think a lot of players miss, is that in a game this wide open, we really needn't and shouldn't be so reliant on FDev for story-driven content. From the Fuel Rats and DW to the Z0 crowd, a lot of the best experiences in this game are player-generated.

Whenever Zarek writes a lengthy treatise on his villainy, does anyone else see this in their minds eye?

15246741746_ea1f62ae16_b.jpg
:D
 
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Keep doing what you're doing guys. If this doesn't make FD realize that an official PVE mode is needed then nothing will.

There's already a PvE mode. I couldn't care less about PvP gankers. If they enjoy what they do so be it. It's a GAME! Just because they exist in open won't make me run like a coward to solo play. I explore solo in open mode and will continue to do so. I also won't join any expedition with cowardly explorers who hide in private games. I even went to the community goal asteroid space station in the Omega Nebula. The panic was hilarious, people left and right telling every explorer to not join open. If you're out in the black it's very unlikely to encounter any gankers anyway. You just have to be careful when approaching well known and frequently visited systems far from the bubble.

I will admit it would suck if I get destroyed on the journey back or far out, but so be it. I like the excitement of added threats. Plus the chance of meeting a fellow explorer out there. But if nobody grows a pair, yeah well then that's not going to happen. Plus you can still have an explorer ship with good jump range that can run and greatly improve the odds of escaping alive if you aren't hell bent on getting every .1 LY jump range out of it.
 
Alot of players want to play in Open and not PVP. They want to talk and see other CMDRs, friends, normal ppl, and not be murdered. In fact I'll say the majority of players would LIKE to play in Open and not have to PVP but be able to see, talk and interact with other CMDRs.

Solo/PG is not a fix or an answer to that desire no matter how many times you say it is.

There is no fix for people who want to eat their cake and have it too. It is not a game issue.

Btw, people can already talk and see other CMDRs, friends and not be murdered in open. You just have to understand and acknowledge FDev's vision for their game.
 
we really needn't and shouldn't be so reliant on FDev for story-driven content. From the Fuel Rats and DW to the Z0 crowd, a lot of the best experiences in this game are player-generated.

I agree, but would use the word "can't" over needn't and shouldn't. They created a galaxy and populated it with convoluted mechanics and procedural generated filler instead of any cohesive narratives or compelling characters.

The in game "plot" is atrocious. Galnet articles on who space khalessi is dating. CGs where aisling CMDRs are incentivized to trade imperial slaves. The nova imperium thing which is a yawn-fest that no one takes seriously. Mostly ignore Archon, Grom, Alliance. Game mechanics that encourage pledging against ones own story interests. Generic engineer backstories shunted off into a few lines in a tiny text box on the upper right portion of their screen, followed by 97 more hours of grind to get a few more lines of uninteresting backstory.

Typical "story" driven CMDR interaction:

Cmdr. FedNumbahOne "Halt, imperial scum, carrying out the wicked orders of Arissa Duval!"

Cmdr. FoobarJackson "What's an Arissa Duval? I just want hammers. Hey, can you tell me how this merit thing works anyway?"

Cmdr. FedNumbahOne *sigh* "Uhhh, ok, carry on."


Z0.
 
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Deleted member 115407

D
Don't knock Zarek. He's (intentionally) quite over the top, but his shenanigans are providing engaging roleplay content for the PvP community. Something I think a lot of players miss, is that in a game this wide open, we really needn't and shouldn't be so reliant on FDev for story-driven content. From the Fuel Rats and DW to the Z0 crowd, a lot of the best experiences in this game are player-generated.

Agreed.
 

Guest 161958

G
I agree, but would use the word "can't" over needn't and shouldn't. They created a galaxy and populated it with convoluted mechanics and procedural generated filler instead of any cohesive narratives or compelling characters.

The in game "plot" is atrocious. Galnet articles on who space khalessi is dating. CGs where aisling CMDRs are incentivized to trade imperial slaves. The nova imperium thing which is a yawn-fest that no one takes seriously. Mostly ignore Archon, Grom, Alliance. Game mechanics that encourage pledging against ones own story interests. Generic engineer backstories shunted off into a few lines in a tiny text box on the upper right portion of their screen, followed by 97 more hours of grind to get a few more lines of uninteresting backstory.

Typical "story" driven CMDR interaction:

Cmdr. FedNumbahOne "Halt, imperial scum, carrying out the wicked orders of Arissa Duval!"

Cmdr. FoobarJackson "What's an Arissa Duval? I just want hammers. Hey, can you tell me how this merit thing works anyway?"

Cmdr. FedNumbahOne *sigh* "Uhhh, ok, carry on."


Z0.

Agree on your review of game plot, it leaves much to be desired. However, this null thing too as well sadly. Goose4291 described it flawlessly with the pic he linked.
 
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Goose4291 described it flawlessly with the pic he linked.

Did that pic entertain you? Make you laugh? Immediately resonate with humorous archetypes? Did a mere funny image make more sense than the "official" lore of ED? In any case, yes, it is good to laugh.



Nevertheless, your talk is treason. The forces of Zarek Null will find you wherever you hide and crush you. Z0.
 

Guest 161958

G
Did that pic entertain you? Make you laugh? Immediately resonate with humorous archetypes? Did a mere funny image make more sense than the "official" lore of ED? In any case, yes, it is good to laugh.



Nevertheless, your talk is treason. The forces of Zarek Null will find you wherever you hide and crush you. Z0.

yeah yeah whatever.

I am used to better sf entertainment than forum threads can offer I guess. No difference at all with all the humorous archetypes of the various powerplay characters. Backstory weak as usual to just pew pew.
 
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I think the important thing before you start that all over again, is to define 'ganking' seen as everything across the spectrum, from killing a player with a bounty through to straight up 4 wing griefacondas dunking on sidewinders in a starter system seems to be classed as such here.

*scratches head*

I didn't know ganking needed defining. Its not quite as nebulous as greifing when tends to have a more varied interpretation.

Killling a player with a bounty isn't a ganking. It could be a ganking.

Ganking (for me... maybe others disagree) is where a player or players use overwhelmingly more powerful ship(s) against another. Basically where there is zero risk or challenge for the ganker.
 
What is the furthest (from the Bubble) a Grief/Gank incident has occurred so far ??

I seem to recall a Commander being ambushed at Sag A once in open...

Not the one by the player who proclaimed themselves the Ruler of Sag A, the event I am thinking of was earlier ?

Could be under threat on this trip.

Unless, of course someone has already managed it at Beagle or Ishums ?
 
What is the furthest (from the Bubble) a Grief/Gank incident has occurred so far ??

I seem to recall a Commander being ambushed at Sag A once in open...

Not the one by the player who proclaimed themselves the Ruler of Sag A, the event I am thinking of was earlier ?

Could be under threat on this trip.

Unless, of course someone has already managed it at Beagle or Ishums ?

Beagle Point is the record. But I'm sure that was an anomaly.
 
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