I have spent 4 days trying to find a
hardpoint combination that I really like, and I have found one which works really well. I’ll share it so others can try it out
. It’s mainly for pve. Everything is max G5 engineered.
2 x 4A gimballed Beam Lasers. Both Efficent with Thermal Vent.
1 x 3C gimballed Multi-Cannon. Overcharged with Corrosive Shell.
2 x 2D gimballed Cannons. Both Overcharged - one with Dispersal Field.
2 x 1D Rail Guns. Both Long Range with Super Penetrator.
Firegroup 1:
The 4A Beam Lasers and the 3C Multi-Cannon on R2 (PS4). The 1D Rail Guns on L2.
Firegroup 2:
The 4A Beam Lasers and the 3C Multi-Cannon on R2. The 2D Cannons on L2.
I mainly use the rails from far away - and the cannons when I am getting closer or on slow/big ships. The cannons are very effective for punching through thick armour to the modules, and more so than the rails (I know how Super Penetrator works) - but probably because the rails are smaller. But I think many people overlook the cannons and what they can do. One volley (86.8 dmg and no falloff) with them directly at the Power Plant on an NPC Corvette removes about 60% of it’s health points.
When I switch from rails to cannons like described the ammo lasts a long time, and at close range it’s often enough to use the huge beam lasers and the large multi-cannon (for the hull).
The reason why I coupled the 3C Multi-Cannon with Corrosive on R2 with the 4A Beam Lasers is mainly to help with hull destruction of course - but it also means that I can use R2 as a quick attention-getter from far away.
I’d wish the class 2 hardpoints had better convergence cause I would definitely use fixed weapons then. I have tried asymmetrical setups - but I haven’t found one that I really like. But I find this setup very effective as it is though.
See if you like it.
I like PA’s a lot - and I’ll soon try a pair of huge PA’s on the ship.
It’s defintely a great ship - but I don’t think I’ll ever love it as much as my all PA’s Krait
.