Any body know how long emissive last... like seconds or minutes? If you do not get hit for like 20 sec do to chaff will you be back to ghost mode ?
I'm not sure of the exact timer, but its only 5-10 secs per hit (concurrently).
Any body know how long emissive last... like seconds or minutes? If you do not get hit for like 20 sec do to chaff will you be back to ghost mode ?
I don't partake in pvp, but I recall a video of the player having night vision on and all the ships were visible, so it might break silent running too by making you visible despite being cold.
Once they hit you it lights them.up, so gimbals at all will work against them.once you have them targeted.
Disclaimer: No PvP experience at all.
I'm not following you. Are you saying that if an ship fires on you while "cloaked", this negates SR and allows you to target them?
Disclaimer: No PvP ability at all (I'm currently stuck in Solo). I'm asking what PvPers see / experience because I can't ask the NPCs. Well I can ask, but they'll just reply with, "And remember, we're the top 1% blah blah blah." [haha]
My current interest in "cloaking technology" is avoidance, not engaging in combat. I have as much fun escaping as others have destroying. Run, Forrest, run!
Re the Krait: As I understood it, that comment was not related to the physical properties of the ship(s), rather to the priority given to scanning different types of ships by the System Authorities. For example, if you jump into a system in a Python and I jump in a Krait, they'll prioritise scanning you first - basic profiling - and the Krait (for whatever reason) is lower down on the list than other comparable med/large ships.
That is correct. All the radar shows me is a general direction with the "scattered ghost" icon effect, if that makes sense.
In addition to this, I seem to remember reading somewhere that "local security forces" profile ships based on other factors too, even paint. For instance, a yellow, orange or green ship is supposedly less likely to be scanned than a black or graphite colored ship since "camoflage" colored ships are more likely to be participating in illegal activities. o7
That sounds like "pay to win", which I thought for sure Frontier said cosmetics is not.. Also, if I'm flying a hot pink ship that's invisible on radar, the "hot pink" should make me stand out against the backdrop of space, thus catching the eye of said security force, who then notices I'm hiding my thermal signature, which sure seems fishy to me! A Black Friday ship, on the other hand, would theoretically not catch anyone's eye and thus sneak in undetected, if paint was a determining factor.
Yup, at least last time I played, they score a hit, they'll get lit up like a Christmas tree.
this is not true. being hit by anything other than a weapon with emissive does not make you visible on radar.
now, if you are in SR and YOU hit another target, that is when you become visible by scanners despite being in SR. but once you stop firing you will return to being an unresolved contact.
It's really too bad the game doesn't have proper 100% radar stealth, as in no indication at all on radar that someone is out there.
That's what I was saying.
now, if you are in SR and YOU hit another target, that is when you become visible by scanners despite being in SR. but once you stop firing you will return to being an unresolved contact.
i have a build that falls completely off radar at 1.5km running cold. no silent running.
Does this include mines and slow munitions like torpedoes?
I want a ship that is invisible on radar at 1.5 meters [yesnod]
Does this include mines and slow munitions like torpedoes?
I want a ship that is invisible on radar at 1.5 meters [yesnod]
It would be a fun and interesting addition to the game though.you want the impossible!
AFAIK, 500m is the minimum. Cold + silent running.
Hold on, I thought Silent Running was the same as cold, in that you may be hot inside, but the outside was cold because you're no longer radiating heat. Are you telling me there is an advantage to being both in SR and cold INSIDE?
AFAIK, 500m is the minimum. Cold + silent running.
Hold on, I thought Silent Running was the same as cold, in that you may be hot inside, but the outside was cold because you're no longer radiating heat. Are you telling me there is an advantage to being both in SR and cold INSIDE?
It used to be that when I switched to SR when approaching a station, the ATC would get excited and say something like, "Where did you go, CMDR? You've disappeared from our scopes!" I've not heard anything like this since 3.3 dropped, and I'm still being scanned even when in SR.
Related, but slightly different, it also appears that SR or running cold (heatsinks, thermal vent) no longer breaks an NPC's target lock on our ships. Can anyone confirm? I'm assuming this is a bug in the AI.
How about PvP - while I'm sure the experts know ways to negate Silent and Cold Running, are you at least seeing the desired effect of target lock break?
Isn't that only when they pop SCB's?
I'm assuming this also means that you can't acquire target lock with gimbals, turrets, and seekers, correct?
Any body know how long emissive last... like seconds or minutes? If you do not get hit for like 20 sec do to chaff will you be back to ghost mode ?
I don't partake in pvp, but I recall a video of the player having night vision on and all the ships were visible, so it might break silent running too by making you visible despite being cold.
I'm not following you. Are you saying that if an ship fires on you while "cloaked", this negates SR and allows you to target them?
It's really too bad the game doesn't have proper 100% radar stealth, as in no indication at all on radar that someone is out there. I'd understand if this would require special armor (expensive stealth armor that is as "paper-thin" as the default) and cold running, and perhaps even stealth engines. But my oh my, that would be fun. I'd love to sneak up on a miner and build a minefield around him.. Miner, minefield - it's poetic! And it would make mines great again
AFAIK, 500m is the minimum. Cold + silent running.
There must be.