First of all my compliments for trying to make this ship the best it can be, because i can say for experience that this is the hardest ship to properly outfit in this game IMO.
Im trying to make it a beast myself and i can say the chalenges are endless. Every thing new you try has more cons then pros moust of the time and many weapons that u try to use have poor performance and that sucks. I believe this is the reason why a lot of people just give up along the way in making this thing work.
The ship has the highest number of hardpoints in the game but certainly does not have the highest damage because the hardpoint placemente are BY FAR THE WORST IN THE ENTIRE GAME FOR FIXED WEAPONS.
8/9 eight of the nine hardpoints u can use cannot hit with fixed weapons, because 1) they are too far away from each other; 2) they aren't located in the midlle of the ship, making a lot of weapons that rely on good aim to be useless. This is quite a damage dropoff because the best weapons in this game are fixed (alas plasma acelerators) and the ship cannot use it properly.
This is the main reason why this ship strugles to deal with anacondas and corvettes. Since we cant use fixed weapons we have to use turrets (that i dont like mutch) or gimbailed, bouth weak against chaft and have lower damage. Is very anoyning when you start to shoot an anaconda and it uses chaft and cell banks, making you waste a long time to bring it down.
Now that i have gave quitte a review about the ship shortcomings, let me say the things i believe you can improve in your set-up.
If you notice i said eight of the nine hardpoints are the worst in the entire game, and this is the first thing i have to recomend you changing in your build.
The Medium hardpoint that is located under the ship, that moust people think is out of place and is overlooked, is the ONLY hardpoint that is where it should be.
That medium hardpoint is BY FAR THE BEST EXAMPLE OF A PERFECT HARDPOINT FOR FIXED WEAPON IN THE GAME, anything you decide to use there will trive, that is why i strongly recomend you to put a plasma acelerator with the efficient mod there. For the effect i sugest using slug, because it will lower the termal gain by a good amount, making the weapon spamable. The plasma aceletator will help you deal with the ships that you strugle to kill, like condas, vettes and even fer de lances.
The power plant depends of your outfit, best is if you have bouth, overcharged and armored.
Armored for extraction sites, and i dont recomend improving it needlesly. If a level 3 armored is enought for your energy consumition, dont improve it further, you will gain extra weight for no reason. (you can put the effect to improve the energy by 5% if that will sufice your energy need.
Overcharged for conflict zones and builds that you decide to put cellbanks, since you will need more energy. Level 3 or 4 is probably enought for your energy consumition on moust cases, you will have to see for yourself what fits perfetly in your build. If you go overcharged in conflict zones consider another module reinforcements pkg.
About the frag cannon, i dont recomend using it, i think you will probably hit once or twice at best with it, making the dps lower than choosing a different weapon, and again the chaft will make you waste a lot of shots for no reason. But give it a go and say if it works for you or not.
i recomend going gimbailed over turrets set-ups, because they are amoust the same and the gimbailed do more damage and can snipe sub-sistems.
if i find more good tips i will post again, this is huge by now. (sorry about that)
best regards and good luck.