That's more like it...
I agree with everything you e said about E.D.'s lack of substantiality and development. I too would like your listed features and I'd imagine most would. And they should have been implemented long ago etc.
But they still are just slight expansions involving being glued to your chair with exception of being glued to the rovers chair.
You are also still saying my only mechanic is buttons.
The button part (the lesser of my post...fleeting even) was to have ownership and treat ship as safe home. To keep out enemy a.i. Or human players in my mind. To implement a gameplay of aliens/monsters at dungeons etc. Trying to attack you.
Also for the need to depressurise before leaving into a different atmosphere as a small element and several other posdibilities of gameplay requiring the mechanic. Your misrepresenting or perhaps misunderstanding my reasons. I don't just want buttons for goodness sake.
I want solo or co-op space legs. I don't mind fps space legs depending on its structure.
Most of what I read here isn't, in my mind, gameplay, but world building and immersion. There's nothing wrong with airlock cycling the first dozen times, but when it becomes a blocker to gameplay, what is it adding? Sure, if it's masking a loading screen, go with it (but no lifts like in Mass Effect, please!), but if not - if you're adding a minute of my time so I can leave the ship because "P-TISHHHHH" is cool... then no, please leave it out. This was my point about SC being very "cool" and interesting - but taking 15 minutes to get to my ship? Helllll no. Elite is a space ship simulator, not a walking simulator.
Please don't read that I'm against legs. I am not. But adding them just to add a non-gameplay mechanic to Elite is a waste of development time that could be better spent on my X-Wing ask, or mission structures. Again, I will say this - Elite is space ship simulator, not a walking one.