Legal fees and repairs bills made me laugh.
So, not without a hiccup...
Legal fees and repairs bills made me laugh.
So, not without a hiccup...
It might be a little too late for everyone to get engineered Eagles for this Wednesday coming, but this is my suped-up Eagle. Tell me what you think
Or we could all fit both and experiment with disabling one or the other.I would suggest allowing only one class class 1 weapon engineered to only first level but letting the racer decide if they want a frag or missiles.
AgreedPossibly not allow ECM or PD at the moment as the restricted ammo already balances the missiles I reckon. Might revisit this if they prove to be OP though.
2 km isn't all that short in a race, I've had second thoughts about this as it could leave us all slowed, all the time. I don't think missile turrets exist, do they? Apart from the AX dumbfires.I see no problem with allowing a turret. The frag turret only fires at short range and a missile turret will get through your ammo very quickly. Also, if your turret keeps firing on a ship once the shields go down it may destroy it, disqualifying you from the race.
No objection to this but I thought empty cargo bays weighed nothing anyway.I would suggest, as well as allowing upgraded thrusters, powerplant and distributor also allow strippping out of anything you don't want (cargo racks maybe) to lighten the ship for a bit more speed, but leave everything else stock.
I think that should make the ships fast enough to be fun with just enough variety to make it interesting while keeping the playing field level enough to be fair.
I have Lyz unlocked now as well so can get a drag missile or frag by tomorrow. I would suggest allowing only one class class 1 weapon engineered to only first level but letting the racer decide if they want a frag or missiles.
Possibly not allow ECM or PD at the moment as the restricted ammo already balances the missiles I reckon. Might revisit this if they prove to be OP though.
I see no problem with allowing a turret. The frag turret only fires at short range and a missile turret will get through your ammo very quickly. Also, if your turret keeps firing on a ship once the shields go down it may destroy it, disqualifying you from the race.
I would suggest, as well as allowing upgraded thrusters, powerplant and distributor also allow strippping out of anything you don't want (cargo racks maybe) to lighten the ship for a bit more speed, but leave everything else stock.
I think that should make the ships fast enough to be fun with just enough variety to make it interesting while keeping the playing field level enough to be fair.
... I don't think missile turrets exist, do they?...
The only missile turrets I am aware of are AX turrets which I didn’t think could be engineered.
Well done guys.Must have put in a lot of work to organise this.Glad it paid off for you.They're gonna have to open a new vault at the Bank of Zaonce just to hold all those extra zeros.Heck,they're probably going to have to open a new planet!We wondered if it could be done.
Soooo
We did it.
We organised the ARRC
"Billion credits in a day Wing Missions Challenge"
Lallasro the heroic organiser & co-ordinator of this event
Donnie Quix
# Profit and Loss - 24 hour billionairre challenge
Revenues
Wing missions completed: 1,181,516,290.00 Cr
Own missions completed: 77,882,160.00 Cr
Goods sold: 10,384,574.00 Cr
Wing trade voucher: 8,917.00 Cr
Total revenue: 1,269,791,941.00 Cr
Expenses
Goods purchased: (100,975,976.00) Cr
Heatsinks: (350.00) Cr
Fuel: (12,117.00) Cr
Legal Fees: (4,350.00) Cr
Repairs: (321,915.00) Cr
Total expense: (101,314,708.00) Cr
Total profit: 1,168,477,233.00 Cr
Charlie H Alpha
Dharrch Streynjer
Congratulations to all involved. Especially to Cmndr Lallasro!
o7
They're gonna have to open a new vault at the Bank of Zaonce just to hold all those extra zeros....
In response to popular demand I have written a guide on how to fill your boots with Raw Mats.
How to fill all of your Raw Materials bins using Crystalline Shards
Yes, you'll find repair, refuel, restock, outfitting and a crew lounge. No Thunktone though, I left today.Anyone know if you can get repairs at the Sag A station? Had a bit of a mishap with a high G world. Down to 74% hull
Looking down on creation
Dayrth has reached his penultimate waypoint. This is as close to the top of the galaxy as I can get without using jumponium or neutron boost.
Next stop Sag A, which is on the way home
Also managed to tick off a couple more items from the bucket list (mine, not Frank's).
First discovered on a couple of black holes and some neutron stars.
Anyone know if you can get repairs at the Sag A station? Had a bit of a mishap with a high G world. Down to 74% hull