"Us" like "people asking for an Open Only Powerplay". You know: I'm not the only one, right? (Do I really have to make a point about that?)
I am not insulting you, trust me. And you keep talking about yourself, please stop that.
Nobody cares about you or me, so let's stop being so self-centered boy, people reading in here have no interest in that.
Let's get back to game mechanics then, which is far more interesting and constructive.
We were talking about how Open Play is a totally different game mechanic: it changes ship builds, player behaviour, effectivness etc. Do we agree about at least that, right?
The game right now offers a lot of different kind of cooperative group-centered gameplay opportunities, you basically do actions in the game, they are gathered by the servers, then the results are calculated for your group. Right now we've got the Background Simulation and everything done by Squadrons, how much they contribute in different activities, and there were CGs too but we need to wait until april to know what's going on about that. And then there's Powerplay, of course, almost forgot about that.
Every single of these game mechanics are most effective in pvt/solo, and you can't deny that, right? It's a fact, in pvt/solo you can easily go around shieldless if you are that much skilled, so you can haul more and faster, you can make money faster, do more missions, import more commodities to your favourite station, hell, you can even leave your shield-tank turreted ship for days n Powerplay Conflict Zones to gather merits. It's all a matter of effectivness.
So: being the main goal of playing for a faction is well... making that faction win somehow (that's what "playing" is usually about, nobody plays chess without even trying to win), you understand that private/solo becomes a sort of mandatory solution.
Right now people can have many other game mechanics, especially local ones, which are compatible with the "I don't care about the whole politics, leave me in my little space" concept that would bring people to the security of private servers.
So: Open Players remain with basically just Powerplay which, again, was designed with the intent of making people struggle against each other. When you design a trigger system you basically expect opposition one way or another, because the very moment that both triggers are reached the system itself is basically done for (another reason because Powerplay is basically stagnant).
So: I, an Open Player, am basically fighting against Private/Solo Players, which are advantaged by the very fact that not only I, but any other Player (even a solitary one) could actively oppose them. Then, if I want to win, I should play in pvt/solo, to be able to grind as they do, maybe with those shiny bots they use to prepare systems 24/7 (it's not the amount of merits that's astonishing, it's the pace of those preps that betrays them as the Alliance Office of Statistics reported many times).
So: you think you do not, but you kinda "force" people to play in a grindy, honestly boring way, leaving the status quo. Which is even understandable, but please not for every single game mechanic. What I (we) ask, is for a different type of game, with basically no ripercussions for the single player (no powerplay modules basically) where a different kind of game can be played.
Is it that wrong? Does it bother you that much to let other people have something to fill a hole? If it does again: you really are bad people.