Hey everyone,
Since the beta forums closed I am restarting this thread because I think it is still worth discussing.
ORIGINAL POST
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Hey everyone!
Whenever I make a coaster I find it to be very difficult to make smooth transistions between trackpieces with different degrees of banking. I dont think I am the only one with this problem, because every coaster I have seen in Youtube videos or from the Workshop has this problem.
Now, I noticed that trackpieces bank in a very odd way. When you bank a trackpiece, the tilt does not start at the beginning of the trackpiece. Rather it starts a bit further into the trackpiece, which causes the beginning of the trackpiece to have (almost) no banking it all. This causes 'bumps' in the track when you add multiple trackpieces with different kinds of banking (like when you make a barrelroll for instance).
In the following pictures you can see how this affects the smoothness of the track:
The smoothtool can smooth these bumps out a bit, but the amount of banking still isn't evenly ditributed across the trackpiece (plus, too much smoothing destroys the shape of the track).
To fix this problem, the banking should be distributed evenly across the trackpiece.
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See here KingRCT3's post, visualising the problem and a solution in a different way:
KingRCT3's ORIGINAL POST
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This solution alone would result to rough transitions, tho. What PC needs is a "continuous roll" button, similar to what NoLimits had (which is the same as the "strict" option in NL2, by the way).
Here is a quick graphic to show what that means:
Each red dot is a node, where a certain roll value is applied (here, -45°, 0° and 45°). The blue handles are the control points that handle the smoothing of the bezier curve (I'msure Planet Coaster uses that method).
But as it is at the moment, all the nodes have a plateau, which we don't always want, but still need at the start and the end of a rotation.
-----------------------------------------------------------------------------------------------------------------------------------
Under the spoilertag are some videos people privided showing the problem in-game:
Since the beta forums closed I am restarting this thread because I think it is still worth discussing.
ORIGINAL POST
----------------------------------------------------------------------------------------------------------------------------------
Hey everyone!
Whenever I make a coaster I find it to be very difficult to make smooth transistions between trackpieces with different degrees of banking. I dont think I am the only one with this problem, because every coaster I have seen in Youtube videos or from the Workshop has this problem.
Now, I noticed that trackpieces bank in a very odd way. When you bank a trackpiece, the tilt does not start at the beginning of the trackpiece. Rather it starts a bit further into the trackpiece, which causes the beginning of the trackpiece to have (almost) no banking it all. This causes 'bumps' in the track when you add multiple trackpieces with different kinds of banking (like when you make a barrelroll for instance).
In the following pictures you can see how this affects the smoothness of the track:
The smoothtool can smooth these bumps out a bit, but the amount of banking still isn't evenly ditributed across the trackpiece (plus, too much smoothing destroys the shape of the track).
To fix this problem, the banking should be distributed evenly across the trackpiece.
----------------------------------------------------------------------------------------------------------------------------------
See here KingRCT3's post, visualising the problem and a solution in a different way:
KingRCT3's ORIGINAL POST
----------------------------------------------------------------------------------------------------------------------------------
This solution alone would result to rough transitions, tho. What PC needs is a "continuous roll" button, similar to what NoLimits had (which is the same as the "strict" option in NL2, by the way).
Here is a quick graphic to show what that means:
Each red dot is a node, where a certain roll value is applied (here, -45°, 0° and 45°). The blue handles are the control points that handle the smoothing of the bezier curve (I'msure Planet Coaster uses that method).
But as it is at the moment, all the nodes have a plateau, which we don't always want, but still need at the start and the end of a rotation.
-----------------------------------------------------------------------------------------------------------------------------------
Under the spoilertag are some videos people privided showing the problem in-game:
Sirius360's video:
[video=youtube;uXC4t7Fs8v0]https://www.youtube.com/watch?v=uXC4t7Fs8v0[/video]
Kronark's video:
[video=youtube_share;I53dV-OMpvI]https://youtu.be/I53dV-OMpvI[/video]
[video=youtube;uXC4t7Fs8v0]https://www.youtube.com/watch?v=uXC4t7Fs8v0[/video]
Kronark's video:
[video=youtube_share;I53dV-OMpvI]https://youtu.be/I53dV-OMpvI[/video]