Am I the only one who finds ticket booths annoying?

Can somebody please explain me where this idea with those ticket-booths come from?

In every Park I have been, I never saw this concept. You pay once you enter the park and all (most) rides are for free, so no need for a booth.
The only place where booths are needed is on carnival, there you have to pay for each ride you want to enter, there you have to buy a ticket or coin for the ride.

Also there is no stuff at the Entrance of the ride-queque, that does not make sense. The stuff is at the direct entrance to the ride, where customers could get in danger if it is not controlled by park-stuff.
Customers never enter a ride uncontrolled by them selves.

I am NOT happy with this actual booth-stuff, it costs a lot of space, and makes the park look "uggly".
I dont understand this concept, it is not logical and not a real one.

Unfortunaly RCTW has the same crap. Make the booth optional and customizable, so the user can choose if he wants to build a "themepark" (where you pay once and can use every ride for free) or a "carnivalpark" (where you have to pay at each ride).
 
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Vampiro

Volunteer Moderator
Removing them will influence gameplay im affraid.

Here in Europe we mostly pay when we enter the park but we -dont- pay for every single ride. So we dont need the ticket boots because we dont use them [tongue] we go straight to the coaster and the first employee i see is usually the guy or girl who checks if my restrains are properly closed.

But when you let people pay per ride (As it will probably be) we need the ticket boots because people need to have a place to pay for the ride. It would be awkward just to take the peeps money without anyone collecting it. so in this case we need the ticket boot's. (Altough removing the structure and just let the employee stand there would be an option). I'm wondering if this concept is used anywhere? Is it more common in USA to pay per ride? I can only speak for Europe where i have never seen it.

Best scenario would be if we could choose if people pay per ride or pay only once when entering the park. And if so, the "free" rides can go without ticket boot.

Either way i can imagine this is quite a tricky feature as they can't just delete the ticket boot without disturbing the gameplay/money system.
 
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completely agree, the big gates belong in scenery, not forced on us.

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Can somebody please explain me where this idea with those ticket-booths come from?

In every Park I have been, I never saw this concept. You pay once you enter the park and all (most) rides are for free, so no need for a booth.
The only place where booths are needed is on carnival, there you have to pay for each ride you want to enter, there you have to buy a ticket or coin for the ride.

Also there is no stuff at the Entrance of the ride-queque, that does not make sense. The stuff is at the direct entrance to the ride, where customers could get in danger if it is not controlled by park-stuff.
Customers never enter a ride uncontrolled by them selves.

I am NOT happy with this actual booth-stuff, it costs a lot of space, and makes the park look "uggly".
I dont understand this concept, it is not logical and not a real one.

for the most part your right, but....there are actually some parks like this, where you pay per ride, though there are not many.....the choice is purely for management complexity for the sim part of the game. 1 price for the whole park would simplify the management too much.
 
I like the idea of them. Having an attendant at the start of the queue is brilliant. I just wish we get the option to have no attendant or structure if we want. That massive entrance structure really limits creatively when building our ride entrances.
 
I'm the opposite, I see them almost all the time:

https://upload.wikimedia.org/wikipedia/commons/a/ac/Phantoms_Revenge_entrance_sign.jpg

https://c4.staticflickr.com/3/2574/3984814659_2649205301_b.jpg

http://www.kicentral.com/photos/albums/userpics/10001/www46.jpg

I chose 3 different parks to prove my point. Cedar Point, Kennywood, and King's Island all have them at the front. There is almost always an employee standing there. They aren't usually there as ticket takers, but as helpers to tell you things like the ride times, if someone is able to ride (I've seen heavier guests ask questions, as well as parents ask if their kid can ride). They can also inform you if the ride is temporarily closed, etc...

I think they are a must have, though I also agree that there could be a better way to implement them. It's an extra task that I wonder how annoying some people will find. It doesn't bother me but I can get why others feel that way.

you are right ..and I don't mind an employee being there but the signage and scenery next t the employee should be custom ..not that clunky unrealistic bright yellow gate ...its in the way
 
Currect concept could work for fast-passes. There is always a guy/girl standing at the beggining of the fast-pass que. Otherwise, I haven´t see this either, staff is always at the station.
 
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Another thing to bring up, is when you watch a lot of twitch/youtube video's from first timers, they are confused about having to place the booth. They lay out the queue path but when they get it to a normal path, they get confused on why it won't connect until they realize they need the booth. That's a design flaw IMO. Even if they explain better that you have to build the booth then connect the queue, it shows that they've added an extra step that is unnecessary to what player's instinct is on how they think it should to work.

They should see these results and think either get rid of the Ticket booths or have them automatically generate when you bring the queue path close to a normal path. This extra step of having to place it is just a strange design decision IMO. And there have been a few situations where I've had to awkwardly place the booth when I just wished the queue would attach to the path and skip this step altogether because I had to spend some time making it fit in.

This is a very very VERY good point!! [up] [up] [up] [up] [up] [up] [up]
 
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Can somebody please explain me where this idea with those ticket-booths come from?
I think alot of us are getting confussed and wrapped up in the actual lable that has been given to these. They are NOT ticket booths, like I said, they are Entrance Gates. Pretty much EVERY large ride in a park would have these as safety regulations will require a member of staff to be there to monitor numbers, check heights, etc. I'm really confused as to why so many on here seem to be against these or even sceptical that these things should exist, they are an integral part of the ride's component parts. What if it breaks down? Whos going to tell people to come back in an hour or so? What id there is an under height member of the party? They are not going to be very happy to have queued for half an hour or more only to be refused entry are they?

The only problem I see here is the actual name which is clearly wrong, once new designs are introduced i'm sure they will be a welcome addition to a park. As for those 'Youtubers' who got confused, well all I can say is you only get confused ONCE, having placed one you will know what to do the next time and its hardly difficult to work out is it?
 
@simemo- you said every LARGE ride has these. Maybe so, but small rides shouldn't need them. I have been to many parks where the entrance gate has no attendant at the coasters. If it is a slow day and the lines are short there shouldn't be a need for a gate attendant. I've only ever seen a ride break down once or twice, and you can usually tell by the crowd of people walking away that it is being closed. Obviously, its not that easy to work out if so many agree here, and were talking about fans who know how to play. I'm trying to look out for those who are new and inexperienced. Flat ride placement should be the simplest aspect of the game.

In my experience, I find it strange when there is a gate attendant. I've been to many parks in Florida multiple times, Cedar Point once, and several parks in New York. I specifically remember seeing "gate attendants" at a small 3D ride with practically no line and thinking "oh that's weird, usually those are only for really big rides". Disney's tower of terror or the haunted mansion are examples of a ride I know that require extra gate attendants.
 
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I have a theory as to why we have to place these ticket booths. I may or may not be right, it is just a theory. (It still doesn't excuse the fact we can't customise them very much though.)

It's been mentioned before by the dev team that they are looking into split queues and pre-show attractions, so the so-called "ticket-booth" would mark the start of the queue and then anything after that point would count as the queue for that ride. It's kind of hard to explain but from a development point of view, it seems like a good way of approaching a more realistic split queueing system with holding areas etc.

Just a theory...
 
@gregor- I think we will be able to customize them more in the final game. However, I still think there should be the option of simplicity for those who don't want to spend hours working on a queue for every single little ride. Its great for bigger rides though.
 
@gregor- I think we will be able to customize them more in the final game. However, I still think there should be the option of simplicity for those who don't want to spend hours working on a queue for every single little ride. Its great for bigger rides though.

Yes I agree fully with what you are saying, I'm just trying to work out why there would be any need for the ticket booth feature they currently have from a development point of view. They are currently just laying the foundations for the core of the game so I'm sure in the end it'll be much more flexible
 
My main gripe is not necessarily with the gate itself, but I find placing it to be a bit clunky. It would be interesting if you could place this after you connect the line to the path. So you connect the paths like normal, then specify the place where the queue starts.
 
I don't have any issues with the gates personally, but I also get the impression that their current implementation isn't final.

To me, the simplest solution to this issue is to have the queue path be the only thing you have the place manually; the gate would then spawn automatically at the point where the queue line connects with a normal path.

In the ride's customisation tab, you would have a style selection list for the gate (hopefully every one of those gates will make it into the final game), with a 'no gate' option being available for those don't want one.

That way, everyone's happy. :)
 
Yes, I think those concept art pics show that the gates we have now are by no means final and maybe there will even be more by the time the game is complete. I think it does look a bit daft having the same huge entrance to the Whirly Gig as you would for a massive coaster but maybe we'll have smaller ones as part of the final package for 'kiddie' rides like that.
 
Still this is a concern we have to voice, since in THREE rollercoaster tycoon games the developers still didnt get we're not big fans of the entrance and exit buildings.

I too think these gates should be scenery items, rather than a built in thing.
 
I think the issue here may well be with how the game works internally. There has to be some way that the game can tell if people are 'queuing', if there was no entrance gate then it would just be another path and no doubt, you'd get dumb AI peeps walking up and down the queue path for no reason.

So basically, the queue has to have a physical start point and it seems logical to me that there is the opportunity to have some more involvement from the player as to where exactly that is. Personally, I dont want everything easy and automatic, I WANT to have to consider where the entrance gate is going to go, how i'm going to decorate it, etc.
 
lol simemo... RCT1 2 and 3 had the entrance gates attached to the ride, not to the path. Yet the game always knew how many guests are in a queue, its not that difficult to program the guests in a queue vs a path. And as for easy and automatic? Nobody is saying the feature should be removed, making it option still gives you the freedom of creativity.

Not all players are as skilled at this game. Wouldn't you rather the game be more accessible to all?
 
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Im no programmer so I'm just hypothesizing, however, I dont think you need to be 'skilled' to place an entrance gate next to a path, I really can't see ANY issue with it at all tbh. I dont think you can disagree that making a really good coaster is much harder than placing an entrance gate, by the same logic, does that mean we should have preformed coaster layouts to make the game 'accessible to all'??
 
You are right, coaster making does take much more time and effort, thats why RCT had prebuilt coasters (as I'm sure PC will too, once the game is complete). But... you must never have tried to teach somebody to play a game who is not a big gamer?

Most new first-time RCT players start by placing several flat rides before tackling a coaster. Many people I know, myself included when I was younger, prefer placing pre-built coasters. You are not one of those players. [praise]

Placing multiple flat rides in a row should be a lot simpler, for novice players.
 
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