Game isn't optimized, and most likely will not. So either fedge yourself a $9999 rig or play with lag I suppose. RIP us toasterino's.
Game isn't optimized, and most likely will not. So either fedge yourself a $9999 rig or play with lag I suppose. RIP us toasterino's.
Meantime I managed a resolution around 2500 somewhat. The FPS are stable with 30 now. Still everything maxed out.
Looks good and playable now. But SLI support is welcome though.
I don't get it. A game does not have to "support" SLI?
I run both my GTX660 OC/TF in SLI and it works fine (much better then 1 card)
It does need to support SLI if it wants to make optimal use of two or more GPUs. Without support for it, SLI could cause the game to perform worse or have bugs it would not have with only one GPU. I guess you are lucky it runs better for you without SLI support, but just because it does for you doesnt mean it works for everyone.
I don't get it. A game does not have to "support" SLI?
I run both my GTX660 OC/TF in SLI and it works fine (much better then 1 card)
NVidia said:Alternate Frame Rendering (AFR)
Alternate Frame Rendering is the performance rendering mode for SLI, and it works by designating a particular frame subset to each GPU. In a 2-way SLI configuration, for example, GPU 1 would render all odd-numbered frames while GPU 2 renders all of the even-numbered frames. When using three or four GPUs, the GPUs render one of every three or four frames respectively. The essential principle behind AFR is keeping the GPUs working as independently as possible for maximum performance gains, and that takes a well-defined SLI rendering profile. These are being written and optimized for many different titles all the time, so check for new GeForce drivers often! If you would like to submit a request for an SLI profile update for a game or 3D application, click here.
SLI AntiAliasing (SLI AA)
SLI Antialiasing is an image quality-focused rendering mode that divides an anti-aliasing (AA) workload between the GPUs for smoother edges at a reduced performance cost. In 2-way SLI, both GPUs will render the exact same frame, but perform sub-pixel sampling using offset coverage points that will be merged together to provide a much smoother-looking image. This option is available for 3-way and 4-way SLI systems, and behaves similarly. This mode is ideal in cases where performance is already acceptable but higher image quality is desired; by sharing the AA work between the GPUs, the appearance of a game is improved with no performance lost compared to running a single GPU. For example, 2-way SLI AA 8x would offer the performance of a single GPU running 4x AA, yet the image quality would be appreciably better. This option is found in the NVIDIA Control Panel, for all application profiles in the "Antialiasing - Mode" drop-down menu, and will automatically ignore/override established SLI rendering modes for that profile.
Nowadays you can't - frankly said - have a more powerful Computer like mine.
I spent a whole lotta bunch of money in this machine. And I really thought, that I never meet some stuttering in the near future.
Planet Coaster told me, that I was wrong.
And, to be honest, 3000 peeps are not that much.
I expect a solid SLI support to use my 24GB Graphicpower. Nothing more.
Well you thought wrong. Maybe you're too young, I don't know, but it used to be where AAA games made everyone's computer run poorly. I remember when Wing Commander 3 came out and the Pentium chips were just coming out you couldn't run the game at full settings. That made us excited back then. It meant that the game had a few years of legs on it for graphic and gameplay fidelity.
Nowadays people think if they buy top of the line everything should run great... It's sad really.
it used to be where AAA games made everyone's computer run poorly
Fortunately most AAA games run great on modern computers
Personally its 2017, I dont see why 100 objects of the same object is treated like 100 objects, but it is what it is in this game engine. So at least give users a heads up.