Last Free Update? Three basic things are still missing!

I read on the forums that the next update will be the LAST FREE UPDATE! That is entirely unacceptable until we are finally given the ability to build paths underground! Come on now, guys. This was something that RCT3 did 13 YEARS AGO! It's old graphics technology. Without it, my parks are simply not as exciting and immersive as the ones I built in RCT3. Secondly, there also needs to be an automatic way to build waterfalls. You know? Lastly, we should be able to make paths that operate in such a way that we can build walk-through rides, like haunted houses, mini golf courses, etc. These are three very basic things that should be done before making us pay for updates. I noticed on Reddit that many people were clamoring for more building materials. While that is all well and good, we have plenty to work with for the time being. Let's get more of the basics completed first, huh?

1. IMPORTANT: Make paths that can be used to create walk-through rides.
2. VERY IMPORTANT: Supply the ability to automatically create waterfalls without finagling with the scenery tools for hours on end.
3. VERY VERY IMPORTANT: Let's get this paths/underground building thing finished up. Right? Like I said, this ability should have been completed up front, before the game was even released. RCT3 did it in 2004! That's almost a decade-and-a-half ago! By the way, while you are at it, make it so that glass tunnel paths can be built through water, as well. Shouldn't be too hard.

EXTRA: VERY VERY IMPORTANT, TOO: The management aspect of Planet Coaster is simply not what I expected. There is loads of room for improvement, and it seems that with each subsequent update, Frontier is pulling further and further away from this very important aspect of the game.

EXTRA, EXTRA: Also, let's get rid of the ridiculous coaster building restrictions in Sandbox mode. I would like to have them removed all around, really. But it truly lacks sensibility to have them when building in the Sandbox. The restrictions don't really make any sense in that case.
 
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Seriously? The game leaves much to be desired, but the one thing that is truly evolved and revolutionary to the genre is the way Planet Coaster handles terrain! The arbitrary, node-based track editor feels dated without a con-roll, the grid-based building system hardly evolved since 2002's RCT2, flexicolor and display sequencer make no sense in their current implementation and water is handled better in pretty much every other tycoon game.

But the terrain? Never seen before on such a scale in consumer software, it is truly something else. We can build paths, rides and scenery deeply underground, or partly underground, leave holes to the surface, create magnificent concave formations, or even sculpt figures like they were made out of clay. How can you complaint about that? Especially compared to RCT3, where tunnels were literary an afterthought added in via an update. RCT3's Minecraft like, tunnel-walls and separate building pieces to mimic a grass surface pale in comparison to what PlanCo can do. The waterfalls were a great spectacle to behold and I would love to see them in PlanCo someday, but building them in RCT3 was a chore and you needed a lot of space for it.
 
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@Chems: Sorry, brother-man. I can no longer locate it. I read it, panicked, and jumped over here immediately. I have been waiting VERY patiently for the ability to build paths underground since the day I found out it wouldn't be included in the initial release. Actually, I was kind of shocked that it wasn't there. I simply do not understand how such a basic property of the path-building tool could be left out, especially since RCT has been building paths underground since its inception. Granted, the first two games were 2D, but the devs were sure to keep the ability, knowing the importance of it for Park Builder-types like myself, and it stayed with the initial release of the game when it moved to 3D.

As you can tell, that small feature means a lot to me. From my perspective, its absence from the game is a huge detractor, and it feels so far from being a complete game without it. That being said, there is another thing I would like to add, which should have been in the initial post:

The mechanics of this game, especially when playing a park and it gets to 3000 - 5000 people, needs to be analyzed, balanced, tweaked, and updated. It is almost impossible to manage the crime and keep the rides updated with the amount of money that needs to be spent to do so. You will, eventually, run out, and then you have to abandon your park. Now there may be some grounding of that in reality, but that should be up to me, not up to the imbalance of the game.
 
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"Join us as we celebrate the first amazing year of Planet Coaster. We look back at the amazing journey so far and reveal a host of ground-breaking new content coming to the game!"

"With the game’s anniversary just around the corner, and a new update accompanying that milestone, we want to show you what else we’ve got in store for you! Join this developer-led panel to find out what’s coming in the very special anniversary update!"

source

Ground breaking, maybe terrain improvements? [tongue]

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If it's not on this forum.

It's FAKE news.

FAKE news! RCTW conspirators trying to bring down the game with LIES! SAD!
 
@Serpentrax: Yes, waterfalls in RCT3 was a terrible chore, but it was possible, and I did it on numerous occasions ... HUGE waterfalls. The point is that it was MANY, MANY years ago. Graphics design has improved hand over fist a plethora of times over. Waterfalls that automatically adjust to existing terrain should be as easy as pie. It's 2017, for crying out loud, not 2004.

You said: "We can build paths, rides and scenery deeply underground, or partly underground, leave holes to the surface ..." I have yet to find an elementary way to build paths underground in PlanCo. If you know of some luminous and well-crafted tutorial that provides a simple way to build paths underground without extreme terrain manipulation, please provide the link(s).
 
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"Join us as we celebrate the first amazing year of Planet Coaster. We look back at the amazing journey so far and reveal a host of ground-breaking new content coming to the game!"

"With the game’s anniversary just around the corner, and a new update accompanying that milestone, we want to show you what else we’ve got in store for you! Join this developer-led panel to find out what’s coming in the very special anniversary update!"

source

Ground breaking, maybe terrain improvements? [tongue]

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FAKE news! RCTW conspirators trying to bring down the game with LIES! SAD!

Very interesting. But it doesn't trigger any curiosity on my side.
I'm currently on the "I want to see it before I believe it" tour.
 
Graphics design has improved hand over fist a plethora of times over. Waterfalls that automatically adjust to existing terrain should be as easy as pie. It's 2017, for crying out loud, not 2004.

Hold up. Yes, hardware is a lot faster now so we can have more complicated systems, but it doesn't mean it is easier to create these systems. It actually is the opposite in most cases.

You said: "We can build paths, rides and scenery deeply underground, or partly underground, leave holes to the surface ..." I have yet to find an elementary way to build paths underground in PlanCo. If you know of some luminous and well-crafted tutorial that provides a simple way to build paths underground without extreme terrain manipulation, please provide the link(s).

Dig hole, put path in hole, close hole. Would be cool if it could be automated like how it works for coasters tho..
 
@Luuknoord: "FAKE news" LOL! That's good, man.

Anyway, I sure hope it was fake news, because there is a lot that still needs to be done. AND ... I will forever on keep my PlanCo browsing to this forum. However, I have noticed that there have not been many posts from devs for the last few weeks/months. So quiet, sometimes, there are crickets chirping.
 
Very interesting. But it doesn't trigger any curiosity on my side.
I'm currently on the "I want to see it before I believe it" tour.

Yea me too, I just want them to improve the coaster builder, since it somehow never left the alpha state of the game.
 
It is because paths need to be put on terrain. However, we can also raise paths so they are independent from terrain, so it is weird we don't have this option for raised paths.
 
Hold up. Yes, hardware is a lot faster now so we can have more complicated systems, but it doesn't mean it is easier to create these systems. It actually is the opposite in most cases.

I see what you mean. Just frustrated, man. That's all. And the coaster builder issue you mention in this thread is, for me, just as frustrating, as well.
 
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I see what you mean. Just frustrated, man. That's all. And the coaster builder issue you mention in this thread is, for me, just as frustrating, as well.

I feel you man. The game is already pretty ground-breaking, but somehow it manages to miss a lot of features that should be absolute basics.
 
@Luuknoord: "FAKE news" LOL! That's good, man.

Anyway, I sure hope it was fake news, because there is a lot that still needs to be done. AND ... I will forever on keep my PlanCo browsing to this forum. However, I have noticed that there have not been many posts from devs for the last few weeks/months. So quiet, sometimes, there are crickets chirping.

It is the period for Holidays. Everybody needs a break, even the devs for Planet Coaster.

Besides, Devs have never been really active here besides some explanation posts about certain decisions they made or some small help with billboards or small technical stuff.

Their main communication tool is actually Bo (or the community managers in general), and that's a clever way because she/they can't answer our most fundamental questions.

Other than that they are on the livestreams, another clever way because most questions get buried so fast in the chat channel they can actually really easily "overlook" them.

edit: wow, you guys are fast :D
 
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It is the period for Holidays. Everybody needs a break, even the devs for Planet Coaster.

Besides, Devs have never been really active here besides some explanation posts about certain decisions they made or some small help with billboards or small technical stuff.

Their main communication tool is actually Bo (or the community managers in general), and that's a clever way because she/they can't answer our most fundamental questions.

Other than that they are on the livestreams, another clever way because most questions get buried so fast in the chat channel they can actually really easily "overlook" them.

edit: wow, you guys are fast :D


Thanks for the info and the expansive explanation. It has put me more, somewhat, at ease.
 
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I feel you man. The game is already pretty ground-breaking, but somehow it manages to miss a lot of features that should be absolute basics.

I have seen so many ridiculous requests for this game, like goats and chickens and, you know, stupid ❤︎❤︎❤︎❤︎❤︎❤︎. But I sometimes wonder about basic things. Has the majority of players forgotten what makes building a park an awesome experience? For me, it's immersion. I have been to many great parks in real life, and I prefer to build in such a way that I can picture myself there in the park I am building, just as the real ones. The coaster-riding feature introduced years ago, of course, made it all the more realistic ... so there's that. With that being said, RCT3 involved major tasking to create awesome parks, but some of the important BASIC features were there, regardless, and with a bit of elbow grease and lots of time, I could get the Park Builder to do, mostly, what I wanted it to do. It's just disheartening to me that it seems the devs at PlanCo have overlooked some essential basics in favor of content that could have been added later. And with each update content news release, I am let down when I find out those basics are being left out, once again.
 
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