The game has such a good UI though. I just don't get what's complicated about it.
The point being, its easy to say that for you and for me as well. But others may look at the interface and go 'what?'. To be fair, so far PC uses the bog standard 'sim' interface which has been around for a long time, so no problems there.
I don't want to get hung up on the interface as that will be OK. This is more to do with the complexities of building in general, whether that be buildings, coaster, paths etc. A casual or newcomer should be able to work these things out pretty quickly either via the fact that its simple enough to understand, and / or tutorials, scenarios to entice the player in to build stuff. But on top of that there needs to be enough pre-made stuff (by either Frontier or the community) so that a casual can just come in and start plonking stuff down.
I know Frontier know what they are doing (most of the time [big grin]), but as the OP states, if not kept in check the complexity could go too far.
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If pre order sales are anything to go by and it's a clear sign to say there doing something right, Very very right. But we can bash around the alpha stick all day long my friend.
As far as I am aware preorders are at around 100,000 which isnt bad. I assume you are not referencing the 2 million preorder no which was banded around a couple of weeks ago, that was incorrect.
I wouldn't start getting upset until it's in beta, Long way to go. Besides, There's a blueprint tab there anyway and we will most likely have a share aspect of the game. So you may be crap at building things but nothings stopping you downloading peoples lovely artwork and placing it in your park.
Nobody is getting upset, this was simply asking a genuine question for people to discuss. Anyone can build things with enough practice and understanding, but if you are in the middle of playing the game 'proper' as it were (i.e. simulation mode / scenario rather than just sandbox) you might not want to go to the trouble or have the time. Also again, this isn't just about creating buildings, its the game as a whole from a complexity point of view, which could imclude the UI, buildings, coasters and so on.