That's fine. I've read your posts on this topic again and I respect what you are saying. I just don't see what is so difficult about the current building tool-set. Perhaps you can elaborate? You've mentioned building walls sims style, but I'm not sure that fits with the 'piece by piece' philosophy Frontier have always favoured. Not to say that they shouldn't at least give ideas a go, though.
There are some very powerful tools already to help create elaborate buildings, such as modular building and duplication. You can spend time creating a small but elaborate section of a building, and then simply replicate it make something much bigger. Here is a great example:
https://www.youtube.com/watch?v=JCtSUYUVCKc
I know there are some certain 'wants' from the building tools that I'd like personally, such as advance movement to be applicable to individual building pieces. And we need to be able to activate the advanced movement tools on entire buildings, without having to move them first (which is just plain silly) But given this was developed literally in the week before alpha 2 went live, I'm sure they will be spending more time on it for future releases. There will also be mass select and mass delete as well, which should help.
Hopefully blueprints will also let us reuse our own building between parks. So perhaps we will be able to spend time creating an elaborate building in one park, and then import it with just a couple of clicks in another park, which would allow a player to build to whatever level of detail suits them, as well as save time.
Sorry, I didn't mean to imply that I found the current system of building particularly difficult. But I do think it could reach a wider audience by being more accessible. You may be a lot more talented, or resourceful or even more patient than many, and that's to your credit; but the time spent building such elaborate structures does take us away from what I'd consider is actually the point of the game. Enjoying and managing a theme park.
To give you an example of what I'd consider more accessible, here is a build in the aforementioned Sims 4...
[video=youtube;YeiUt6zWO90]https://www.youtube.com/watch?v=YeiUt6zWO90[/video]
Now.....Please don't assume this is a solution nor am I advocating a complete overhaul, but this type of structuring could complement what we already have. This, for me, is just an example of how much easier the building side of PC could be....
It has a simple, but beautifully intuitive UI with a level of modularity that is constrained by consistent rules without sacrificing the options available to the player. The key word is consistency.
If we look at PC so far, while brilliant in its freedom it isn't consistent.
-Buildings pieces, in their very basic grid form, are not uniform, if your are not keeping a watchful eye on your placement you could be in for some trouble when dealing with roofs or any sort of symmetry further down the line.
-Building within the "rules" of the grid can cause unnecessary and unsightly 'Z-fighting'. The clashing textures are a nightmare for those with an OCD among us! This would be resolved if a similar approach to the above was adopted.
-Lack of consistent rules regarding the different types of pieces leading to "sticking plaster" fixes. Does it rotate along all axis? Does it place in the expected position?
-Pathing is seemingly arbitrary causing unnecessary time wasting and frustration.
-Pieces within buildings within buildings within buildings......again.......needlessly perplexing.
These are just a few things I can conjure up of the top of my head, but, when you add in becoming proficient at using the terrain tool and coaster builder, as well as actually managing the park; you can surely understand the cumulative effect this will have an all but the most ardent and dedicated of fans.
Again, please take the above with the disclaimer that, yes, I know its an Alpha and yes, I know that they are constantly improving things. I'm just trying to illustrate why I think their is a risk of alienating a lot of potential customers if the current tools are maintained.