How do people have the patience to make massive mountains with complex height changes, deep chasms and tunnels? In RCT3 I could quickly lift a large chunk of land high into the sky in a couple of seconds, and even bring it back down as quickly as I raised it. But in PC if I try to go up high it looks like a lumpy cylinder and slowly starts to lean and stretch and deform, but it takes forever to fill a large area like that. I get that it has to be finessed and molded but I wish there was a way to move terrain quicker. And not just with higher intensity, but more of a snapping system like on a grid to match specific angles
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