Oh I just noticed a cool check-in message, sorry but couldn't resist coming out of hiding : )
Seems someone is looking into changing music on a speaker that is attached to a building!
Now I haven't tried it yet, but that is a really good one. I'll also reserve the right to say "it might not be in the next update/game ever" so if you tell others, please stress this. The aforementioned q&a cycle might find a really hard to solve edge case.
That is usually also the reason we are tightlipped on features because we know something that works today might need to be culled one day before release and such decisions become much harder to make when the info is already out there. It is not that we don't like sharing, it is just that it could mean dev's having to work overtime simply because feature A broke feature B.
Think of it as making a bed. We put the sheets on and then a nice fluffy cover and a duvet on top. Just before the guests arrive, someone notices that all the sheets washed previously have a stain on them. You quickly check the sheet and darn, there it is and already there are footsteps of guests coming up the stairs.
So you double time it, zoom, swoosh, tuck and fold as the clock tick tick tick's and the steps tap, tap, tap.
Just in time you straighten and put on the covers. The door opens...pfeeww.
The guest smiles at you as you try to return your most non exhausted looking smile, you did it!
"The brochure mentioned a duvet?", the guest questions with a genuinely dissapointed affliction.
It happened to be the reason they had booked the room in the first place.
So the thinking is to never promiss untill we are absolutely certain. I hope that makes sense, taking away a shown or mentioned feature does feel like canceling christmas (people in the office do get very sad) but it is a whole different game to be sad in the office or having to be sad while looking at a dissapointed community member being sad also.
Anyways, maybe I should not have mentioned this one : )
Seems someone is looking into changing music on a speaker that is attached to a building!
Now I haven't tried it yet, but that is a really good one. I'll also reserve the right to say "it might not be in the next update/game ever" so if you tell others, please stress this. The aforementioned q&a cycle might find a really hard to solve edge case.
That is usually also the reason we are tightlipped on features because we know something that works today might need to be culled one day before release and such decisions become much harder to make when the info is already out there. It is not that we don't like sharing, it is just that it could mean dev's having to work overtime simply because feature A broke feature B.
Think of it as making a bed. We put the sheets on and then a nice fluffy cover and a duvet on top. Just before the guests arrive, someone notices that all the sheets washed previously have a stain on them. You quickly check the sheet and darn, there it is and already there are footsteps of guests coming up the stairs.
So you double time it, zoom, swoosh, tuck and fold as the clock tick tick tick's and the steps tap, tap, tap.
Just in time you straighten and put on the covers. The door opens...pfeeww.
The guest smiles at you as you try to return your most non exhausted looking smile, you did it!
"The brochure mentioned a duvet?", the guest questions with a genuinely dissapointed affliction.
It happened to be the reason they had booked the room in the first place.
So the thinking is to never promiss untill we are absolutely certain. I hope that makes sense, taking away a shown or mentioned feature does feel like canceling christmas (people in the office do get very sad) but it is a whole different game to be sad in the office or having to be sad while looking at a dissapointed community member being sad also.
Anyways, maybe I should not have mentioned this one : )
Last edited: