I got PC after the release. Since the first minutes it's been a love-hate relationship with the gme. I think it looks absolutely stunning! The guests are adorable, the ride animations are well done and riding a coaster in a game never has been so much fun! I've tried the career only to find management matters absolutely not, at best it's a mystery how the management "mechanics" work. Alright, switch to sandbox.
I'm surprised - well, disappointed really - that the selection of parts to choose from is relatively small and some counterparts of pieces are missing. But I love that there are so many possibilities in build mode!
Then I try to build my entrance building and this where it gets frustrating quickly. Fiddling with the controls drives me absolutely nuts!
* Where is the option to have a 1m/ 0.5m/ 0.25 m/ no grid? I've figured out how to switch off grid control on the vertical axis (why is it hidden in the back of the menu?? Why is there no shortcut?) but there's no option for horizontal placing. This makes no sense.
* I do get why there is the grid function for walls and roofs etc. though. It's much simpler to place things this way. But it should be optional. I don't get why the axis manipulation should remain restricted for the grid-mode pieces. Many things I'd like to do are impossible (like changeing the angle of a roof). Where is the "advanced" build mode where I can toggle grid mode on/off for pieces individually and optionally for all pieces at once?
* Many pieces can be colored - but just to make it frustrating there are random pieces that can't. Even if they're from the same "collection"! As long as I'm building straight walls I can paint them grey, blue, whatever. But if I want to add a rounded piece for a tower my only option is white. Seriously??
* A "make invisible" option would be really helpful. Really, really would. Also: Shortcuts to turn (all selected) pieces 180°, mirror them...
* Placing paths is really counter-intuitive. I could get on board with it if the system would let me control the result. It may work ok as long as the ground is even. However, as soon as it's not what it comes down to is sheer luck. Half of the time PC will just tell me "obstructed" or do things with the path I really didn't want it to do.
It gets worse if it's an entrance/exit queue I need to correct when the final path part doesn't want to connect. All of a sudden the whole border of my ride turns red and is shown as "obstructed" and there's not a single alternative spot to place my entrance/ exit so I end up tearing down the whole thing.
* The terraforming seems to be missing some essential tools (see RCT3). Also I have no idea why some of my "lakes" can't be filled with water. (Empty the lagoon in the first career scenario and try to add water again - in my game it doesn't work). If PC actually allows me to add water to a hole in the ground, more often than not the most I can get them to fill is 1/2 or 3/4.
And don't get me started on matching the height of my flatrides to my ground (or vice versa). It's a pain!
* I love that the pieces are designed in a way they can be layered without clipping, much better than RCT3 (if you get clipping try to turn the piece 180°). But then there are bugs like this one. The only difference in the right pic is, I've moved the horizontal beam (marked yellow) to the left so it connects to the left wall (green). For some reason this action alters the appearance of the wall (marked red) and distorts the whole thing:
I really love PC, I do, it's just... I hate it!! I get the feeling it's a late beta I'm playing. Some major parts seem unfinished, plain and simple. Man, I really really hope the devs put in some major improvements. It just seems there's so many obvious flaws that ruin what could easily be the best coaster simulation ever.
I'm surprised - well, disappointed really - that the selection of parts to choose from is relatively small and some counterparts of pieces are missing. But I love that there are so many possibilities in build mode!
Then I try to build my entrance building and this where it gets frustrating quickly. Fiddling with the controls drives me absolutely nuts!
* Where is the option to have a 1m/ 0.5m/ 0.25 m/ no grid? I've figured out how to switch off grid control on the vertical axis (why is it hidden in the back of the menu?? Why is there no shortcut?) but there's no option for horizontal placing. This makes no sense.
* I do get why there is the grid function for walls and roofs etc. though. It's much simpler to place things this way. But it should be optional. I don't get why the axis manipulation should remain restricted for the grid-mode pieces. Many things I'd like to do are impossible (like changeing the angle of a roof). Where is the "advanced" build mode where I can toggle grid mode on/off for pieces individually and optionally for all pieces at once?
* Many pieces can be colored - but just to make it frustrating there are random pieces that can't. Even if they're from the same "collection"! As long as I'm building straight walls I can paint them grey, blue, whatever. But if I want to add a rounded piece for a tower my only option is white. Seriously??
* A "make invisible" option would be really helpful. Really, really would. Also: Shortcuts to turn (all selected) pieces 180°, mirror them...
* Placing paths is really counter-intuitive. I could get on board with it if the system would let me control the result. It may work ok as long as the ground is even. However, as soon as it's not what it comes down to is sheer luck. Half of the time PC will just tell me "obstructed" or do things with the path I really didn't want it to do.
It gets worse if it's an entrance/exit queue I need to correct when the final path part doesn't want to connect. All of a sudden the whole border of my ride turns red and is shown as "obstructed" and there's not a single alternative spot to place my entrance/ exit so I end up tearing down the whole thing.
* The terraforming seems to be missing some essential tools (see RCT3). Also I have no idea why some of my "lakes" can't be filled with water. (Empty the lagoon in the first career scenario and try to add water again - in my game it doesn't work). If PC actually allows me to add water to a hole in the ground, more often than not the most I can get them to fill is 1/2 or 3/4.
And don't get me started on matching the height of my flatrides to my ground (or vice versa). It's a pain!
* I love that the pieces are designed in a way they can be layered without clipping, much better than RCT3 (if you get clipping try to turn the piece 180°). But then there are bugs like this one. The only difference in the right pic is, I've moved the horizontal beam (marked yellow) to the left so it connects to the left wall (green). For some reason this action alters the appearance of the wall (marked red) and distorts the whole thing:
I really love PC, I do, it's just... I hate it!! I get the feeling it's a late beta I'm playing. Some major parts seem unfinished, plain and simple. Man, I really really hope the devs put in some major improvements. It just seems there's so many obvious flaws that ruin what could easily be the best coaster simulation ever.
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