so im wondering why they have triggered speakers, but why is the user music not used for these? totally ruined my idea of using it as the coaster announcer telling the riders in the station to watch their step and fasten restraints.
I was thinking if you had downloaded someone else's park which happened to contain triggered custom sounds, but if your system was resource limited and this is a serious resource hog as I am told a dev said it was. So you may wish to have them disabled rather than not be able to use the park.
So with that it would mean that all custom sound triggers would break upon being released to the workshop.
Well they shouldn't break in the workshop, nor anywhere else. They should stay set just as they were specified, simply playing nothing if the user has not yet downloaded the actual sound and put the sound file in the right place.
The sound file can't legally be shared though because of copyright. You would both have to also own the custom music piece to share it between each other. (of course if someone owns the music and distributes for free that is different, but for instance I can't put Metallica on a ride and then share the Metallica track with you if you don't own it already).
That is the issue. Music now isn't shared and thus as you say doesn't play even if there is a speaker. However with triggers that is much more complicated. The game paths would have to identical for it to know to work or you would have to manually reproduce all the triggers if you download. (game path uses the user directory for this so would never know the location when you download as it would not look for the folder in a known place unless you specify where to place the folder also).
So they would break, they would no longer play, you would no longer have the required sound file and thus your trigger is lost. Broken doesn't mean they are gone, just they would no longer work.
Out of interest, how do you have the time to comment on every thread multiple times? I see you everywhere Curly [haha]
Surely there is a standard place in the game's known directory structure (for example a folder it makes itself under My Documents or Appdata) to store custom sound files that are meant for use in the game? If not there should be. Some of the sounds won't be copyright music, and the original creator may create his own and share on, say, dropbox if Steam won't allow it. Then the would-be user simply downloads the file and places it in the location created by the game for such things. If the game doesn't create such a directory then I am shocked and it should.
A game can work out a path based on environment variables. If it's always C:/users/yourname/somethingorother/planetcoaster/modsfolder the game can easily work out the yourname bit from the environment. Oh well, I mean if you share the game obviously it's up to each user if they want to play with that particular park from the steam workshop anyway and see to their own downloaded content. If not, then you might as well set up a Windows user called "MrPlanetCoaster" just to play the game and share it all
On a slightly related note.....can anyone explain what I'm doing wrong with the ambient sound speakers? If I place them down in the park I get the option to change the noise they make. If I place them down in a building (as part of a coaster station for example), there's no option to set the sound. Same goes for the music speakers.
I wonder how on earth a bit of music/sound is too taxing...
It massively limits the creative audio potential. You could have station announcers, almost infinite sound effects, voice-overs on dark rides, e.t.c.
I guess you could try compiling a soundtrack that you assign to the ride, but that's a lot of hassle, and doesn't allow you to do as much.
I work for myself. I often spend my evening working away till early hours of the morning as well. So pretty free to reply when and where really. Sorry if I am getting in way or talking too much though just passionate, like to help people out, sound out ideas to improve them and get them to where they would hopefully work for all the player base and improve the game generally.
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The default for such things used be under user/appdata which meant when user changed it wouldn't know the link. This may have changed though.
In regards tot he 2nd point and user created, yes but this won't always be the case and thus Frontier cannot control this and so can't allow it as they would be liable for creating software that can illegally transfer and play music you see.
If someone makes it available somewhere else then that is down to the user and their morals however Frontier cannot be seen to facilitate such actions. Pain I know as I would love it but the legal side of things is frustrating. There are of course companies you can pay rights to use all sorts of music in and allow that to have a downloadable database and share but the cost and ability need to then be looked at carefully.