One of the worst I have ever played. Wow. This is embarrassing. There is no reason for this "Beta" to even exist.
I have been playing for a couple hours and here are my takeaways so far..
1. Coaster Editor... Terrible. Give me back my piece by piece building tools. I liked the idea of spline based but ( this is beyond complicated to use. It's buggy, even if all of segments are "white" when I lay down my track (which should mean no problems or potential problems if I am understanding it correctly), I go to test my coaster and almost everytime it fails. I had 1 suspended coaster complete a circuit.
2. Paths.... I need a grid that snaps and actually lets me build straight paths. All of my paths look like a kindergartner drew them. Yeah I can hit the "G" key to pull up a grid but nothing lines up to the grid or snaps correctly. It's useless.
3. Graphics, realism isnt everything. The coasters look nice, but, this definitely feels more like a new i.p. called Rollercoaster Builder and not Rollercoaster Tycoon. I know its just a "beta" and we're missing key elements to fill the park with other rides and peeps so maybe that will change in the next Beta. Not to mention as of right now it feels very "sterile" and "lifeless", which could be because the peeps are disabled currently.
4. Performance (again I brought this up earlier watching the stream), I know its not optimized but WOW it runs terrible. (I have a really nice system that can handle pretty much any game at Ultra/Extreme settings)
This game needs another 6-12 months of polish and they need to revisit the coaster builder completely. I know the developers were all really pumped about it but I hate it. Building a rollercoaster (even in real life) is a Piece by Piece building process. I am strongly debating cancelling my pre-order, but I will hold off until the next one... just in case things miraculously turn around in a month or so.
What are your thoughts?
I have been playing for a couple hours and here are my takeaways so far..
1. Coaster Editor... Terrible. Give me back my piece by piece building tools. I liked the idea of spline based but ( this is beyond complicated to use. It's buggy, even if all of segments are "white" when I lay down my track (which should mean no problems or potential problems if I am understanding it correctly), I go to test my coaster and almost everytime it fails. I had 1 suspended coaster complete a circuit.
2. Paths.... I need a grid that snaps and actually lets me build straight paths. All of my paths look like a kindergartner drew them. Yeah I can hit the "G" key to pull up a grid but nothing lines up to the grid or snaps correctly. It's useless.
3. Graphics, realism isnt everything. The coasters look nice, but, this definitely feels more like a new i.p. called Rollercoaster Builder and not Rollercoaster Tycoon. I know its just a "beta" and we're missing key elements to fill the park with other rides and peeps so maybe that will change in the next Beta. Not to mention as of right now it feels very "sterile" and "lifeless", which could be because the peeps are disabled currently.
4. Performance (again I brought this up earlier watching the stream), I know its not optimized but WOW it runs terrible. (I have a really nice system that can handle pretty much any game at Ultra/Extreme settings)
This game needs another 6-12 months of polish and they need to revisit the coaster builder completely. I know the developers were all really pumped about it but I hate it. Building a rollercoaster (even in real life) is a Piece by Piece building process. I am strongly debating cancelling my pre-order, but I will hold off until the next one... just in case things miraculously turn around in a month or so.
What are your thoughts?
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