Exit Gates

I think it would be useful to have options with the PARK ENTRANCE GATES that makes them either ENTRANCE ONLY or EXIT ONLY. You could have checkboxes so that when you put a park entrance gate down on the map, you check either ENTRANCE or EXIT - that way there won't be peeps coming AND going through the same ENTRANCE GATE!
 
+1 yes please. Would love this.

Better yet just put in one way path and it would solve this and many more problems/allow for some awesome functionality!
 
+1 yes please. Would love this.

Better yet just put in one way path and it would solve this and many more problems/allow for some awesome functionality!

Yes like in Cities: Skylines - there could be arrows on the paths telling the peeps which way to go, so you could organise routes around the parks. And for custom groups, other routes could be added if this was an option!
 
Also they need to fix the bug where people are ingoring solid walls and walking through them, and also a way to make them use the toilets and not have men going into womens and vice versa - they need to stop the peeps ignoring the signs you put up!
 

Joël

Volunteer Moderator
Also they need to fix the bug where people are ingoring solid walls and walking through them, and also a way to make them use the toilets and not have men going into womens and vice versa - they need to stop the peeps ignoring the signs you put up!

Guests ignoring solid walls is not a bug; the game is designed to function like that. If you do not want guests to walk through walls, then do not build walls on paths or do not build paths through walls. You can use the kerbs to block guests from walking through specific items. It would require additional game code to enable guests to detect collision with scenery, and that would cost considerable processing time which will no doubt have a negative impact on game performance.

The same goes for toilet signs. Guests in Planet Coaster are not designed to calculate (pay attention on) which gender a toilet is intended for. It would require additional game code to make guests aware of which gender a toilet is intended for, and this additional game code would cost something in terms of performance.
 
Guests ignoring solid walls is not a bug; the game is designed to function like that. If you do not want guests to walk through walls, then do not build walls on paths or do not build paths through walls. You can use the kerbs to block guests from walking through specific items. It would require additional game code to enable guests to detect collision with scenery, and that would cost considerable processing time which will no doubt have a negative impact on game performance.

The same goes for toilet signs. Guests in Planet Coaster are not designed to calculate (pay attention on) which gender a toilet is intended for. It would require additional game code to make guests aware of which gender a toilet is intended for, and this additional game code would cost something in terms of performance.

Well maybe if the devlopers developed 2m pathways we wouldn't HAVE to build pathways through walls, - it would sure help matters! And maybe they should start designing the guests the way NORMAL human beings work - guys don't go in girl's bathrooms and vice versa - unless of course they're complete weirdos!
 
Well maybe if the devlopers developed 2m pathways we wouldn't HAVE to build pathways through walls, - it would sure help matters! And maybe they should start designing the guests the way NORMAL human beings work - guys don't go in girl's bathrooms and vice versa - unless of course they're complete weirdos!

Not sure comments like this will help your case. You are pretty much bashing the developers for making completely reasonable trade offs. Not the first time from you either. Having a fully simulated human brain is not an easy task and will require resources on a gigantic scale. You would need a Watson computer more or less. The bathrooms are unisex and for a GAME, that is a perfectly reasonable compromise. Or are yo calling the developers weirdos?

As Joel said, use kerbs if you don't want your guests to walk through a specific scenery piece. That is what they are there for. To mu knowledge, most door openings are wider than 2m in the game already. Not saying a 2m normal path wouldn't e nice to have, but it doesn't really have much to do with this.
 
There are two types.. The basic kerbs guests will still walk through if there's no other option. Instead you want to use the red and black ones that look like fences. (I can't remember what they are labeled as in the game) Sink those in the ground or something and they will not walk through it. Using the kerbs doesn't really help.
 
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