Poll - UGC / Custom Content

I do not see the need of UGC if we get lots of frontier-made stuff (reaching up to the levels of RCT2)
AND my request: recolorable items. This I haven't seen confirmed so I am worried. I like to recolor the bits. The buildings most obvious but also the other stuff.

Recolorable things make it more versatile can be used across themes.
 
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I do not see the need of UGC if we get lots of frontier-made stuff (reaching up to the levels of RCT2)
AND my request: recolorable items. This I haven't seen confirmed so I am worried. I like to recolor the bits. The buildings most obvious but also the other stuff.

Recolorable things make it more versatile can be used across themes.

It´s a good point and would be nice to be seen ... but no word was lost about it. But I like the idea
 
It´s a good point and would be nice to be seen ... but no word was lost about it. But I like the idea

Lets just go back ten to twelve years when Rct3 came out. There was no UGC then, but there was enough content to keep everyone happy until the two Expansion sets, Soaked and Wild came out during the following two years. It was only at this point that UGC started to appear, which grew into what is now available for that game and is still quite popular even today, due to that factor.

Now lets come back to today's situation, with Planet Coaster. We are shortly about to sample this latest Theme Park game, which so far has far exceeded our expectations. The Early Release will be limited to maybe a few themes, rides and coasters, for the first few months at least. Then as time goes on up until final release, the game will have grown, with more themes being added, as well as more rides and coasters. This will mean lots more building pieces as well. By the time the game gets to final release at the end of the year, Planet Coaster will be a fully fledged game, similar to what Rct3 was when it was first released. Frontier have already stated that they want to carry on developing this game way into the future and within a couple of years from now, we could have a couple more full Expansion sets for the game. Everyone, well, almost everyone seems to be screaming out for User Generated Content, besides the content made by Frontier.

Frontier haven't completely ruled this out and maybe sometime after the initial game is released, Frontier might have decided to allow UGC in a more controled way, than it was with Rct3. There has been many threads on here pointing out the importance of proper UGC (content made by the community), I am sure by now Frontier is very much aware of already. Yes it is important for the future of the game, if Planet Coaster is going to last as long as Rct3, where people are still playing it ten years later in 2026. Who knows, Frontier could be developing Planet Coaster Virtual World by this time, and Planet Coaster will sit along Rct3 as one of the Classic Games of Yesteryear.

Ten years from now = "Ahem! can you pass me my zimmer frame please darling, I'm just off to the study to have another game of Planet Coaster just one more time, before I download PCVW" [haha] [haha] [haha]
 
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Lets just go back ten to twelve years when Rct3 came out. There was no UGC then, but there was enough content to keep everyone happy until the two Expansion sets, Soaked and Wild came out during the following two years. It was only at this point that UGC started to appear, which grew into what is now available for that game and is still quite popular even today, due to that factor.

Now lets come back to today's situation, with Planet Coaster. We are shortly about to sample this latest Theme Park game, which so far has far exceeded our expectations. The Early Release will be limited to maybe a few themes, rides and coasters, for the first few months at least. Then as time goes on up until final release, the game will have grown, with more themes being added, as well as more rides and coasters. This will mean lots more building pieces as well. By the time the game gets to final release at the end of the year, Planet Coaster will be a fully fledged game, similar to what Rct3 was when it was first released. Frontier have already stated that they want to carry on developing this game way into the future and within a couple of years from now, we could have a couple more full Expansion sets for the game. Everyone, well, almost everyone seems to be screaming out for User Generated Content, besides the content made by Frontier.

Frontier haven't completely ruled this out and maybe sometime after the initial game is released, Frontier might have decided to allow UGC in a more controled way, than it was with Rct3. There has been many threads on here pointing out the importance of proper UGC (content made by the community), I am sure by now Frontier is very much aware of already. Yes it is important for the future of the game, if Planet Coaster is going to last as long as Rct3, where people are still playing it ten years later in 2026. Who knows, Frontier could be developing Planet Coaster Virtual World by this time, and Planet Coaster will sit along Rct3 as one of the Classic Games of Yesteryear.

Ten years from now = "Ahem! can you pass me my zimmer frame please darling, I'm just off to the study to have another game of Planet Coaster!" [haha] [haha] [haha]

You totally nailed it. No more words needed. Thread Closed :D
 
I think the balance of work at Frontier is just right at the moment.

The focus currently is to give every player the tools and materials in-game to reduce the need for UGC. John did state that they would look into adding tools for importing custom objects; he just did not commit to a timescale.

Like this, it's perfect! If we have CSo's some months later the game, it's perfect! Fans are juste asking to have the possibility to put CSO's, CFR's and CTR's, not more! [heart] It's so important and now, RCT3 without CSO is like a tank without a cannon! [big grin]
 

Vampiro

Volunteer Moderator
Like this, it's perfect! If we have CSo's some months later the game, it's perfect! Fans are juste asking to have the possibility to put CSO's, CFR's and CTR's, not more! [heart] It's so important and now, RCT3 without CSO is like a tank without a cannon! [big grin]
I think you are right on this ...

Especially at start the game can go without UGC but to keep the game fresh in the long run, it really needs it..
Looking back on RCT3 there are 2 reasons people (me included) are still playing it.

1. Very solid basegame.
2. UGC that keeps the game fresh.
 
I would much rather they spent their valuable time creating a very strong game and creating as much quality in-game UGC content as possible. Judging from the direction they are going in and seen so far, I for one am very very happy.


I agree. The themed content we have seen from Frontier so far looks amazing so I am very excited to see what else they create.
 

Sawyer1

Planet Coaster Ambassador
I'm not that brothered about UGC. I know so many people want it but it's rare I use it much. I really don't like parks that use all custom in RCT3. I trust Frontier are giving us an amazing tool box and I feel the creativity will be so much more better if we create things from within the game, that's how I personally feel.

Planet Coaster has this AMAZING art style and I feel UGC could ruin that style. That is not to say I don't want UGC eventually but I don't think we need it yet. Planet Coaster have so much to give us and for us to ignore it and just treat it an a 3D importing game with rides, that isn't what I want, sorry.

I think it's very split down the middle on the matter and some people feel very strongly about it and I love the passion.

That's just my view on it all.
 
Sorry but let's be honest, UGC is a "want" and not a "need."

A need is something that is essential, and with regards to this game, UGC is not. What we need- again, with regards to this game- is fully optimized/bug free game as those two are essential for a game to run properly. Crash to desktop- frame rate dips- memory leaks- etc. etc. etc. etc.

RCT3 is still thriving? I don't kow.
Are they making any money off of it? No.
Will people not buy this game if it's not option? Probably...but not many.
So- is it worth the investment? No.


That's a lie. Over the last 10 year, thousand of people bought rct 3 because they saw those amazing park video and rides on youtube. IT's also why even right now new players buy rct3. 12 year after realease date. So no money is a poor excuse.

No matter how much scenary they put, the quality and quantity will never be the same as mods. Even games like sims 4 admit the mods are a essential. WE need the usg as what we make from it will be much better.
 
I can't imagine there are many who don't want it but like myself I'm sure there a number who for now aren't too bothered about it (the majority of consumers probably don't even know what UGC is!) Clearly something like this would take a severe amount of resources and time to implement well and personally I'd rather that time was spent elsewhere. As has been discussed there's a decent chance they will implement their own proper UGC system down the line but currently it most definitely is not a vital feature for release.


And when you compared your stuff in rct3 to people with mods how did that look?
 
That's a lie. Over the last 10 year, thousand of people bought rct 3 because they saw those amazing park video and rides on youtube. IT's also why even right now new players buy rct3. 12 year after realease date. So no money is a poor excuse.

No matter how much scenary they put, the quality and quantity will never be the same as mods. Even games like sims 4 admit the mods are a essential. WE need the usg as what we make from it will be much better.

It's a little strong saying that DreamMaster is lying don't you think? However, you do appear to have an amazing grasp on the recent sales figures from RCT3... I guess it stands to reason why Atari is the very successful company that you see today [rolleyes]

I also do not believe that "WE" need UCG because what "WE" make from it will be much better... Better than what? Better that what Frontier have created and shown in their publicity videos? Do you honestly feel that Frontier's work is not of a high enough standard? Really?

Planet Coaster have so much to give us and for us to ignore it and just treat it an a 3D importing game with rides, that isn't what I want, sorry.

I really like your way of thinking [happy]
 
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Well, since it's impossible to get through this "UGC" debate (he comes back too frequently) I allows me to participate.
Incidentally, the redundancy of this issue should alert Frontier.

I see many false arguments everywhere simply by misunderstanding like "I prefer less good quality content, rather than lots of poor quality content" just like we must choose between the two, some even use the argument that, some custom object are bad quality, so it is the case for all, which is totally false because a large majority are just awesome, and bad always end in the last pages. Or even worse, like "I dont like/need it, so I am against it" ...

Anyway, in the Frontier mind, they thought that, if they give us a very good modular building tool (*cough* what they call "UGC" for marketing reasons *cough*), we will not need to import our own content, but now they know they were wrong. They are just two complementary things and that "custom content" must be part of the original game, and not "a small module that can add more later".

If people ask for UGC it's because they want to make new pieces for the modular building tool (A new texture of a rock, some objects to create a unique theme for the indoor of a darkride, a specific sign for an italian restaurant, a new type of wall with a new texture to reproduce the haussmannian style of paris buildings, a quirky and pink tree for its fantasy maze, a military tank to make the queue theme of a rollercoaster coaster based on a hollywood war movie, etc... Just random exemples). And many people need to understand that the custom content is *NOT* also related to the number of theme we have or not. They can give us 50 themes at the release, if would be the same !!!

We are in 2016, and the market evolved since the RCT3 era. Now people want to create their own personnal things, that come from their minds, and share it with the word. Some will become famous in their respective communities as known as those who have created this or that. They share the things they make (themselves !!! And not a "stack of objects") everywhere on the social networks. It's bigger than me, bigger than you, bigger than Frontier, it's almost a philosophical question. They maybe have believed that is only about "imagination" (and this is why they give us a powerful modular building tool to play with, wich is great, and a big part of the puzzle), but it's also about the "freedom" and the "pride" of having created something and worked hard for. Something that should be in the 1.0 version of the game (in almost a year, so it gives you time).

Anyway, now, they know !
We NEED it, not because without, this will not be a good game (it's not true at all), but because with, this will be the ultimate game we are waiting for.
It's as simple as that !!!

And if they do not add the UGC natively and intelligently, they will have problems and regrets. I can firmly guarantee !!!
Not only in terms of brand image (and not only because people will think that you are blocking the content creation by fans just to sell more DLC), but also in terms of competitiveness, in terms of sales numbers, especially in the long term, in terms of number of pirated copies, etc...

You have the chance to be the first in the world to integrate a smart system of custom content (because yes, "Cities:Skyline with the SteamWorkshop" system is clearly improvable).

Dont think that you need to fight against the custom content and the modding community, but control it ! Help us ! Let us fight at your side, and not next to you, with illegal methods. And believe me, it can bring you even more money in sales that you will make by selling DLC's (which, by the way, would not prevent you from selling them either, because after that nobody will complain about paying DLC's), and dont forget that a large amount of custom content in (what can be) YOUR library could be one of your biggest added value (just after some amazing and innovative features of the game)

Even better, let's talk together about what would be the best compromise, and imagine together a "content manager" that would be ideal for all.

(sorry for the long post here's a potato)
 
It's a little strong saying that DreamMaster is lying don't you think? However, you do appear to have an amazing grasp on the recent sales figures from RCT3... I guess it stands to reason why Atari is the very successful company that you see today [rolleyes]



I really like your way of thinking [happy]


I said it help with a few thousands and some sales even this year. I didn't say it sale hundreds of thousand because of that reason especially lately. [rolleyes] All I said is plenty of people bought it for what they saw on those ride video. It clearly won't save a company but it's a good investment considering the simplicity of that feature.


You're manipulating what i said.
 
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